Motion Generation Review: Exploring Deep Learning for Lifelike Animation with Manifold
- URL: http://arxiv.org/abs/2412.10458v1
- Date: Thu, 12 Dec 2024 08:27:15 GMT
- Title: Motion Generation Review: Exploring Deep Learning for Lifelike Animation with Manifold
- Authors: Jiayi Zhao, Dongdong Weng, Qiuxin Du, Zeyu Tian,
- Abstract summary: Human motion generation involves creating natural sequences of human body poses, widely used in gaming, virtual reality, and human-computer interaction.
Previous work has focused on motion generation based on signals like movement, music, text, or scene background.
Mandela learning offers a solution by reducing data dimensionality and capturing subspaces of effective motion.
- Score: 4.853986914715961
- License:
- Abstract: Human motion generation involves creating natural sequences of human body poses, widely used in gaming, virtual reality, and human-computer interaction. It aims to produce lifelike virtual characters with realistic movements, enhancing virtual agents and immersive experiences. While previous work has focused on motion generation based on signals like movement, music, text, or scene background, the complexity of human motion and its relationships with these signals often results in unsatisfactory outputs. Manifold learning offers a solution by reducing data dimensionality and capturing subspaces of effective motion. In this review, we present a comprehensive overview of manifold applications in human motion generation, one of the first in this domain. We explore methods for extracting manifolds from unstructured data, their application in motion generation, and discuss their advantages and future directions. This survey aims to provide a broad perspective on the field and stimulate new approaches to ongoing challenges.
Related papers
- Move-in-2D: 2D-Conditioned Human Motion Generation [54.067588636155115]
We propose Move-in-2D, a novel approach to generate human motion sequences conditioned on a scene image.
Our approach accepts both a scene image and text prompt as inputs, producing a motion sequence tailored to the scene.
arXiv Detail & Related papers (2024-12-17T18:58:07Z) - FreeMotion: MoCap-Free Human Motion Synthesis with Multimodal Large Language Models [19.09048969615117]
We explore open-set human motion synthesis using natural language instructions as user control signals based on MLLMs.
Our method can achieve general human motion synthesis for many downstream tasks.
arXiv Detail & Related papers (2024-06-15T21:10:37Z) - Universal Humanoid Motion Representations for Physics-Based Control [71.46142106079292]
We present a universal motion representation that encompasses a comprehensive range of motor skills for physics-based humanoid control.
We first learn a motion imitator that can imitate all of human motion from a large, unstructured motion dataset.
We then create our motion representation by distilling skills directly from the imitator.
arXiv Detail & Related papers (2023-10-06T20:48:43Z) - Object Motion Guided Human Motion Synthesis [22.08240141115053]
We study the problem of full-body human motion synthesis for the manipulation of large-sized objects.
We propose Object MOtion guided human MOtion synthesis (OMOMO), a conditional diffusion framework.
We develop a novel system that captures full-body human manipulation motions by simply attaching a smartphone to the object being manipulated.
arXiv Detail & Related papers (2023-09-28T08:22:00Z) - Human Motion Generation: A Survey [67.38982546213371]
Human motion generation aims to generate natural human pose sequences and shows immense potential for real-world applications.
Most research within this field focuses on generating human motions based on conditional signals, such as text, audio, and scene contexts.
We present a comprehensive literature review of human motion generation, which is the first of its kind in this field.
arXiv Detail & Related papers (2023-07-20T14:15:20Z) - Task-Oriented Human-Object Interactions Generation with Implicit Neural
Representations [61.659439423703155]
TOHO: Task-Oriented Human-Object Interactions Generation with Implicit Neural Representations.
Our method generates continuous motions that are parameterized only by the temporal coordinate.
This work takes a step further toward general human-scene interaction simulation.
arXiv Detail & Related papers (2023-03-23T09:31:56Z) - Scene-aware Generative Network for Human Motion Synthesis [125.21079898942347]
We propose a new framework, with the interaction between the scene and the human motion taken into account.
Considering the uncertainty of human motion, we formulate this task as a generative task.
We derive a GAN based learning approach, with discriminators to enforce the compatibility between the human motion and the contextual scene.
arXiv Detail & Related papers (2021-05-31T09:05:50Z) - iGibson, a Simulation Environment for Interactive Tasks in Large
Realistic Scenes [54.04456391489063]
iGibson is a novel simulation environment to develop robotic solutions for interactive tasks in large-scale realistic scenes.
Our environment contains fifteen fully interactive home-sized scenes populated with rigid and articulated objects.
iGibson features enable the generalization of navigation agents, and that the human-iGibson interface and integrated motion planners facilitate efficient imitation learning of simple human demonstrated behaviors.
arXiv Detail & Related papers (2020-12-05T02:14:17Z)
This list is automatically generated from the titles and abstracts of the papers in this site.
This site does not guarantee the quality of this site (including all information) and is not responsible for any consequences.