DehazeGS: Seeing Through Fog with 3D Gaussian Splatting
- URL: http://arxiv.org/abs/2501.03659v4
- Date: Tue, 21 Jan 2025 08:09:03 GMT
- Title: DehazeGS: Seeing Through Fog with 3D Gaussian Splatting
- Authors: Jinze Yu, Yiqun Wang, Zhengda Lu, Jianwei Guo, Yong Li, Hongxing Qin, Xiaopeng Zhang,
- Abstract summary: We introduce DehazeGS, a method capable of decomposing and rendering a fog-free background from participating media.
Experiments on both synthetic and real-world foggy datasets demonstrate that DehazeGS achieves state-of-the-art performance.
- Score: 17.119969983512533
- License:
- Abstract: Current novel view synthesis tasks primarily rely on high-quality and clear images. However, in foggy scenes, scattering and attenuation can significantly degrade the reconstruction and rendering quality. Although NeRF-based dehazing reconstruction algorithms have been developed, their use of deep fully connected neural networks and per-ray sampling strategies leads to high computational costs. Moreover, NeRF's implicit representation struggles to recover fine details from hazy scenes. In contrast, recent advancements in 3D Gaussian Splatting achieve high-quality 3D scene reconstruction by explicitly modeling point clouds into 3D Gaussians. In this paper, we propose leveraging the explicit Gaussian representation to explain the foggy image formation process through a physically accurate forward rendering process. We introduce DehazeGS, a method capable of decomposing and rendering a fog-free background from participating media using only muti-view foggy images as input. We model the transmission within each Gaussian distribution to simulate the formation of fog. During this process, we jointly learn the atmospheric light and scattering coefficient while optimizing the Gaussian representation of the hazy scene. In the inference stage, we eliminate the effects of scattering and attenuation on the Gaussians and directly project them onto a 2D plane to obtain a clear view. Experiments on both synthetic and real-world foggy datasets demonstrate that DehazeGS achieves state-of-the-art performance in terms of both rendering quality and computational efficiency. visualizations are available at https://dehazegs.github.io/
Related papers
- 3D Gaussian Splatting with Normal Information for Mesh Extraction and Improved Rendering [8.59572577251833]
We propose a novel regularization method using the gradients of a signed distance function estimated from the Gaussians.
We demonstrate the effectiveness of our approach on datasets such as Mip-NeRF360, Tanks and Temples, and Deep-Blending.
arXiv Detail & Related papers (2025-01-14T18:40:33Z) - NovelGS: Consistent Novel-view Denoising via Large Gaussian Reconstruction Model [57.92709692193132]
NovelGS is a diffusion model for Gaussian Splatting given sparse-view images.
We leverage the novel view denoising through a transformer-based network to generate 3D Gaussians.
arXiv Detail & Related papers (2024-11-25T07:57:17Z) - GSD: View-Guided Gaussian Splatting Diffusion for 3D Reconstruction [52.04103235260539]
We present a diffusion model approach based on Gaussian Splatting representation for 3D object reconstruction from a single view.
The model learns to generate 3D objects represented by sets of GS ellipsoids.
The final reconstructed objects explicitly come with high-quality 3D structure and texture, and can be efficiently rendered in arbitrary views.
arXiv Detail & Related papers (2024-07-05T03:43:08Z) - PUP 3D-GS: Principled Uncertainty Pruning for 3D Gaussian Splatting [59.277480452459315]
We propose a principled sensitivity pruning score that preserves visual fidelity and foreground details at significantly higher compression ratios.
We also propose a multi-round prune-refine pipeline that can be applied to any pretrained 3D-GS model without changing its training pipeline.
arXiv Detail & Related papers (2024-06-14T17:53:55Z) - SGD: Street View Synthesis with Gaussian Splatting and Diffusion Prior [53.52396082006044]
Current methods struggle to maintain rendering quality at the viewpoint that deviates significantly from the training viewpoints.
This issue stems from the sparse training views captured by a fixed camera on a moving vehicle.
We propose a novel approach that enhances the capacity of 3DGS by leveraging prior from a Diffusion Model.
arXiv Detail & Related papers (2024-03-29T09:20:29Z) - BAD-Gaussians: Bundle Adjusted Deblur Gaussian Splatting [8.380954205255104]
BAD-Gaussians is a novel approach to handle severe motion-blurred images with inaccurate camera poses.
Our method achieves superior rendering quality compared to previous state-of-the-art deblur neural rendering methods.
arXiv Detail & Related papers (2024-03-18T14:43:04Z) - UV Gaussians: Joint Learning of Mesh Deformation and Gaussian Textures for Human Avatar Modeling [71.87807614875497]
We propose UV Gaussians, which models the 3D human body by jointly learning mesh deformations and 2D UV-space Gaussian textures.
We collect and process a new dataset of human motion, which includes multi-view images, scanned models, parametric model registration, and corresponding texture maps. Experimental results demonstrate that our method achieves state-of-the-art synthesis of novel view and novel pose.
arXiv Detail & Related papers (2024-03-18T09:03:56Z) - Sparse-view CT Reconstruction with 3D Gaussian Volumetric Representation [13.667470059238607]
Sparse-view CT is a promising strategy for reducing the radiation dose of traditional CT scans.
Recently, 3D Gaussian has been applied to model complex natural scenes.
We investigate their potential for sparse-view CT reconstruction.
arXiv Detail & Related papers (2023-12-25T09:47:33Z) - Scaffold-GS: Structured 3D Gaussians for View-Adaptive Rendering [71.44349029439944]
Recent 3D Gaussian Splatting method has achieved the state-of-the-art rendering quality and speed.
We introduce Scaffold-GS, which uses anchor points to distribute local 3D Gaussians.
We show that our method effectively reduces redundant Gaussians while delivering high-quality rendering.
arXiv Detail & Related papers (2023-11-30T17:58:57Z)
This list is automatically generated from the titles and abstracts of the papers in this site.
This site does not guarantee the quality of this site (including all information) and is not responsible for any consequences.