SoccerSynth-Detection: A Synthetic Dataset for Soccer Player Detection
- URL: http://arxiv.org/abs/2501.09281v1
- Date: Thu, 16 Jan 2025 04:06:59 GMT
- Title: SoccerSynth-Detection: A Synthetic Dataset for Soccer Player Detection
- Authors: Haobin Qin, Calvin Yeung, Rikuhei Umemoto, Keisuke Fujii,
- Abstract summary: Soccer Synth-Detection is the first synthetic dataset designed for the detection of synthetic soccer players.
It includes a broad range of random lighting and textures, as well as simulated camera motion blur.
Our work demonstrates the potential of synthetic datasets to replace real datasets for algorithm training in the field of soccer video analysis.
- Score: 0.7332146059733189
- License:
- Abstract: In soccer video analysis, player detection is essential for identifying key events and reconstructing tactical positions. The presence of numerous players and frequent occlusions, combined with copyright restrictions, severely restricts the availability of datasets, leaving limited options such as SoccerNet-Tracking and SportsMOT. These datasets suffer from a lack of diversity, which hinders algorithms from adapting effectively to varied soccer video contexts. To address these challenges, we developed SoccerSynth-Detection, the first synthetic dataset designed for the detection of synthetic soccer players. It includes a broad range of random lighting and textures, as well as simulated camera motion blur. We validated its efficacy using the object detection model (Yolov8n) against real-world datasets (SoccerNet-Tracking and SportsMoT). In transfer tests, it matched the performance of real datasets and significantly outperformed them in images with motion blur; in pre-training tests, it demonstrated its efficacy as a pre-training dataset, significantly enhancing the algorithm's overall performance. Our work demonstrates the potential of synthetic datasets to replace real datasets for algorithm training in the field of soccer video analysis.
Related papers
- Real Acoustic Fields: An Audio-Visual Room Acoustics Dataset and Benchmark [65.79402756995084]
Real Acoustic Fields (RAF) is a new dataset that captures real acoustic room data from multiple modalities.
RAF is the first dataset to provide densely captured room acoustic data.
arXiv Detail & Related papers (2024-03-27T17:59:56Z) - Deep Domain Adaptation: A Sim2Real Neural Approach for Improving Eye-Tracking Systems [80.62854148838359]
Eye image segmentation is a critical step in eye tracking that has great influence over the final gaze estimate.
We use dimensionality-reduction techniques to measure the overlap between the target eye images and synthetic training data.
Our methods result in robust, improved performance when tackling the discrepancy between simulation and real-world data samples.
arXiv Detail & Related papers (2024-03-23T22:32:06Z) - Dynamic NeRFs for Soccer Scenes [5.390044264881099]
Photorealistic novel view synthesis of soccer actions is of enormous interest to the broadcast industry.
Recent emergence of neural fields has induced stunning progress in many novel view synthesis applications.
We compose synthetic soccer environments and conduct experiments using them, identifying key components that help reconstruct soccer scenes with dynamic NeRFs.
arXiv Detail & Related papers (2023-09-13T08:50:00Z) - SoccerKDNet: A Knowledge Distillation Framework for Action Recognition
in Soccer Videos [3.1583465114791105]
We propose a novel end-to-end knowledge distillation based transfer learning network pre-trained on the Kinetics400 dataset.
We also introduce a new dataset named SoccerDB1 containing 448 videos and consisting of 4 diverse classes each of players playing soccer.
arXiv Detail & Related papers (2023-07-15T10:43:24Z) - Towards Active Learning for Action Spotting in Association Football
Videos [59.84375958757395]
Analyzing football videos is challenging and requires identifying subtle and diverse-temporal patterns.
Current algorithms face significant challenges when learning from limited annotated data.
We propose an active learning framework that selects the most informative video samples to be annotated next.
arXiv Detail & Related papers (2023-04-09T11:50:41Z) - SoccerNet-Tracking: Multiple Object Tracking Dataset and Benchmark in
Soccer Videos [62.686484228479095]
We propose a novel dataset for multiple object tracking composed of 200 sequences of 30s each.
The dataset is fully annotated with bounding boxes and tracklet IDs.
Our analysis shows that multiple player, referee and ball tracking in soccer videos is far from being solved.
arXiv Detail & Related papers (2022-04-14T12:22:12Z) - Camera Calibration and Player Localization in SoccerNet-v2 and
Investigation of their Representations for Action Spotting [61.92132798351982]
We distill a powerful commercial calibration tool in a recent neural network architecture on the large-scale SoccerNet dataset.
We leverage it to provide 3 ways of representing the calibration results along with player localization.
We exploit those representations within the current best architecture for the action spotting task of SoccerNet-v2.
arXiv Detail & Related papers (2021-04-19T14:21:05Z) - SoccerNet-v2: A Dataset and Benchmarks for Holistic Understanding of
Broadcast Soccer Videos [71.72665910128975]
SoccerNet-v2 is a novel large-scale corpus of manual annotations for the SoccerNet video dataset.
We release around 300k annotations within SoccerNet's 500 untrimmed broadcast soccer videos.
We extend current tasks in the realm of soccer to include action spotting, camera shot segmentation with boundary detection.
arXiv Detail & Related papers (2020-11-26T16:10:16Z) - Self-Supervised Small Soccer Player Detection and Tracking [8.851964372308801]
State-of-the-art tracking algorithms achieve impressive results in scenarios on which they have been trained for, but they fail in challenging ones such as soccer games.
This is frequently due to the player small relative size and the similar appearance among players of the same team.
We propose a self-supervised pipeline which is able to detect and track low-resolution soccer players under different recording conditions without any need of ground-truth data.
arXiv Detail & Related papers (2020-11-20T10:57:18Z) - Group Activity Detection from Trajectory and Video Data in Soccer [16.134402513773463]
Group activity detection in soccer can be done by using either video data or player and ball trajectory data.
In current soccer datasets, activities are labelled as atomic events without a duration.
Our results show that most events can be detected using either vision or trajectory-based approaches with a temporal resolution of less than 0.5 seconds.
arXiv Detail & Related papers (2020-04-21T21:11:30Z)
This list is automatically generated from the titles and abstracts of the papers in this site.
This site does not guarantee the quality of this site (including all information) and is not responsible for any consequences.