Fair Play in the Fast Lane: Integrating Sportsmanship into Autonomous Racing Systems
- URL: http://arxiv.org/abs/2503.03774v2
- Date: Wed, 12 Mar 2025 17:02:38 GMT
- Title: Fair Play in the Fast Lane: Integrating Sportsmanship into Autonomous Racing Systems
- Authors: Zhenmin Huang, Ce Hao, Wei Zhan, Jun Ma, Masayoshi Tomizuka,
- Abstract summary: This paper introduces a bi-level game-theoretic framework to integrate sportsmanship (SPS) into versus racing.<n>At the high level, we model racing intentions using a Stackelberg game, where Monte Carlo Tree Search (MCTS) is employed to derive optimal strategies.<n>At the low level, vehicle interactions are formulated as a Generalized Nash Equilibrium Problem (GNEP), ensuring that all agents follow sportsmanship constraints while optimizing their trajectories.
- Score: 44.52724799426566
- License: http://arxiv.org/licenses/nonexclusive-distrib/1.0/
- Abstract: Autonomous racing has gained significant attention as a platform for high-speed decision-making and motion control. While existing methods primarily focus on trajectory planning and overtaking strategies, the role of sportsmanship in ensuring fair competition remains largely unexplored. In human racing, rules such as the one-motion rule and the enough-space rule prevent dangerous and unsportsmanlike behavior. However, autonomous racing systems often lack mechanisms to enforce these principles, potentially leading to unsafe maneuvers. This paper introduces a bi-level game-theoretic framework to integrate sportsmanship (SPS) into versus racing. At the high level, we model racing intentions using a Stackelberg game, where Monte Carlo Tree Search (MCTS) is employed to derive optimal strategies. At the low level, vehicle interactions are formulated as a Generalized Nash Equilibrium Problem (GNEP), ensuring that all agents follow sportsmanship constraints while optimizing their trajectories. Simulation results demonstrate the effectiveness of the proposed approach in enforcing sportsmanship rules while maintaining competitive performance. We analyze different scenarios where attackers and defenders adhere to or disregard sportsmanship rules and show how knowledge of these constraints influences strategic decision-making. This work highlights the importance of balancing competition and fairness in autonomous racing and provides a foundation for developing ethical and safe AI-driven racing systems.
Related papers
- Learn 2 Rage: Experiencing The Emotional Roller Coaster That Is Reinforcement Learning [5.962453678471195]
This work presents the experiments and solution outline for our teams winning submission in the Learn To Race Autonomous Racing Virtual Challenge 2022 hosted by AIcrowd.
The objective of the Learn-to-Race competition is to push the boundary of autonomous technology, with a focus on achieving the safety benefits of autonomous driving.
We focused our initial efforts on implementation of Soft Actor Critic (SAC) variants.
Our goal was to learn non-trivial control of the race car exclusively from visual and geometric features, directly mapping pixels to control actions.
arXiv Detail & Related papers (2024-10-24T06:16:52Z) - er.autopilot 1.0: The Full Autonomous Stack for Oval Racing at High
Speeds [61.91756903900903]
The Indy Autonomous Challenge (IAC) brought together nine autonomous racing teams competing at unprecedented speed and in head-to-head scenario, using independently developed software on open-wheel racecars.
This paper presents the complete software architecture used by team TII EuroRacing (TII-ER), covering all the modules needed to avoid static obstacles, perform active overtakes and reach speeds above 75 m/s (270 km/h)
Overall results and the performance of each module are described, as well as the lessons learned during the first two events of the competition on oval tracks, where the team placed respectively second and third.
arXiv Detail & Related papers (2023-10-27T12:52:34Z) - Mastering Nordschleife -- A comprehensive race simulation for AI
strategy decision-making in motorsports [0.0]
This paper develops a novel simulation model tailored to GT racing.
By integrating the simulation with OpenAI's Gym framework, a reinforcement learning environment is created and an agent is trained.
The paper contributes to the broader application of reinforcement learning in race simulations and unlocks the potential for race strategy optimization beyond FIA Formula1.
arXiv Detail & Related papers (2023-06-28T10:39:31Z) - Finding mixed-strategy equilibria of continuous-action games without
gradients using randomized policy networks [83.28949556413717]
We study the problem of computing an approximate Nash equilibrium of continuous-action game without access to gradients.
We model players' strategies using artificial neural networks.
This paper is the first to solve general continuous-action games with unrestricted mixed strategies and without any gradient information.
arXiv Detail & Related papers (2022-11-29T05:16:41Z) - How Bad is Selfish Driving? Bounding the Inefficiency of Equilibria in
Urban Driving Games [64.71476526716668]
We study the (in)efficiency of any equilibrium players might agree to play.
We obtain guarantees that refine existing bounds on the Price of Anarchy.
Although the obtained guarantees concern open-loop trajectories, we observe efficient equilibria even when agents employ closed-loop policies.
arXiv Detail & Related papers (2022-10-24T09:32:40Z) - Efficiently Computing Nash Equilibria in Adversarial Team Markov Games [19.717850955051837]
We introduce a class of games in which a team identically players is competing against an adversarial player.
This setting allows for a unifying treatment of zero-sum Markov games potential games.
Our main contribution is the first algorithm for computing stationary $epsilon$-approximate Nash equilibria in adversarial team Markov games.
arXiv Detail & Related papers (2022-08-03T16:41:01Z) - Motion Planning and Control for Multi Vehicle Autonomous Racing at High
Speeds [100.61456258283245]
This paper presents a multi-layer motion planning and control architecture for autonomous racing.
The proposed solution has been applied on a Dallara AV-21 racecar and tested at oval race tracks achieving lateral accelerations up to 25 $m/s2$.
arXiv Detail & Related papers (2022-07-22T15:16:54Z) - Indy Autonomous Challenge -- Autonomous Race Cars at the Handling Limits [81.22616193933021]
The team TUM Auton-omous Motorsports will participate in the Indy Autonomous Challenge in Octo-ber 2021.
It will benchmark its self-driving software-stack by racing one out of ten autonomous Dallara AV-21 racecars at the Indianapolis Motor Speedway.
It is an ideal testing ground for the development of autonomous driving algorithms capable of mastering the most challenging and rare situations.
arXiv Detail & Related papers (2022-02-08T11:55:05Z) - Super-Human Performance in Gran Turismo Sport Using Deep Reinforcement
Learning [39.719051858649216]
We propose a learning-based system for autonomous car racing by leveraging a high-fidelity physical car simulation.
We deploy our system in Gran Turismo Sport, a world-leading car simulator known for its realistic physics simulation of different race cars and tracks.
Our trained policy achieves autonomous racing performance that goes beyond what had been achieved so far by the built-in AI.
arXiv Detail & Related papers (2020-08-18T15:06:44Z) - FormulaZero: Distributionally Robust Online Adaptation via Offline
Population Synthesis [34.07399367947566]
autonomous racing is a domain that penalizes safe but conservative policies.
Current approaches either make simplifying assumptions about other agents or lack robust mechanisms for online adaptation.
We develop a novel method for self-play based on replica-exchange Markov chain Monte Carlo.
arXiv Detail & Related papers (2020-03-09T03:07:57Z)
This list is automatically generated from the titles and abstracts of the papers in this site.
This site does not guarantee the quality of this site (including all information) and is not responsible for any consequences.