Gait in Eight: Efficient On-Robot Learning for Omnidirectional Quadruped Locomotion
- URL: http://arxiv.org/abs/2503.08375v1
- Date: Tue, 11 Mar 2025 12:32:06 GMT
- Title: Gait in Eight: Efficient On-Robot Learning for Omnidirectional Quadruped Locomotion
- Authors: Nico Bohlinger, Jonathan Kinzel, Daniel Palenicek, Lukasz Antczak, Jan Peters,
- Abstract summary: On-robot Reinforcement Learning is a promising approach to train embodiment-aware policies for legged robots.<n>We present a framework for efficiently learning quadruped locomotion in just 8 minutes of raw real-time training.<n>We demonstrate the robustness of our approach in different indoor and outdoor environments.
- Score: 13.314871831095882
- License: http://arxiv.org/licenses/nonexclusive-distrib/1.0/
- Abstract: On-robot Reinforcement Learning is a promising approach to train embodiment-aware policies for legged robots. However, the computational constraints of real-time learning on robots pose a significant challenge. We present a framework for efficiently learning quadruped locomotion in just 8 minutes of raw real-time training utilizing the sample efficiency and minimal computational overhead of the new off-policy algorithm CrossQ. We investigate two control architectures: Predicting joint target positions for agile, high-speed locomotion and Central Pattern Generators for stable, natural gaits. While prior work focused on learning simple forward gaits, our framework extends on-robot learning to omnidirectional locomotion. We demonstrate the robustness of our approach in different indoor and outdoor environments.
Related papers
- Training Directional Locomotion for Quadrupedal Low-Cost Robotic Systems via Deep Reinforcement Learning [4.669957449088593]
We present Deep Reinforcement Learning training of directional locomotion for low-cost quadpedalru robots in the real world.
We exploit randomization of heading that the robot must follow to foster exploration of action-state transitions.
Changing the heading in episode resets to current yaw plus a random value drawn from a normal distribution yields policies able to follow complex trajectories.
arXiv Detail & Related papers (2025-03-14T03:53:01Z) - PALo: Learning Posture-Aware Locomotion for Quadruped Robots [29.582249837902427]
We propose an end-to-end deep reinforcement learning framework for posture-aware locomotion named PALo.<n> PALo handles simultaneous linear and angular velocity tracking and real-time adjustments of body height, pitch, and roll angles.<n> PALo achieves agile posture-aware locomotion control in simulated environments and successfully transfers to real-world settings without fine-tuning.
arXiv Detail & Related papers (2025-03-06T14:13:59Z) - Multi-Objective Algorithms for Learning Open-Ended Robotic Problems [1.0124625066746598]
Quadrupedal locomotion is a complex, open-ended problem vital to expanding autonomous vehicle reach.
Traditional reinforcement learning approaches often fall short due to training instability and sample inefficiency.
We propose a novel method leveraging multi-objective evolutionary algorithms as an automatic curriculum learning mechanism.
arXiv Detail & Related papers (2024-11-11T16:26:42Z) - Reinforcement Learning for Versatile, Dynamic, and Robust Bipedal Locomotion Control [106.32794844077534]
This paper presents a study on using deep reinforcement learning to create dynamic locomotion controllers for bipedal robots.
We develop a general control solution that can be used for a range of dynamic bipedal skills, from periodic walking and running to aperiodic jumping and standing.
This work pushes the limits of agility for bipedal robots through extensive real-world experiments.
arXiv Detail & Related papers (2024-01-30T10:48:43Z) - Barkour: Benchmarking Animal-level Agility with Quadruped Robots [70.97471756305463]
We introduce the Barkour benchmark, an obstacle course to quantify agility for legged robots.
Inspired by dog agility competitions, it consists of diverse obstacles and a time based scoring mechanism.
We present two methods for tackling the benchmark.
arXiv Detail & Related papers (2023-05-24T02:49:43Z) - Learning and Adapting Agile Locomotion Skills by Transferring Experience [71.8926510772552]
We propose a framework for training complex robotic skills by transferring experience from existing controllers to jumpstart learning new tasks.
We show that our method enables learning complex agile jumping behaviors, navigating to goal locations while walking on hind legs, and adapting to new environments.
arXiv Detail & Related papers (2023-04-19T17:37:54Z) - A Walk in the Park: Learning to Walk in 20 Minutes With Model-Free
Reinforcement Learning [86.06110576808824]
Deep reinforcement learning is a promising approach to learning policies in uncontrolled environments.
Recent advancements in machine learning algorithms and libraries combined with a carefully tuned robot controller lead to learning quadruped in only 20 minutes in the real world.
arXiv Detail & Related papers (2022-08-16T17:37:36Z) - Learning Semantics-Aware Locomotion Skills from Human Demonstration [35.996425893483796]
We present a framework that learns semantics-aware locomotion skills from perception for quadrupedal robots.
Our framework learns to adjust the speed and gait of the robot based on perceived terrain semantics, and enables the robot to walk over 6km without failure.
arXiv Detail & Related papers (2022-06-27T21:08:03Z) - Towards General and Autonomous Learning of Core Skills: A Case Study in
Locomotion [19.285099263193622]
We develop a learning framework that can learn sophisticated locomotion behavior for a wide spectrum of legged robots.
Our learning framework relies on a data-efficient, off-policy multi-task RL algorithm and a small set of reward functions that are semantically identical across robots.
For nine different types of robots, including a real-world quadruped robot, we demonstrate that the same algorithm can rapidly learn diverse and reusable locomotion skills.
arXiv Detail & Related papers (2020-08-06T08:23:55Z) - Learning Agile Robotic Locomotion Skills by Imitating Animals [72.36395376558984]
Reproducing the diverse and agile locomotion skills of animals has been a longstanding challenge in robotics.
We present an imitation learning system that enables legged robots to learn agile locomotion skills by imitating real-world animals.
arXiv Detail & Related papers (2020-04-02T02:56:16Z) - Learning to Walk in the Real World with Minimal Human Effort [80.7342153519654]
We develop a system for learning legged locomotion policies with deep RL in the real world with minimal human effort.
Our system can automatically and efficiently learn locomotion skills on a Minitaur robot with little human intervention.
arXiv Detail & Related papers (2020-02-20T03:36:39Z)
This list is automatically generated from the titles and abstracts of the papers in this site.
This site does not guarantee the quality of this site (including all information) and is not responsible for any consequences.