GS-I$^{3}$: Gaussian Splatting for Surface Reconstruction from Illumination-Inconsistent Images
- URL: http://arxiv.org/abs/2503.12335v2
- Date: Tue, 18 Mar 2025 07:03:21 GMT
- Title: GS-I$^{3}$: Gaussian Splatting for Surface Reconstruction from Illumination-Inconsistent Images
- Authors: Tengfei Wang, Yongmao Hou, Zhaoning Zhang, Yiwei Xu, Zongqian Zhan, Xin Wang,
- Abstract summary: 3D Gaussian Splatting (3DGS) has gained significant attention in the field of surface reconstruction.<n>We propose a method called GS-3I to address the challenge of robust surface reconstruction under inconsistent illumination.<n>We show that GS-3I can achieve robust and accurate surface reconstruction across complex illumination scenarios.
- Score: 6.055104738156626
- License: http://creativecommons.org/licenses/by-nc-sa/4.0/
- Abstract: Accurate geometric surface reconstruction, providing essential environmental information for navigation and manipulation tasks, is critical for enabling robotic self-exploration and interaction. Recently, 3D Gaussian Splatting (3DGS) has gained significant attention in the field of surface reconstruction due to its impressive geometric quality and computational efficiency. While recent relevant advancements in novel view synthesis under inconsistent illumination using 3DGS have shown promise, the challenge of robust surface reconstruction under such conditions is still being explored. To address this challenge, we propose a method called GS-3I. Specifically, to mitigate 3D Gaussian optimization bias caused by underexposed regions in single-view images, based on Convolutional Neural Network (CNN), a tone mapping correction framework is introduced. Furthermore, inconsistent lighting across multi-view images, resulting from variations in camera settings and complex scene illumination, often leads to geometric constraint mismatches and deviations in the reconstructed surface. To overcome this, we propose a normal compensation mechanism that integrates reference normals extracted from single-view image with normals computed from multi-view observations to effectively constrain geometric inconsistencies. Extensive experimental evaluations demonstrate that GS-3I can achieve robust and accurate surface reconstruction across complex illumination scenarios, highlighting its effectiveness and versatility in this critical challenge. https://github.com/TFwang-9527/GS-3I
Related papers
- GlossGau: Efficient Inverse Rendering for Glossy Surface with Anisotropic Spherical Gaussian [4.5442067197725]
GlossGau is an efficient inverse rendering framework that reconstructs scenes with glossy surfaces while maintaining training and rendering speeds comparable to vanilla 3D-GS.
Experiments demonstrate that GlossGau achieves competitive or superior reconstruction on datasets with glossy surfaces.
arXiv Detail & Related papers (2025-02-19T22:20:57Z) - MonoGSDF: Exploring Monocular Geometric Cues for Gaussian Splatting-Guided Implicit Surface Reconstruction [84.07233691641193]
We introduce MonoGSDF, a novel method that couples primitives with a neural Signed Distance Field (SDF) for high-quality reconstruction.
To handle arbitrary-scale scenes, we propose a scaling strategy for robust generalization.
Experiments on real-world datasets outperforms prior methods while maintaining efficiency.
arXiv Detail & Related papers (2024-11-25T20:07:07Z) - GUS-IR: Gaussian Splatting with Unified Shading for Inverse Rendering [83.69136534797686]
We present GUS-IR, a novel framework designed to address the inverse rendering problem for complicated scenes featuring rough and glossy surfaces.
This paper starts by analyzing and comparing two prominent shading techniques popularly used for inverse rendering, forward shading and deferred shading.
We propose a unified shading solution that combines the advantages of both techniques for better decomposition.
arXiv Detail & Related papers (2024-11-12T01:51:05Z) - PF3plat: Pose-Free Feed-Forward 3D Gaussian Splatting [54.7468067660037]
PF3plat sets a new state-of-the-art across all benchmarks, supported by comprehensive ablation studies validating our design choices.
Our framework capitalizes on fast speed, scalability, and high-quality 3D reconstruction and view synthesis capabilities of 3DGS.
arXiv Detail & Related papers (2024-10-29T15:28:15Z) - PGSR: Planar-based Gaussian Splatting for Efficient and High-Fidelity Surface Reconstruction [37.14913599050765]
We propose a fast planar-based Gaussian splatting reconstruction representation (PGSR) to achieve high-fidelity surface reconstruction.<n>We then introduce single-view geometric, multi-view photometric, and geometric regularization to preserve global geometric accuracy.<n>Our method achieves fast training and rendering while maintaining high-fidelity rendering and geometric reconstruction, outperforming 3DGS-based and NeRF-based methods.
arXiv Detail & Related papers (2024-06-10T17:59:01Z) - Gaussian Opacity Fields: Efficient Adaptive Surface Reconstruction in Unbounded Scenes [50.92217884840301]
Gaussian Opacity Fields (GOF) is a novel approach for efficient, high-quality, and adaptive surface reconstruction in scenes.
GOF is derived from ray-tracing-based volume rendering of 3D Gaussians.
GOF surpasses existing 3DGS-based methods in surface reconstruction and novel view synthesis.
arXiv Detail & Related papers (2024-04-16T17:57:19Z) - GS-IR: 3D Gaussian Splatting for Inverse Rendering [71.14234327414086]
We propose GS-IR, a novel inverse rendering approach based on 3D Gaussian Splatting (GS)
We extend GS, a top-performance representation for novel view synthesis, to estimate scene geometry, surface material, and environment illumination from multi-view images captured under unknown lighting conditions.
The flexible and expressive GS representation allows us to achieve fast and compact geometry reconstruction, photorealistic novel view synthesis, and effective physically-based rendering.
arXiv Detail & Related papers (2023-11-26T02:35:09Z) - Multi-view 3D Reconstruction of a Texture-less Smooth Surface of Unknown
Generic Reflectance [86.05191217004415]
Multi-view reconstruction of texture-less objects with unknown surface reflectance is a challenging task.
This paper proposes a simple and robust solution to this problem based on a co-light scanner.
arXiv Detail & Related papers (2021-05-25T01:28:54Z)
This list is automatically generated from the titles and abstracts of the papers in this site.
This site does not guarantee the quality of this site (including all information) and is not responsible for any consequences.