CompMarkGS: Robust Watermarking for Compressed 3D Gaussian Splatting
- URL: http://arxiv.org/abs/2503.12836v6
- Date: Mon, 29 Sep 2025 04:20:26 GMT
- Title: CompMarkGS: Robust Watermarking for Compressed 3D Gaussian Splatting
- Authors: Sumin In, Youngdong Jang, Utae Jeong, MinHyuk Jang, Hyeongcheol Park, Eunbyung Park, Sangpil Kim,
- Abstract summary: We propose a compression-tolerant 3DGS watermarking method that preserves watermark integrity and rendering quality.<n>Our approach utilizes an anchor-based 3DGS, embedding the watermark into anchor attributes, particularly the anchor feature.<n>We also propose a quantization distortion layer that injects quantization noise during training, preserving the watermark after compression.
- Score: 22.938962106203505
- License: http://creativecommons.org/licenses/by-nc-nd/4.0/
- Abstract: As 3D Gaussian Splatting (3DGS) is increasingly adopted in various academic and commercial applications due to its high-quality and real-time rendering capabilities, the need for copyright protection is growing. At the same time, its large model size requires efficient compression for storage and transmission. However, compression techniques, especially quantization-based methods, degrade the integrity of existing 3DGS watermarking methods, thus creating the need for a novel methodology that is robust against compression. To ensure reliable watermark detection under compression, we propose a compression-tolerant 3DGS watermarking method that preserves watermark integrity and rendering quality. Our approach utilizes an anchor-based 3DGS, embedding the watermark into anchor attributes, particularly the anchor feature, to enhance security and rendering quality. We also propose a quantization distortion layer that injects quantization noise during training, preserving the watermark after quantization-based compression. Moreover, we employ a frequency-aware anchor growing strategy that enhances rendering quality by effectively identifying Gaussians in high-frequency regions, and an HSV loss to mitigate color artifacts for further rendering quality improvement. Extensive experiments demonstrate that our proposed method preserves the watermark even under compression and maintains high rendering quality.
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