PanopticSplatting: End-to-End Panoptic Gaussian Splatting
- URL: http://arxiv.org/abs/2503.18073v1
- Date: Sun, 23 Mar 2025 13:45:39 GMT
- Title: PanopticSplatting: End-to-End Panoptic Gaussian Splatting
- Abstract summary: We propose PanopticSplatting, an end-to-end system for open-vocabulary panoptic reconstruction.<n>Our method introduces query-guided Gaussian segmentation with local cross attention, lifting 2D instance masks without cross-frame association.<n>Our method demonstrates strong performances in 3D scene panoptic reconstruction on the ScanNet-V2 and ScanNet++ datasets.
- Score: 20.04251473153725
- License: http://arxiv.org/licenses/nonexclusive-distrib/1.0/
- Abstract: Open-vocabulary panoptic reconstruction is a challenging task for simultaneous scene reconstruction and understanding. Recently, methods have been proposed for 3D scene understanding based on Gaussian splatting. However, these methods are multi-staged, suffering from the accumulated errors and the dependence of hand-designed components. To streamline the pipeline and achieve global optimization, we propose PanopticSplatting, an end-to-end system for open-vocabulary panoptic reconstruction. Our method introduces query-guided Gaussian segmentation with local cross attention, lifting 2D instance masks without cross-frame association in an end-to-end way. The local cross attention within view frustum effectively reduces the training memory, making our model more accessible to large scenes with more Gaussians and objects. In addition, to address the challenge of noisy labels in 2D pseudo masks, we propose label blending to promote consistent 3D segmentation with less noisy floaters, as well as label warping on 2D predictions which enhances multi-view coherence and segmentation accuracy. Our method demonstrates strong performances in 3D scene panoptic reconstruction on the ScanNet-V2 and ScanNet++ datasets, compared with both NeRF-based and Gaussian-based panoptic reconstruction methods. Moreover, PanopticSplatting can be easily generalized to numerous variants of Gaussian splatting, and we demonstrate its robustness on different Gaussian base models.
Related papers
- Ψ-Map: Panoptic Surface Integrated Mapping Enables Real2Sim Transfer [24.777932568749446]
We propose a comprehensive framework that integrates geometric reinforcement, end-to-end panoptic learning, and efficient rendering.<n>Our system achieves superior geometric and panoptic reconstruction quality in large-scale scenes while maintaining an inference rate exceeding 40 FPS.
arXiv Detail & Related papers (2026-04-13T04:41:00Z) - PointSplat: Efficient Geometry-Driven Pruning and Transformer Refinement for 3D Gaussian Splatting [2.5823344978857388]
3D Gaussian Splatting has recently unlocked real-time, high-fidelity novel view synthesis by representing scenes using explicit 3D primitives.<n>Traditional methods often require millions of Gaussians to capture complex scenes, leading to significant memory and storage demands.<n>Recent approaches have addressed this issue through pruning and per-scene fine-tuning of Gaussian parameters, thereby reducing the model size while maintaining visual quality.
arXiv Detail & Related papers (2026-04-10T20:56:18Z) - Joint Semantic and Rendering Enhancements in 3D Gaussian Modeling with Anisotropic Local Encoding [86.55824709875598]
We propose a joint enhancement framework for 3D semantic Gaussian modeling that synergizes both semantic and rendering branches.<n>Unlike conventional point cloud shape encoding, we introduce an anisotropic 3D Gaussian Chebyshev descriptor to capture fine-grained 3D shape details.<n>We employ a cross-scene knowledge transfer module to continuously update learned shape patterns, enabling faster convergence and robust representations.
arXiv Detail & Related papers (2026-01-05T18:33:50Z) - C3G: Learning Compact 3D Representations with 2K Gaussians [55.04010158339562]
Recent approaches use per-pixel 3D Gaussian Splatting for reconstruction, followed by a 2D-to-3D feature lifting stage for scene understanding.<n>We propose C3G, a novel feed-forward framework that estimates compact 3D Gaussians only at essential spatial locations.
arXiv Detail & Related papers (2025-12-03T17:59:05Z) - OpenInsGaussian: Open-vocabulary Instance Gaussian Segmentation with Context-aware Cross-view Fusion [89.98812408058336]
We introduce textbfOpenInsGaussian, an textbfOpen-vocabulary textbfInstance textbfGaussian segmentation framework with Context-aware Cross-view Fusion.<n>OpenInsGaussian achieves state-of-the-art results in open-vocabulary 3D Gaussian segmentation, outperforming existing baselines by a large margin.
arXiv Detail & Related papers (2025-10-21T03:24:12Z) - GauSSmart: Enhanced 3D Reconstruction through 2D Foundation Models and Geometric Filtering [50.675710727721786]
We propose GauSSmart, a hybrid method that bridges 2D foundational models and 3D Gaussian Splatting reconstruction.<n>Our approach integrates established 2D computer vision techniques, including convex filtering and semantic feature supervision.<n>We validate our approach across three datasets, where GauSSmart consistently outperforms existing Gaussian Splatting.
arXiv Detail & Related papers (2025-10-16T03:38:26Z) - 2D Gaussian Splatting with Semantic Alignment for Image Inpainting [46.266955851252504]
We propose the first image inpainting framework based on 2D Gaussian Splatting.<n>For global semantic consistency, we incorporate features from a pretrained DINO model.<n>Our method achieves competitive performance in both quantitative metrics and perceptual quality.
arXiv Detail & Related papers (2025-09-02T05:12:52Z) - Hi^2-GSLoc: Dual-Hierarchical Gaussian-Specific Visual Relocalization for Remote Sensing [6.997091164331322]
Visual relocalization is fundamental to remote sensing and UAV applications.<n>Existing methods face inherent trade-offs: image-based retrieval and pose regression approaches lack precision.<n>We introduce $mathrmHi2$-GSLoc, a dual-hierarchical relocalization framework that follows a sparse-to-dense and coarse-to-fine paradigm.
arXiv Detail & Related papers (2025-07-21T14:47:56Z) - FreeSplat++: Generalizable 3D Gaussian Splatting for Efficient Indoor Scene Reconstruction [50.534213038479926]
FreeSplat++ is an alternative approach to large-scale indoor whole-scene reconstruction.
Our method with depth-regularized per-scene fine-tuning demonstrates substantial improvements in reconstruction accuracy and a notable reduction in training time.
arXiv Detail & Related papers (2025-03-29T06:22:08Z) - CrossView-GS: Cross-view Gaussian Splatting For Large-scale Scene Reconstruction [5.528874948395173]
3D Gaussian Splatting (3DGS) has emerged as a prominent method for scene representation and reconstruction.<n>We propose a novel cross-view Gaussian Splatting method for large-scale scene reconstruction, based on dual-branch fusion.<n>Our method achieves superior performance in novel view synthesis compared to state-of-the-art methods.
arXiv Detail & Related papers (2025-01-03T08:24:59Z) - Planar Gaussian Splatting [42.74999794635269]
Planar Gaussian Splatting (PGS) is a novel neural rendering approach to learn the 3D geometry and parse the 3D planes of a scene.<n>The PGS achieves state-of-the-art performance in 3D planar reconstruction without requiring either 3D plane labels or depth supervision.
arXiv Detail & Related papers (2024-12-02T19:46:43Z) - No Pose, No Problem: Surprisingly Simple 3D Gaussian Splats from Sparse Unposed Images [100.80376573969045]
NoPoSplat is a feed-forward model capable of reconstructing 3D scenes parameterized by 3D Gaussians from multi-view images.
Our model achieves real-time 3D Gaussian reconstruction during inference.
This work makes significant advances in pose-free generalizable 3D reconstruction and demonstrates its applicability to real-world scenarios.
arXiv Detail & Related papers (2024-10-31T17:58:22Z) - MCGS: Multiview Consistency Enhancement for Sparse-View 3D Gaussian Radiance Fields [73.49548565633123]
Radiance fields represented by 3D Gaussians excel at synthesizing novel views, offering both high training efficiency and fast rendering.
Existing methods often incorporate depth priors from dense estimation networks but overlook the inherent multi-view consistency in input images.
We propose a view framework based on 3D Gaussian Splatting, named MCGS, enabling scene reconstruction from sparse input views.
arXiv Detail & Related papers (2024-10-15T08:39:05Z) - MVGS: Multi-view-regulated Gaussian Splatting for Novel View Synthesis [22.80370814838661]
Recent works in volume rendering, textite.g. NeRF and 3D Gaussian Splatting (3DGS), significantly advance the rendering quality and efficiency.
We propose a new 3DGS optimization method embodying four key novel contributions.
arXiv Detail & Related papers (2024-10-02T23:48:31Z) - GSplatLoc: Grounding Keypoint Descriptors into 3D Gaussian Splatting for Improved Visual Localization [1.4466437171584356]
We propose a two-stage procedure that integrates dense and robust keypoint descriptors from the lightweight XFeat feature extractor into 3DGS.<n>In the second stage, the initial pose estimate is refined by minimizing the rendering-based photometric warp loss.<n> Benchmarking on widely used indoor and outdoor datasets demonstrates improvements over recent neural rendering-based localization methods.
arXiv Detail & Related papers (2024-09-24T23:18:32Z) - FreeSplat: Generalizable 3D Gaussian Splatting Towards Free-View Synthesis of Indoor Scenes [50.534213038479926]
FreeSplat is capable of reconstructing geometrically consistent 3D scenes from long sequence input towards free-view synthesis.
We propose a simple but effective free-view training strategy that ensures robust view synthesis across broader view range regardless of the number of views.
arXiv Detail & Related papers (2024-05-28T08:40:14Z) - latentSplat: Autoencoding Variational Gaussians for Fast Generalizable 3D Reconstruction [48.86083272054711]
latentSplat is a method to predict semantic Gaussians in a 3D latent space that can be splatted and decoded by a light-weight generative 2D architecture.
We show that latentSplat outperforms previous works in reconstruction quality and generalization, while being fast and scalable to high-resolution data.
arXiv Detail & Related papers (2024-03-24T20:48:36Z) - Semantic Gaussians: Open-Vocabulary Scene Understanding with 3D Gaussian Splatting [27.974762304763694]
We introduce Semantic Gaussians, a novel open-vocabulary scene understanding approach based on 3D Gaussian Splatting.
Unlike existing methods, we design a versatile projection approach that maps various 2D semantic features into a novel semantic component of 3D Gaussians.
We build a 3D semantic network that directly predicts the semantic component from raw 3D Gaussians for fast inference.
arXiv Detail & Related papers (2024-03-22T21:28:19Z) - GS-SLAM: Dense Visual SLAM with 3D Gaussian Splatting [51.96353586773191]
We introduce textbfGS-SLAM that first utilizes 3D Gaussian representation in the Simultaneous Localization and Mapping system.
Our method utilizes a real-time differentiable splatting rendering pipeline that offers significant speedup to map optimization and RGB-D rendering.
Our method achieves competitive performance compared with existing state-of-the-art real-time methods on the Replica, TUM-RGBD datasets.
arXiv Detail & Related papers (2023-11-20T12:08:23Z)
This list is automatically generated from the titles and abstracts of the papers in this site.
This site does not guarantee the quality of this site (including all information) and is not responsible for any consequences.