TetWeave: Isosurface Extraction using On-The-Fly Delaunay Tetrahedral Grids for Gradient-Based Mesh Optimization
- URL: http://arxiv.org/abs/2505.04590v2
- Date: Thu, 08 May 2025 08:24:30 GMT
- Title: TetWeave: Isosurface Extraction using On-The-Fly Delaunay Tetrahedral Grids for Gradient-Based Mesh Optimization
- Authors: Alexandre Binninger, Ruben Wiersma, Philipp Herholz, Olga Sorkine-Hornung,
- Abstract summary: We introduce TetWeave, a novel isosurface representation for gradient-based mesh optimization.<n>TetWeave constructs tetrahedral grids on-the-fly via Delaunay triangulation.<n>We demonstrate the applicability of TetWeave to a broad range of challenging tasks in computer graphics and vision.
- Score: 59.318328774645835
- License: http://creativecommons.org/licenses/by/4.0/
- Abstract: We introduce TetWeave, a novel isosurface representation for gradient-based mesh optimization that jointly optimizes the placement of a tetrahedral grid used for Marching Tetrahedra and a novel directional signed distance at each point. TetWeave constructs tetrahedral grids on-the-fly via Delaunay triangulation, enabling increased flexibility compared to predefined grids. The extracted meshes are guaranteed to be watertight, two-manifold and intersection-free. The flexibility of TetWeave enables a resampling strategy that places new points where reconstruction error is high and allows to encourage mesh fairness without compromising on reconstruction error. This leads to high-quality, adaptive meshes that require minimal memory usage and few parameters to optimize. Consequently, TetWeave exhibits near-linear memory scaling relative to the vertex count of the output mesh - a substantial improvement over predefined grids. We demonstrate the applicability of TetWeave to a broad range of challenging tasks in computer graphics and vision, such as multi-view 3D reconstruction, mesh compression and geometric texture generation.
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