Geometric Prior-Guided Neural Implicit Surface Reconstruction in the Wild
- URL: http://arxiv.org/abs/2505.07373v1
- Date: Mon, 12 May 2025 09:17:30 GMT
- Title: Geometric Prior-Guided Neural Implicit Surface Reconstruction in the Wild
- Authors: Lintao Xiang, Hongpei Zheng, Bailin Deng, Hujun Yin,
- Abstract summary: We introduce a novel approach that applies multiple geometric constraints to the implicit surface optimization process.<n>First, we utilize sparse 3D points from structure-from-motion (SfM) to refine the signed distance function estimation for the reconstructed surface.<n>We also employ robust normal priors derived from a normal predictor, enhanced by edge prior filtering and multi-view consistency constraints.
- Score: 13.109693095684921
- License: http://arxiv.org/licenses/nonexclusive-distrib/1.0/
- Abstract: Neural implicit surface reconstruction using volume rendering techniques has recently achieved significant advancements in creating high-fidelity surfaces from multiple 2D images. However, current methods primarily target scenes with consistent illumination and struggle to accurately reconstruct 3D geometry in uncontrolled environments with transient occlusions or varying appearances. While some neural radiance field (NeRF)-based variants can better manage photometric variations and transient objects in complex scenes, they are designed for novel view synthesis rather than precise surface reconstruction due to limited surface constraints. To overcome this limitation, we introduce a novel approach that applies multiple geometric constraints to the implicit surface optimization process, enabling more accurate reconstructions from unconstrained image collections. First, we utilize sparse 3D points from structure-from-motion (SfM) to refine the signed distance function estimation for the reconstructed surface, with a displacement compensation to accommodate noise in the sparse points. Additionally, we employ robust normal priors derived from a normal predictor, enhanced by edge prior filtering and multi-view consistency constraints, to improve alignment with the actual surface geometry. Extensive testing on the Heritage-Recon benchmark and other datasets has shown that the proposed method can accurately reconstruct surfaces from in-the-wild images, yielding geometries with superior accuracy and granularity compared to existing techniques. Our approach enables high-quality 3D reconstruction of various landmarks, making it applicable to diverse scenarios such as digital preservation of cultural heritage sites.
Related papers
- GausSurf: Geometry-Guided 3D Gaussian Splatting for Surface Reconstruction [79.42244344704154]
GausSurf employs geometry guidance from multi-view consistency in texture-rich areas and normal priors in texture-less areas of a scene.<n>Our method surpasses state-of-the-art methods in terms of reconstruction quality and computation time.
arXiv Detail & Related papers (2024-11-29T03:54:54Z) - DreamPolish: Domain Score Distillation With Progressive Geometry Generation [66.94803919328815]
We introduce DreamPolish, a text-to-3D generation model that excels in producing refined geometry and high-quality textures.
In the geometry construction phase, our approach leverages multiple neural representations to enhance the stability of the synthesis process.
In the texture generation phase, we introduce a novel score distillation objective, namely domain score distillation (DSD), to guide neural representations toward such a domain.
arXiv Detail & Related papers (2024-11-03T15:15:01Z) - AniSDF: Fused-Granularity Neural Surfaces with Anisotropic Encoding for High-Fidelity 3D Reconstruction [55.69271635843385]
We present AniSDF, a novel approach that learns fused-granularity neural surfaces with physics-based encoding for high-fidelity 3D reconstruction.<n>Our method boosts the quality of SDF-based methods by a great scale in both geometry reconstruction and novel-view synthesis.
arXiv Detail & Related papers (2024-10-02T03:10:38Z) - Spurfies: Sparse Surface Reconstruction using Local Geometry Priors [8.260048622127913]
We introduce Spurfies, a novel method for sparse-view surface reconstruction.
It disentangles appearance and geometry information to utilize local geometry priors trained on synthetic data.
We validate our method on the DTU dataset and demonstrate that it outperforms previous state of the art by 35% in surface quality.
arXiv Detail & Related papers (2024-08-29T14:02:47Z) - Improving Neural Indoor Surface Reconstruction with Mask-Guided Adaptive
Consistency Constraints [0.6749750044497732]
We propose a two-stage training process, decouple view-dependent and view-independent colors, and leverage two novel consistency constraints to enhance detail reconstruction performance without requiring extra priors.
Experiments on synthetic and real-world datasets show the capability of reducing the interference from prior estimation errors.
arXiv Detail & Related papers (2023-09-18T13:05:23Z) - Indoor Scene Reconstruction with Fine-Grained Details Using Hybrid Representation and Normal Prior Enhancement [50.56517624931987]
The reconstruction of indoor scenes from multi-view RGB images is challenging due to the coexistence of flat and texture-less regions.
Recent methods leverage neural radiance fields aided by predicted surface normal priors to recover the scene geometry.
This work aims to reconstruct high-fidelity surfaces with fine-grained details by addressing the above limitations.
arXiv Detail & Related papers (2023-09-14T12:05:29Z) - Delicate Textured Mesh Recovery from NeRF via Adaptive Surface
Refinement [78.48648360358193]
We present a novel framework that generates textured surface meshes from images.
Our approach begins by efficiently initializing the geometry and view-dependency appearance with a NeRF.
We jointly refine the appearance with geometry and bake it into texture images for real-time rendering.
arXiv Detail & Related papers (2023-03-03T17:14:44Z) - HR-NeuS: Recovering High-Frequency Surface Geometry via Neural Implicit
Surfaces [6.382138631957651]
We present High-Resolution NeuS, a novel neural implicit surface reconstruction method.
HR-NeuS recovers high-frequency surface geometry while maintaining large-scale reconstruction accuracy.
We demonstrate through experiments on DTU and BlendedMVS datasets that our approach produces 3D geometries that are qualitatively more detailed and quantitatively of similar accuracy compared to previous approaches.
arXiv Detail & Related papers (2023-02-14T02:25:16Z) - Learning Neural Radiance Fields from Multi-View Geometry [1.1011268090482573]
We present a framework, called MVG-NeRF, that combines Multi-View Geometry algorithms and Neural Radiance Fields (NeRF) for image-based 3D reconstruction.
NeRF has revolutionized the field of implicit 3D representations, mainly due to a differentiable rendering formulation that enables high-quality and geometry-aware novel view synthesis.
arXiv Detail & Related papers (2022-10-24T08:53:35Z) - MonoSDF: Exploring Monocular Geometric Cues for Neural Implicit Surface
Reconstruction [72.05649682685197]
State-of-the-art neural implicit methods allow for high-quality reconstructions of simple scenes from many input views.
This is caused primarily by the inherent ambiguity in the RGB reconstruction loss that does not provide enough constraints.
Motivated by recent advances in the area of monocular geometry prediction, we explore the utility these cues provide for improving neural implicit surface reconstruction.
arXiv Detail & Related papers (2022-06-01T17:58:15Z)
This list is automatically generated from the titles and abstracts of the papers in this site.
This site does not guarantee the quality of this site (including all information) and is not responsible for any consequences.