KinTwin: Imitation Learning with Torque and Muscle Driven Biomechanical Models Enables Precise Replication of Able-Bodied and Impaired Movement from Markerless Motion Capture
- URL: http://arxiv.org/abs/2505.13436v1
- Date: Mon, 19 May 2025 17:58:03 GMT
- Title: KinTwin: Imitation Learning with Torque and Muscle Driven Biomechanical Models Enables Precise Replication of Able-Bodied and Impaired Movement from Markerless Motion Capture
- Authors: R. James Cotton,
- Abstract summary: High-quality movement analysis could greatly benefit movement science and rehabilitation.<n>We show the potential for using imitation learning to enable high-quality movement analysis in clinical practice.
- Score: 2.44755919161855
- License: http://creativecommons.org/licenses/by-sa/4.0/
- Abstract: Broader access to high-quality movement analysis could greatly benefit movement science and rehabilitation, such as allowing more detailed characterization of movement impairments and responses to interventions, or even enabling early detection of new neurological conditions or fall risk. While emerging technologies are making it easier to capture kinematics with biomechanical models, or how joint angles change over time, inferring the underlying physics that give rise to these movements, including ground reaction forces, joint torques, or even muscle activations, is still challenging. Here we explore whether imitation learning applied to a biomechanical model from a large dataset of movements from able-bodied and impaired individuals can learn to compute these inverse dynamics. Although imitation learning in human pose estimation has seen great interest in recent years, our work differences in several ways: we focus on using an accurate biomechanical model instead of models adopted for computer vision, we test it on a dataset that contains participants with impaired movements, we reported detailed tracking metrics relevant for the clinical measurement of movement including joint angles and ground contact events, and finally we apply imitation learning to a muscle-driven neuromusculoskeletal model. We show that our imitation learning policy, KinTwin, can accurately replicate the kinematics of a wide range of movements, including those with assistive devices or therapist assistance, and that it can infer clinically meaningful differences in joint torques and muscle activations. Our work demonstrates the potential for using imitation learning to enable high-quality movement analysis in clinical practice.
Related papers
- BiomechGPT: Towards a Biomechanically Fluent Multimodal Foundation Model for Clinically Relevant Motion Tasks [3.097167420381722]
We created a multimodal dataset of motion-related questions and answers spanning a range of tasks.<n>We developed BiomechGPT, a multimodal biomechanics-language model, on this dataset.<n>Our results show that BiomechGPT demonstrates high performance across a range of tasks such as activity recognition, identifying movement impairments, diagnosis, scoring clinical outcomes, and measuring walking.
arXiv Detail & Related papers (2025-05-24T02:15:23Z) - Validation of Human Pose Estimation and Human Mesh Recovery for Extracting Clinically Relevant Motion Data from Videos [79.62407455005561]
Marker-less motion capture using human pose estimation produces results in-line with the results of both the IMU and MoCap kinematics.<n>While there is still room for improvement when it comes to the quality of the data produced, we believe that this compromise is within the room of error.
arXiv Detail & Related papers (2025-03-18T22:18:33Z) - Reinforcement learning-based motion imitation for physiologically plausible musculoskeletal motor control [47.423243831156285]
We present a model-free motion imitation framework (KINESIS) to advance the understanding of muscle-based motor control.<n>We demonstrate that KINESIS achieves strong imitation performance on 1.9 hours of motion capture data.<n>KINESIS generates muscle activity patterns that correlate well with human EMG activity.
arXiv Detail & Related papers (2025-03-18T18:37:49Z) - Spatial-Temporal Graph Diffusion Policy with Kinematic Modeling for Bimanual Robotic Manipulation [88.83749146867665]
Existing approaches learn a policy to predict a distant next-best end-effector pose.<n>They then compute the corresponding joint rotation angles for motion using inverse kinematics.<n>We propose Kinematics enhanced Spatial-TemporAl gRaph diffuser.
arXiv Detail & Related papers (2025-03-13T17:48:35Z) - Biomechanics-Guided Residual Approach to Generalizable Human Motion Generation and Estimation [21.750804738752105]
We propose BioVAE, a biomechanics-aware framework with three core innovations.<n>We show that BioVAE achieves state-of-the-art performance on multiple benchmarks.
arXiv Detail & Related papers (2025-03-08T10:22:36Z) - Learning Speed-Adaptive Walking Agent Using Imitation Learning with Physics-Informed Simulation [0.0]
We create a skeletal humanoid agent capable of adapting to varying walking speeds while maintaining biomechanically realistic motions.<n>The framework combines a synthetic data generator, which produces biomechanically plausible gait kinematics from open-source biomechanics data, and a training system that uses adversarial imitation learning to train the agent's walking policy.
arXiv Detail & Related papers (2024-12-05T07:55:58Z) - Continual Learning from Simulated Interactions via Multitask Prospective Rehearsal for Bionic Limb Behavior Modeling [0.7922558880545526]
We introduce a model for human behavior in the context of bionic prosthesis control.<n>We propose a multitasking, continually adaptive model that anticipates and refines movements over time.<n>We validate our model through experiments on real-world human gait datasets, including transtibial amputees.
arXiv Detail & Related papers (2024-05-02T09:22:54Z) - MS-MANO: Enabling Hand Pose Tracking with Biomechanical Constraints [50.61346764110482]
We integrate a musculoskeletal system with a learnable parametric hand model, MANO, to create MS-MANO.
This model emulates the dynamics of muscles and tendons to drive the skeletal system, imposing physiologically realistic constraints on the resulting torque trajectories.
We also propose a simulation-in-the-loop pose refinement framework, BioPR, that refines the initial estimated pose through a multi-layer perceptron network.
arXiv Detail & Related papers (2024-04-16T02:18:18Z) - ReMoS: 3D Motion-Conditioned Reaction Synthesis for Two-Person Interactions [66.87211993793807]
We present ReMoS, a denoising diffusion based model that synthesizes full body motion of a person in two person interaction scenario.
We demonstrate ReMoS across challenging two person scenarios such as pair dancing, Ninjutsu, kickboxing, and acrobatics.
We also contribute the ReMoCap dataset for two person interactions containing full body and finger motions.
arXiv Detail & Related papers (2023-11-28T18:59:52Z) - Measuring and modeling the motor system with machine learning [117.44028458220427]
The utility of machine learning in understanding the motor system is promising a revolution in how to collect, measure, and analyze data.
We discuss the growing use of machine learning: from pose estimation, kinematic analyses, dimensionality reduction, and closed-loop feedback, to its use in understanding neural correlates and untangling sensorimotor systems.
arXiv Detail & Related papers (2021-03-22T12:42:16Z)
This list is automatically generated from the titles and abstracts of the papers in this site.
This site does not guarantee the quality of this site (including all information) and is not responsible for any consequences.