Two-Player Zero-Sum Games with Bandit Feedback
- URL: http://arxiv.org/abs/2506.14518v2
- Date: Mon, 03 Nov 2025 20:32:28 GMT
- Title: Two-Player Zero-Sum Games with Bandit Feedback
- Authors: Elif Yılmaz, Christos Dimitrakakis,
- Abstract summary: We study a two-player zero-sum game in which the row player aims to maximize their payoff against an adversarial column player.<n>We propose three algorithms based on the Explore-Then-Commit framework.
- Score: 6.66618805642802
- License: http://creativecommons.org/licenses/by/4.0/
- Abstract: We study a two-player zero-sum game in which the row player aims to maximize their payoff against an adversarial column player, under an unknown payoff matrix estimated through bandit feedback. We propose three algorithms based on the Explore-Then-Commit framework. The first adapts it to zero-sum games, the second incorporates adaptive elimination that leverages the $\varepsilon$-Nash Equilibrium property to efficiently select the optimal action pair, and the third extends the elimination algorithm by employing non-uniform exploration. Our objective is to demonstrate the applicability of ETC in a zero-sum game setting by focusing on learning pure strategy Nash Equilibria. A key contribution of our work is a derivation of instance-dependent upper bounds on the expected regret of our proposed algorithms, which has received limited attention in the literature on zero-sum games. Particularly, after $T$ rounds, we achieve an instance-dependent regret upper bounds of $O(\Delta + \sqrt{T})$ for ETC in zero-sum game setting and $O(\log (T \Delta^2) / \Delta)$ for the adaptive elimination algorithm and its variant with non-uniform exploration, where $\Delta$ denotes the suboptimality gap. Therefore, our results indicate that ETC-based algorithms perform effectively in adversarial game settings, achieving regret bounds comparable to existing methods while providing insight through instance-dependent analysis.
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