On the optimal regret of collaborative personalized linear bandits
- URL: http://arxiv.org/abs/2506.15943v1
- Date: Thu, 19 Jun 2025 00:56:31 GMT
- Title: On the optimal regret of collaborative personalized linear bandits
- Authors: Bruce Huang, Ruida Zhou, Lin F. Yang, Suhas Diggavi,
- Abstract summary: This paper investigates the optimal regret achievable in collaborative personalized linear bandits.<n>We provide an information-theoretic lower bound that characterizes how the number of agents, the interaction rounds, and the degree of heterogeneity jointly affect regret.<n>Our results offer a complete characterization of when and how collaboration helps with a optimal regret bound.
- Score: 15.661920010658626
- License: http://creativecommons.org/licenses/by/4.0/
- Abstract: Stochastic linear bandits are a fundamental model for sequential decision making, where an agent selects a vector-valued action and receives a noisy reward with expected value given by an unknown linear function. Although well studied in the single-agent setting, many real-world scenarios involve multiple agents solving heterogeneous bandit problems, each with a different unknown parameter. Applying single agent algorithms independently ignores cross-agent similarity and learning opportunities. This paper investigates the optimal regret achievable in collaborative personalized linear bandits. We provide an information-theoretic lower bound that characterizes how the number of agents, the interaction rounds, and the degree of heterogeneity jointly affect regret. We then propose a new two-stage collaborative algorithm that achieves the optimal regret. Our analysis models heterogeneity via a hierarchical Bayesian framework and introduces a novel information-theoretic technique for bounding regret. Our results offer a complete characterization of when and how collaboration helps with a optimal regret bound $\tilde{O}(d\sqrt{mn})$, $\tilde{O}(dm^{1-\gamma}\sqrt{n})$, $\tilde{O}(dm\sqrt{n})$ for the number of rounds $n$ in the range of $(0, \frac{d}{m \sigma^2})$, $[\frac{d}{m^{2\gamma} \sigma^2}, \frac{d}{\sigma^2}]$ and $(\frac{d}{\sigma^2}, \infty)$ respectively, where $\sigma$ measures the level of heterogeneity, $m$ is the number of agents, and $\gamma\in[0, 1/2]$ is an absolute constant. In contrast, agents without collaboration achieve a regret bound $O(dm\sqrt{n})$ at best.
Related papers
- p-Mean Regret for Stochastic Bandits [52.828710025519996]
We introduce a simple, unified UCB-based algorithm that achieves novel $p$-mean regret bounds.<n>Our framework encompasses both average cumulative regret and Nash regret as special cases.
arXiv Detail & Related papers (2024-12-14T08:38:26Z) - Cooperative Multi-Agent Constrained Stochastic Linear Bandits [2.099922236065961]
A network of $N$ agents communicate locally to minimize their collective regret while keeping their expected cost under a specified threshold $tau$.
We propose a safe distributed upper confidence bound algorithm, so called textitMA-OPLB, and establish a high probability bound on its $T$-round regret.
We show that our regret bound is of order $ mathcalOleft(fracdtau-c_0fraclog(NT)2sqrtNsqrtTlog (1/|lambda|)
arXiv Detail & Related papers (2024-10-22T19:34:53Z) - Federated Combinatorial Multi-Agent Multi-Armed Bandits [79.1700188160944]
This paper introduces a federated learning framework tailored for online optimization with bandit.
In this setting, agents subsets of arms, observe noisy rewards for these subsets without accessing individual arm information, and can cooperate and share information at specific intervals.
arXiv Detail & Related papers (2024-05-09T17:40:09Z) - Refined Sample Complexity for Markov Games with Independent Linear Function Approximation [49.5660193419984]
Markov Games (MG) is an important model for Multi-Agent Reinforcement Learning (MARL)
This paper first refines the AVLPR framework by Wang et al. (2023), with an insight of designing pessimistic estimation of the sub-optimality gap.
We give the first algorithm that tackles the curse of multi-agents, attains the optimal $O(T-1/2) convergence rate, and avoids $textpoly(A_max)$ dependency simultaneously.
arXiv Detail & Related papers (2024-02-11T01:51:15Z) - Variance-Aware Regret Bounds for Stochastic Contextual Dueling Bandits [53.281230333364505]
This paper studies the problem of contextual dueling bandits, where the binary comparison of dueling arms is generated from a generalized linear model (GLM)
We propose a new SupLinUCB-type algorithm that enjoys computational efficiency and a variance-aware regret bound $tilde Obig(dsqrtsum_t=1Tsigma_t2 + dbig)$.
Our regret bound naturally aligns with the intuitive expectation in scenarios where the comparison is deterministic, the algorithm only suffers from an $tilde O(d)$ regret.
arXiv Detail & Related papers (2023-10-02T08:15:52Z) - Thompson Sampling for Real-Valued Combinatorial Pure Exploration of
Multi-Armed Bandit [65.268245109828]
We study the real-valued pure exploration of the multi-armed bandit (R-CPE-MAB) problem.
We introduce an algorithm named the Generalized Thompson Sampling Explore (GenTS-Explore) algorithm, which is the first algorithm that can work even when the size of the action set is exponentially large in $d$.
arXiv Detail & Related papers (2023-08-20T11:56:02Z) - Cooperative Thresholded Lasso for Sparse Linear Bandit [6.52540785559241]
We present a novel approach to address the multi-agent sparse contextual linear bandit problem.
It is first algorithm that tackles row-wise distributed data in sparse linear bandits.
It is widely applicable to high-dimensional multi-agent problems where efficient feature extraction is critical for minimizing regret.
arXiv Detail & Related papers (2023-05-30T16:05:44Z) - A Simple and Provably Efficient Algorithm for Asynchronous Federated
Contextual Linear Bandits [77.09836892653176]
We study federated contextual linear bandits, where $M$ agents cooperate with each other to solve a global contextual linear bandit problem with the help of a central server.
We consider the asynchronous setting, where all agents work independently and the communication between one agent and the server will not trigger other agents' communication.
We prove that the regret of textttFedLinUCB is bounded by $tildeO(dsqrtsum_m=1M T_m)$ and the communication complexity is $tildeO(dM
arXiv Detail & Related papers (2022-07-07T06:16:19Z) - Collaborative Linear Bandits with Adversarial Agents: Near-Optimal
Regret Bounds [31.5504566292927]
We consider a linear bandit problem involving $M$ agents that can collaborate via a central server to minimize regret.
A fraction $alpha$ of these agents are adversarial and can act arbitrarily, leading to the following tension.
We design new algorithms that balance the exploration-exploitation trade-off via carefully constructed robust confidence intervals.
arXiv Detail & Related papers (2022-06-06T18:16:34Z) - Collaborative Multi-agent Stochastic Linear Bandits [28.268809091816287]
We study a collaborative multi-agent linear bandit setting, where $N$ agents that form a network communicate locally to minimize their overall regret.
All the agents observe the corresponding rewards of the played actions and use an accelerated consensus procedure to compute an estimate of the average of the rewards obtained by all the agents.
arXiv Detail & Related papers (2022-05-12T19:46:35Z) - Distributed Bandits with Heterogeneous Agents [38.90376765616447]
This paper tackles a multi-agent bandit setting where $M$ agents cooperate together to solve the same instance of a $K$-armed bandit problem.
We propose two learning algorithms, ucbo and AAE.
We prove that both algorithms achieve order-optimal regret, which is $Oleft(sum_i:tildeDelta_i>0 log T/tildeDelta_iright)$, where $tildeDelta_i$ is the minimum suboptimality gap between the reward mean of
arXiv Detail & Related papers (2022-01-23T20:04:15Z) - Stochastic Bandits with Linear Constraints [69.757694218456]
We study a constrained contextual linear bandit setting, where the goal of the agent is to produce a sequence of policies.
We propose an upper-confidence bound algorithm for this problem, called optimistic pessimistic linear bandit (OPLB)
arXiv Detail & Related papers (2020-06-17T22:32:19Z)
This list is automatically generated from the titles and abstracts of the papers in this site.
This site does not guarantee the quality of this site (including all information) and is not responsible for any consequences.