Markerless Stride Length estimation in Athletic using Pose Estimation with monocular vision
- URL: http://arxiv.org/abs/2507.03016v1
- Date: Wed, 02 Jul 2025 13:37:53 GMT
- Title: Markerless Stride Length estimation in Athletic using Pose Estimation with monocular vision
- Authors: Patryk Skorupski, Cosimo Distante, Pier Luigi Mazzeo,
- Abstract summary: Performance measures such as stride length in athletics and the pace of runners can be estimated using different tricks.<n>This paper investigates a computer vision-based approach for estimating stride length and speed transition from video sequences.
- Score: 2.334978724544296
- License: http://creativecommons.org/licenses/by/4.0/
- Abstract: Performance measures such as stride length in athletics and the pace of runners can be estimated using different tricks such as measuring the number of steps divided by the running length or helping with markers printed on the track. Monitoring individual performance is essential for supporting staff coaches in establishing a proper training schedule for each athlete. The aim of this paper is to investigate a computer vision-based approach for estimating stride length and speed transition from video sequences and assessing video analysis processing among athletes. Using some well-known image processing methodologies such as probabilistic hough transform combined with a human pose detection algorithm, we estimate the leg joint position of runners. In this way, applying a homography transformation, we can estimate the runner stride length. Experiments on various race videos with three different runners demonstrated that the proposed system represents a useful tool for coaching and training. This suggests its potential value in measuring and monitoring the gait parameters of athletes.
Related papers
- Calisthenics Skills Temporal Video Segmentation [13.99137623722021]
Calisthenics is a fast-growing bodyweight discipline that consists of different categories, one of which is focused on skills.<n>This study aims to provide an initial step towards the implementation of automated tools within the field of Calisthenics.
arXiv Detail & Related papers (2025-07-16T13:55:27Z) - A Large-Scale Re-identification Analysis in Sporting Scenarios: the
Betrayal of Reaching a Critical Point [1.3887779684720984]
Our study presents a novel gait-based approach for runners' re-identification (re-ID)
Our results show that this approach provides promising results for re-identifying runners in ultra-distance competitions.
This highlights the potential of utilizing gait recognition in real-world scenarios, such as ultra-distance competitions or long-duration surveillance tasks.
arXiv Detail & Related papers (2023-12-29T21:48:20Z) - Hang-Time HAR: A Benchmark Dataset for Basketball Activity Recognition using Wrist-Worn Inertial Sensors [47.33629411771497]
We present a benchmark dataset for evaluating physical human activity recognition methods from wrist-worn sensors.
The dataset was recorded for two teams from separate countries (USA and Germany) with a total of 24 players who wore an inertial sensor on their wrist.
arXiv Detail & Related papers (2023-05-22T15:25:29Z) - Towards cumulative race time regression in sports: I3D ConvNet transfer
learning in ultra-distance running events [1.4859458229776121]
We propose regressing an ultra-distance runner cumulative race time (CRT) by using only a few seconds of footage as input.
We show that the resulting neural network can provide a remarkable performance for short input footage.
arXiv Detail & Related papers (2022-08-23T20:53:01Z) - SoccerNet-Tracking: Multiple Object Tracking Dataset and Benchmark in
Soccer Videos [62.686484228479095]
We propose a novel dataset for multiple object tracking composed of 200 sequences of 30s each.
The dataset is fully annotated with bounding boxes and tracklet IDs.
Our analysis shows that multiple player, referee and ball tracking in soccer videos is far from being solved.
arXiv Detail & Related papers (2022-04-14T12:22:12Z) - Transforming Gait: Video-Based Spatiotemporal Gait Analysis [1.749935196721634]
Gait analysis, typically performed in a dedicated lab, produces precise measurements including kinematics and step timing.
We trained a neural network to map 3D joint trajectories and the height of individuals onto interpretable biomechanical outputs.
arXiv Detail & Related papers (2022-03-17T14:57:04Z) - Decontextualized I3D ConvNet for ultra-distance runners performance
analysis at a glance [1.9573154231003194]
In May 2021, the site runnersworld.com published that participation in ultra-distance races has increased by 1,676% in the last 23 years.
Nearly 41% of those runners participate in more than one race per year.
This work aims to determine how the runners performance can be quantified and predicted by considering a non-invasive technique focusing on the ultra-running scenario.
arXiv Detail & Related papers (2022-03-13T20:11:10Z) - Crop-Transform-Paste: Self-Supervised Learning for Visual Tracking [137.26381337333552]
In this work, we develop the Crop-Transform-Paste operation, which is able to synthesize sufficient training data.
Since the object state is known in all synthesized data, existing deep trackers can be trained in routine ways without human annotation.
arXiv Detail & Related papers (2021-06-21T07:40:34Z) - Learning Dynamics via Graph Neural Networks for Human Pose Estimation
and Tracking [98.91894395941766]
We propose a novel online approach to learning the pose dynamics, which are independent of pose detections in current fame.
Specifically, we derive this prediction of dynamics through a graph neural network(GNN) that explicitly accounts for both spatial-temporal and visual information.
Experiments on PoseTrack 2017 and PoseTrack 2018 datasets demonstrate that the proposed method achieves results superior to the state of the art on both human pose estimation and tracking tasks.
arXiv Detail & Related papers (2021-06-07T16:36:50Z) - Learning to Run with Potential-Based Reward Shaping and Demonstrations
from Video Data [70.540936204654]
"Learning to run" competition was to train a two-legged model of a humanoid body to run in a simulated race course with maximum speed.
All submissions took a tabula rasa approach to reinforcement learning (RL) and were able to produce relatively fast, but not optimal running behaviour.
We demonstrate how data from videos of human running can be used to shape the reward of the humanoid learning agent.
arXiv Detail & Related papers (2020-12-16T09:46:58Z) - Weight Training Analysis of Sportsmen with Kinect Bioinformatics for
Form Improvement [0.0]
We propose a system of capturing motion of athletes during weight training and analyzing that data to find out any shortcomings and imperfections.
Our system uses Kinect depth image to compute different parameters of athlete's selected joints.
arXiv Detail & Related papers (2020-08-13T04:52:31Z) - A robot that counts like a child: a developmental model of counting and
pointing [69.26619423111092]
A novel neuro-robotics model capable of counting real items is introduced.
The model allows us to investigate the interaction between embodiment and numerical cognition.
The trained model is able to count a set of items and at the same time points to them.
arXiv Detail & Related papers (2020-08-05T21:06:27Z)
This list is automatically generated from the titles and abstracts of the papers in this site.
This site does not guarantee the quality of this site (including all information) and is not responsible for any consequences.