From Novelty to Imitation: Self-Distilled Rewards for Offline Reinforcement Learning
- URL: http://arxiv.org/abs/2507.12815v1
- Date: Thu, 17 Jul 2025 06:16:06 GMT
- Title: From Novelty to Imitation: Self-Distilled Rewards for Offline Reinforcement Learning
- Authors: Gaurav Chaudhary, Laxmidhar Behera,
- Abstract summary: Offline Reinforcement Learning (RL) aims to learn effective policies from a static dataset without requiring further agent-environment interactions.<n>We propose ReLOAD, a novel reward annotation framework for offline RL.<n>Our approach adapts Random Network Distillation (RND) to generate intrinsic rewards from expert demonstrations.
- Score: 7.559920170287638
- License: http://creativecommons.org/licenses/by/4.0/
- Abstract: Offline Reinforcement Learning (RL) aims to learn effective policies from a static dataset without requiring further agent-environment interactions. However, its practical adoption is often hindered by the need for explicit reward annotations, which can be costly to engineer or difficult to obtain retrospectively. To address this, we propose ReLOAD (Reinforcement Learning with Offline Reward Annotation via Distillation), a novel reward annotation framework for offline RL. Unlike existing methods that depend on complex alignment procedures, our approach adapts Random Network Distillation (RND) to generate intrinsic rewards from expert demonstrations using a simple yet effective embedding discrepancy measure. First, we train a predictor network to mimic a fixed target network's embeddings based on expert state transitions. Later, the prediction error between these networks serves as a reward signal for each transition in the static dataset. This mechanism provides a structured reward signal without requiring handcrafted reward annotations. We provide a formal theoretical construct that offers insights into how RND prediction errors effectively serve as intrinsic rewards by distinguishing expert-like transitions. Experiments on the D4RL benchmark demonstrate that ReLOAD enables robust offline policy learning and achieves performance competitive with traditional reward-annotated methods.
Related papers
- Intra-Trajectory Consistency for Reward Modeling [67.84522106537274]
We develop an intra-trajectory consistency regularization to enforce that adjacent processes with higher next-token generation probability maintain more consistent rewards.<n>We show that the reward model trained with the proposed regularization induces better DPO-aligned policies and achieves better best-of-N (BON) inference-time verification results.
arXiv Detail & Related papers (2025-06-10T12:59:14Z) - In-Dataset Trajectory Return Regularization for Offline Preference-based Reinforcement Learning [15.369324784520538]
We propose In-Dataset Trajectory Return Regularization (DTR) for offline preference-based reinforcement learning.<n>DTR mitigates the risk of learning inaccurate trajectory stitching under reward bias.<n>We also introduce an ensemble normalization technique that effectively integrates multiple reward models.
arXiv Detail & Related papers (2024-12-12T09:35:47Z) - Offline Reinforcement Learning with Imputed Rewards [8.856568375969848]
We propose a Reward Model that can estimate the reward signal from a very limited sample of environment transitions annotated with rewards.
Our results show that, using only 1% of reward-labeled transitions from the original datasets, our learned reward model is able to impute rewards for the remaining 99% of the transitions.
arXiv Detail & Related papers (2024-07-15T15:53:13Z) - Complexity-Aware Deep Symbolic Regression with Robust Risk-Seeking Policy Gradients [20.941908494137806]
We propose a novel deep symbolic regression approach to enhance the robustness and interpretability of data-driven mathematical expression discovery.<n>Our work is aligned with the popular DSR framework which focuses on learning a data-specific expression generator.
arXiv Detail & Related papers (2024-06-10T19:29:10Z) - Reinforcement Learning from Bagged Reward [46.16904382582698]
In Reinforcement Learning (RL), it is commonly assumed that an immediate reward signal is generated for each action taken by the agent.
In many real-world scenarios, designing immediate reward signals is difficult.
We propose a novel reward redistribution method equipped with a bidirectional attention mechanism.
arXiv Detail & Related papers (2024-02-06T07:26:44Z) - Transductive Reward Inference on Graph [53.003245457089406]
We develop a reward inference method based on the contextual properties of information propagation on graphs.
We leverage both the available data and limited reward annotations to construct a reward propagation graph.
We employ the constructed graph for transductive reward inference, thereby estimating rewards for unlabelled data.
arXiv Detail & Related papers (2024-02-06T03:31:28Z) - Dense Reward for Free in Reinforcement Learning from Human Feedback [64.92448888346125]
We leverage the fact that the reward model contains more information than just its scalar output.
We use these attention weights to redistribute the reward along the whole completion.
Empirically, we show that it stabilises training, accelerates the rate of learning, and, in practical cases, may lead to better local optima.
arXiv Detail & Related papers (2024-02-01T17:10:35Z) - Distance-rank Aware Sequential Reward Learning for Inverse Reinforcement
Learning with Sub-optimal Demonstrations [25.536792010283566]
Inverse reinforcement learning (IRL) aims to explicitly infer an underlying reward function based on collected expert demonstrations.
We introduce the Distance-rank Aware Sequential Reward Learning (DRASRL) framework.
Our framework demonstrates significant performance improvements over previous SOTA methods.
arXiv Detail & Related papers (2023-10-13T02:38:35Z) - Efficient and Flexible Neural Network Training through Layer-wise Feedback Propagation [49.44309457870649]
Layer-wise Feedback feedback (LFP) is a novel training principle for neural network-like predictors.<n>LFP decomposes a reward to individual neurons based on their respective contributions.<n>Our method then implements a greedy reinforcing approach helpful parts of the network and weakening harmful ones.
arXiv Detail & Related papers (2023-08-23T10:48:28Z) - CLARE: Conservative Model-Based Reward Learning for Offline Inverse
Reinforcement Learning [26.05184273238923]
This work aims to tackle a major challenge in offline Inverse Reinforcement Learning (IRL)
We devise a principled algorithm (namely CLARE) that solves offline IRL efficiently via integrating "conservatism" into a learned reward function.
Our theoretical analysis provides an upper bound on the return gap between the learned policy and the expert policy.
arXiv Detail & Related papers (2023-02-09T17:16:29Z) - SURF: Semi-supervised Reward Learning with Data Augmentation for
Feedback-efficient Preference-based Reinforcement Learning [168.89470249446023]
We present SURF, a semi-supervised reward learning framework that utilizes a large amount of unlabeled samples with data augmentation.
In order to leverage unlabeled samples for reward learning, we infer pseudo-labels of the unlabeled samples based on the confidence of the preference predictor.
Our experiments demonstrate that our approach significantly improves the feedback-efficiency of the preference-based method on a variety of locomotion and robotic manipulation tasks.
arXiv Detail & Related papers (2022-03-18T16:50:38Z) - Offline Meta-Reinforcement Learning with Online Self-Supervision [66.42016534065276]
We propose a hybrid offline meta-RL algorithm, which uses offline data with rewards to meta-train an adaptive policy.
Our method uses the offline data to learn the distribution of reward functions, which is then sampled to self-supervise reward labels for the additional online data.
We find that using additional data and self-generated rewards significantly improves an agent's ability to generalize.
arXiv Detail & Related papers (2021-07-08T17:01:32Z) - Adversarial Training Reduces Information and Improves Transferability [81.59364510580738]
Recent results show that features of adversarially trained networks for classification, in addition to being robust, enable desirable properties such as invertibility.
We show that the Adversarial Training can improve linear transferability to new tasks, from which arises a new trade-off between transferability of representations and accuracy on the source task.
arXiv Detail & Related papers (2020-07-22T08:30:16Z)
This list is automatically generated from the titles and abstracts of the papers in this site.
This site does not guarantee the quality of this site (including all information) and is not responsible for any consequences.