SplitGaussian: Reconstructing Dynamic Scenes via Visual Geometry Decomposition
- URL: http://arxiv.org/abs/2508.04224v1
- Date: Wed, 06 Aug 2025 09:00:13 GMT
- Title: SplitGaussian: Reconstructing Dynamic Scenes via Visual Geometry Decomposition
- Abstract summary: We propose textbfSplitGaussian, a novel framework that explicitly decomposes scene representations into static and dynamic components.<n>SplitGaussian outperforms prior state-of-the-art methods in rendering quality, geometric stability, and motion separation.
- Score: 14.381223353489062
- License: http://creativecommons.org/licenses/by/4.0/
- Abstract: Reconstructing dynamic 3D scenes from monocular video remains fundamentally challenging due to the need to jointly infer motion, structure, and appearance from limited observations. Existing dynamic scene reconstruction methods based on Gaussian Splatting often entangle static and dynamic elements in a shared representation, leading to motion leakage, geometric distortions, and temporal flickering. We identify that the root cause lies in the coupled modeling of geometry and appearance across time, which hampers both stability and interpretability. To address this, we propose \textbf{SplitGaussian}, a novel framework that explicitly decomposes scene representations into static and dynamic components. By decoupling motion modeling from background geometry and allowing only the dynamic branch to deform over time, our method prevents motion artifacts in static regions while supporting view- and time-dependent appearance refinement. This disentangled design not only enhances temporal consistency and reconstruction fidelity but also accelerates convergence. Extensive experiments demonstrate that SplitGaussian outperforms prior state-of-the-art methods in rendering quality, geometric stability, and motion separation.
Related papers
- GrainGS: Gradient-Decoupled Gaussian Splatting for Efficient Dynamic Novel View Synthesis [94.20462261657525]
GrainGS is a dynamic framework that combines a hierarchical anchor scaffold with per-Gaussian deformation.<n>It achieves high reconstruction quality, real-time novel view synthesis, and compact storage.
arXiv Detail & Related papers (2026-07-23T15:52:35Z) - Eulerian Motion Guidance: Robust Image Animation via Bidirectional Geometric Consistency [74.90075313101933]
This paper revisits the same optical-flow primitive through a more local supervision design.<n>We use adjacent-frame Eulerian motion fields to guide generation, where the motion signal always describes a short temporal hop.<n>To mitigate the drift artifacts common in adjacent frame generation, we introduce a Bidirectional Geometric Consistency mechanism.
arXiv Detail & Related papers (2026-05-07T13:53:31Z) - MotionScale: Reconstructing Appearance, Geometry, and Motion of Dynamic Scenes with Scalable 4D Gaussian Splatting [54.859943475818234]
MotionScale is a 4D Gaussian Splatting framework that scales efficiently to large scenes and extended sequences.<n>Experiments on challenging real-world benchmarks demonstrate that MotionScale significantly outperforms state-of-the-art methods in both reconstruction quality and temporal stability.
arXiv Detail & Related papers (2026-03-31T06:03:59Z) - Motion Forcing: A Decoupled Framework for Robust Video Generation in Motion Dynamics [37.22501359080204]
We introduce textbfMotion Forcing, a framework designed to stabilize a video generation equilibrium.<n>Our key insight is to explicitly decouple physical reasoning from visual synthesis.<n>Experiments on autonomous driving benchmarks show that Motion Forcing significantly outperforms state-of-the-art baselines.
arXiv Detail & Related papers (2026-03-11T04:44:46Z) - Lie Flow: Video Dynamic Fields Modeling and Predicting with Lie Algebra as Geometric Physics Principle [48.28007238304401]
LieFlow is a dynamic radiance representation framework that explicitly models motion.<n>The SE(3) transformation field enforces physically inspired constraints to maintain motion continuity and geometric consistency.<n>Results confirm that SE(3)-based motion modeling offers a robust and physically grounded framework for representing dynamic 4D scenes.
arXiv Detail & Related papers (2026-02-25T07:19:18Z) - MOSAIC-GS: Monocular Scene Reconstruction via Advanced Initialization for Complex Dynamic Environments [12.796165448365949]
MOSAIC-GS is a novel, fully explicit, and computationally efficient approach for high-fidelity dynamic scene reconstruction from monocular videos.<n>We leverage multiple geometric cues, such as depth, optical flow, dynamic object segmentation, and point tracking.<n>We demonstrate that MOSAIC-GS achieves substantially faster optimization and rendering compared to existing methods.
arXiv Detail & Related papers (2026-01-08T20:48:24Z) - MoAngelo: Motion-Aware Neural Surface Reconstruction for Dynamic Scenes [9.504709780252979]
We present a novel framework for highly detailed dynamic reconstruction that extends the static 3D reconstruction method NeuralAngelo.<n>We show superior reconstruction accuracy in comparison to previous state-of-the-art methods on the ActorsHQ dataset.
arXiv Detail & Related papers (2025-09-19T11:43:01Z) - MonoPartNeRF:Human Reconstruction from Monocular Video via Part-Based Neural Radiance Fields [12.791949210170124]
We propose MonoPartNeRF, a novel framework for monocular dynamic human rendering.<n>Part-based rendering paradigms, guided by human segmentation, allow for flexible parameter allocation based on structural complexity.<n>We introduce a part-based pose embedding mechanism that decomposes global pose vectors into local joint embeddings based on body regions.
arXiv Detail & Related papers (2025-08-12T09:55:21Z) - GaVS: 3D-Grounded Video Stabilization via Temporally-Consistent Local Reconstruction and Rendering [54.489285024494855]
Video stabilization is pivotal for video processing, as it removes unwanted shakiness while preserving the original user motion intent.<n>Existing approaches, depending on the domain they operate, suffer from several issues that degrade the user experience.<n>We introduce textbfGaVS, a novel 3D-grounded approach that reformulates video stabilization as a temporally-consistent local reconstruction and rendering' paradigm.
arXiv Detail & Related papers (2025-06-30T15:24:27Z) - STD-GS: Exploring Frame-Event Interaction for SpatioTemporal-Disentangled Gaussian Splatting to Reconstruct High-Dynamic Scene [54.418259038624406]
existing methods adopt unified representation model (e.g. Gaussian) to directly match scene from frame camera.<n>However, this unified paradigm fails in the potential temporal features of objects due to frame features and discontinuous spatial features between background and objects.<n>In this work, we introduce event camera to compensate for frame camera, and propose a distemporal-dentangle Gaussian splatting framework for high-dynamic scene reconstruction.
arXiv Detail & Related papers (2025-06-29T09:32:06Z) - DynaSplat: Dynamic-Static Gaussian Splatting with Hierarchical Motion Decomposition for Scene Reconstruction [9.391616497099422]
We present DynaSplat, an approach that extends Gaussian Splatting to dynamic scenes.<n>We classify scene elements as static or dynamic through a novel fusion of deformation offset statistics and 2D motion flow consistency.<n>We then introduce a hierarchical motion modeling strategy that captures both coarse global transformations and fine-grained local movements.
arXiv Detail & Related papers (2025-06-11T15:13:35Z) - Combining Neural Fields and Deformation Models for Non-Rigid 3D Motion Reconstruction from Partial Data [7.327850781641328]
We introduce a novel, data-driven approach for reconstructing temporally coherent 3D motion from unstructured observations of non-rigidly deforming shapes.<n>Our goal is to achieve high-fidelity motion reconstructions for shapes that undergo near-isometric deformations, such as humans wearing loose clothing.<n>Our method outperforms state-of-the-art approaches, as demonstrated by its application to human and animal motion sequences reconstructed from monocular depth videos.
arXiv Detail & Related papers (2024-12-11T16:24:08Z) - Event-boosted Deformable 3D Gaussians for Dynamic Scene Reconstruction [50.873820265165975]
We introduce the first approach combining event cameras, which capture high-temporal-resolution, continuous motion data, with deformable 3D-GS for dynamic scene reconstruction.<n>We propose a GS-Threshold Joint Modeling strategy, creating a mutually reinforcing process that greatly improves both 3D reconstruction and threshold modeling.<n>We contribute the first event-inclusive 4D benchmark with synthetic and real-world dynamic scenes, on which our method achieves state-of-the-art performance.
arXiv Detail & Related papers (2024-11-25T08:23:38Z) - Adaptive and Temporally Consistent Gaussian Surfels for Multi-view Dynamic Reconstruction [3.9363268745580426]
AT-GS is a novel method for reconstructing high-quality dynamic surfaces from multi-view videos through per-frame incremental optimization.
We reduce temporal jittering in dynamic surfaces by ensuring consistency in curvature maps across consecutive frames.
Our method achieves superior accuracy and temporal coherence in dynamic surface reconstruction, delivering high-fidelity space-time novel view synthesis.
arXiv Detail & Related papers (2024-11-10T21:30:16Z) - Shape of Motion: 4D Reconstruction from a Single Video [51.04575075620677]
We introduce a method capable of reconstructing generic dynamic scenes, featuring explicit, full-sequence-long 3D motion.
We exploit the low-dimensional structure of 3D motion by representing scene motion with a compact set of SE3 motion bases.
Our method achieves state-of-the-art performance for both long-range 3D/2D motion estimation and novel view synthesis on dynamic scenes.
arXiv Detail & Related papers (2024-07-18T17:59:08Z) - Diffusion Priors for Dynamic View Synthesis from Monocular Videos [59.42406064983643]
Dynamic novel view synthesis aims to capture the temporal evolution of visual content within videos.
We first finetune a pretrained RGB-D diffusion model on the video frames using a customization technique.
We distill the knowledge from the finetuned model to a 4D representations encompassing both dynamic and static Neural Radiance Fields.
arXiv Detail & Related papers (2024-01-10T23:26:41Z) - SceNeRFlow: Time-Consistent Reconstruction of General Dynamic Scenes [75.9110646062442]
We propose SceNeRFlow to reconstruct a general, non-rigid scene in a time-consistent manner.
Our method takes multi-view RGB videos and background images from static cameras with known camera parameters as input.
We show experimentally that, unlike prior work that only handles small motion, our method enables the reconstruction of studio-scale motions.
arXiv Detail & Related papers (2023-08-16T09:50:35Z)
This list is automatically generated from the titles and abstracts of the papers in this site.
This site does not guarantee the quality of this site (including all information) and is not responsible for any consequences.