Adversarially-Refined VQ-GAN with Dense Motion Tokenization for Spatio-Temporal Heatmaps
- URL: http://arxiv.org/abs/2509.19252v1
- Date: Tue, 23 Sep 2025 17:12:20 GMT
- Title: Adversarially-Refined VQ-GAN with Dense Motion Tokenization for Spatio-Temporal Heatmaps
- Abstract summary: In this work, we introduce adversarially-refined VQ-GAN framework with dense motion tokenization for compressing-temporal heatmaps.<n>Our approach combines dense motion tokenization with adversarial refinement, which eliminates smearing and temporal misalignment observed in non-adversarial baselines.<n>Our experiments on the CMU Panoptic dataset provide conclusive evidence of our method's superiority, outperforming the dVAE baseline by 9.31% SSIM and reducing temporal instability by 37.1%.
- Score: 13.816031528661057
- License: http://arxiv.org/licenses/nonexclusive-distrib/1.0/
- Abstract: Continuous human motion understanding remains a core challenge in computer vision due to its high dimensionality and inherent redundancy. Efficient compression and representation are crucial for analyzing complex motion dynamics. In this work, we introduce an adversarially-refined VQ-GAN framework with dense motion tokenization for compressing spatio-temporal heatmaps while preserving the fine-grained traces of human motion. Our approach combines dense motion tokenization with adversarial refinement, which eliminates reconstruction artifacts like motion smearing and temporal misalignment observed in non-adversarial baselines. Our experiments on the CMU Panoptic dataset provide conclusive evidence of our method's superiority, outperforming the dVAE baseline by 9.31% SSIM and reducing temporal instability by 37.1%. Furthermore, our dense tokenization strategy enables a novel analysis of motion complexity, revealing that 2D motion can be optimally represented with a compact 128-token vocabulary, while 3D motion's complexity demands a much larger 1024-token codebook for faithful reconstruction. These results establish practical deployment feasibility across diverse motion analysis applications. The code base for this work is available at https://github.com/TeCSAR-UNCC/Pose-Quantization.
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