StealthAttack: Robust 3D Gaussian Splatting Poisoning via Density-Guided Illusions
- URL: http://arxiv.org/abs/2510.02314v1
- Date: Thu, 02 Oct 2025 17:59:57 GMT
- Title: StealthAttack: Robust 3D Gaussian Splatting Poisoning via Density-Guided Illusions
- Authors: Bo-Hsu Ke, You-Zhe Xie, Yu-Lun Liu, Wei-Chen Chiu,
- Abstract summary: 3D scene representation methods like Neural Radiance Fields (NeRF) and 3D Gaussian Splatting (3DGS) have significantly advanced novel view synthesis.<n>We analyze 3DGS against image-level poisoning attacks and propose a novel density-guided poisoning method.
- Score: 21.590072131715118
- License: http://creativecommons.org/licenses/by/4.0/
- Abstract: 3D scene representation methods like Neural Radiance Fields (NeRF) and 3D Gaussian Splatting (3DGS) have significantly advanced novel view synthesis. As these methods become prevalent, addressing their vulnerabilities becomes critical. We analyze 3DGS robustness against image-level poisoning attacks and propose a novel density-guided poisoning method. Our method strategically injects Gaussian points into low-density regions identified via Kernel Density Estimation (KDE), embedding viewpoint-dependent illusory objects clearly visible from poisoned views while minimally affecting innocent views. Additionally, we introduce an adaptive noise strategy to disrupt multi-view consistency, further enhancing attack effectiveness. We propose a KDE-based evaluation protocol to assess attack difficulty systematically, enabling objective benchmarking for future research. Extensive experiments demonstrate our method's superior performance compared to state-of-the-art techniques. Project page: https://hentci.github.io/stealthattack/
Related papers
- Sparse View Distractor-Free Gaussian Splatting [31.812029183156245]
3D Gaussian Splatting (3DGS) enables efficient training and fast novel view in static environments.<n>We propose a framework to enhance distractor-free 3DGS under sparse-view conditions by incorporating rich prior information.
arXiv Detail & Related papers (2026-03-02T08:32:32Z) - D$^2$GS: Depth-and-Density Guided Gaussian Splatting for Stable and Accurate Sparse-View Reconstruction [73.61056394880733]
3D Gaussian Splatting (3DGS) enables real-time, high-fidelity novel view synthesis (NVS) with explicit 3D representations.<n>We identify two key failure modes under sparse-view conditions: overfitting in regions with excessive Gaussian density near the camera, and underfitting in distant areas with insufficient Gaussian coverage.<n>We propose a unified framework D$2$GS, comprising two key components: a Depth-and-Density Guided Dropout strategy, and a Distance-Aware Fidelity Enhancement module.
arXiv Detail & Related papers (2025-10-09T17:59:49Z) - AD-GS: Alternating Densification for Sparse-Input 3D Gaussian Splatting [6.696418686121452]
3D Gaussian Splatting (3DGS) has shown impressive results in real-time novel view synthesis.<n>We find that a key contributing factor is uncontrolled densification, where adding primitives rapidly without guidance can harm geometry and cause artifacts.<n>We propose AD-GS, a novel alternating densification framework that interleaves high and low densification phases.
arXiv Detail & Related papers (2025-09-13T23:05:49Z) - GaussTrap: Stealthy Poisoning Attacks on 3D Gaussian Splatting for Targeted Scene Confusion [10.426604064131872]
This paper presents the first systematic study of backdoor threats in 3DGS pipelines.<n>We propose GuassTrap, a novel poisoning attack method targeting 3DGS models.<n>Experiments on both synthetic and real-world datasets demonstrate that GuassTrap can effectively embed imperceptible yet harmful backdoor views.
arXiv Detail & Related papers (2025-04-29T14:52:14Z) - Binocular-Guided 3D Gaussian Splatting with View Consistency for Sparse View Synthesis [53.702118455883095]
We propose a novel method for synthesizing novel views from sparse views with Gaussian Splatting.
Our key idea lies in exploring the self-supervisions inherent in the binocular stereo consistency between each pair of binocular images.
Our method significantly outperforms the state-of-the-art methods.
arXiv Detail & Related papers (2024-10-24T15:10:27Z) - Poison-splat: Computation Cost Attack on 3D Gaussian Splatting [90.88713193520917]
We reveal a significant security vulnerability that has been largely overlooked in 3DGS.<n>The adversary can poison the input images to drastically increase the computation memory and time needed for 3DGS training.<n>Such a computation cost attack is achieved by addressing a bi-level optimization problem through three tailored strategies.
arXiv Detail & Related papers (2024-10-10T17:57:29Z) - AbsGS: Recovering Fine Details for 3D Gaussian Splatting [10.458776364195796]
3D Gaussian Splatting (3D-GS) technique couples 3D primitives with differentiable Gaussianization to achieve high-quality novel view results.
However, 3D-GS frequently suffers from over-reconstruction issue in intricate scenes containing high-frequency details, leading to blurry rendered images.
We present a comprehensive analysis of the cause of aforementioned artifacts, namely gradient collision.
Our strategy efficiently identifies large Gaussians in over-reconstructed regions, and recovers fine details by splitting.
arXiv Detail & Related papers (2024-04-16T11:44:12Z) - Hide in Thicket: Generating Imperceptible and Rational Adversarial
Perturbations on 3D Point Clouds [62.94859179323329]
Adrial attack methods based on point manipulation for 3D point cloud classification have revealed the fragility of 3D models.
We propose a novel shape-based adversarial attack method, HiT-ADV, which conducts a two-stage search for attack regions based on saliency and imperceptibility perturbation scores.
We propose that by employing benign resampling and benign rigid transformations, we can further enhance physical adversarial strength with little sacrifice to imperceptibility.
arXiv Detail & Related papers (2024-03-08T12:08:06Z) - GaussianPro: 3D Gaussian Splatting with Progressive Propagation [49.918797726059545]
3DGS relies heavily on the point cloud produced by Structure-from-Motion (SfM) techniques.
We propose a novel method that applies a progressive propagation strategy to guide the densification of the 3D Gaussians.
Our method significantly surpasses 3DGS on the dataset, exhibiting an improvement of 1.15dB in terms of PSNR.
arXiv Detail & Related papers (2024-02-22T16:00:20Z) - Adversarial Camouflage for Node Injection Attack on Graphs [64.5888846198005]
Node injection attacks on Graph Neural Networks (GNNs) have received increasing attention recently, due to their ability to degrade GNN performance with high attack success rates.
Our study indicates that these attacks often fail in practical scenarios, since defense/detection methods can easily identify and remove the injected nodes.
To address this, we devote to camouflage node injection attack, making injected nodes appear normal and imperceptible to defense/detection methods.
arXiv Detail & Related papers (2022-08-03T02:48:23Z)
This list is automatically generated from the titles and abstracts of the papers in this site.
This site does not guarantee the quality of this site (including all information) and is not responsible for any consequences.