Generating Surface for Text-to-3D using 2D Gaussian Splatting
- URL: http://arxiv.org/abs/2510.06967v1
- Date: Wed, 08 Oct 2025 12:54:57 GMT
- Title: Generating Surface for Text-to-3D using 2D Gaussian Splatting
- Authors: Huanning Dong, Fan Li, Ping Kuang, Jianwen Min,
- Abstract summary: We propose a novel method named DirectGaussian, which focuses on generating the surfaces of 3D objects represented by surfels.<n>In DirectGaussian, we utilize conditional text generation models and the surface of a 3D object is rendered by 2D Gaussian splatting.<n>Our framework is capable of achieving diverse and high-fidelity 3D content creation.
- Score: 7.610379621632961
- License: http://arxiv.org/licenses/nonexclusive-distrib/1.0/
- Abstract: Recent advancements in Text-to-3D modeling have shown significant potential for the creation of 3D content. However, due to the complex geometric shapes of objects in the natural world, generating 3D content remains a challenging task. Current methods either leverage 2D diffusion priors to recover 3D geometry, or train the model directly based on specific 3D representations. In this paper, we propose a novel method named DirectGaussian, which focuses on generating the surfaces of 3D objects represented by surfels. In DirectGaussian, we utilize conditional text generation models and the surface of a 3D object is rendered by 2D Gaussian splatting with multi-view normal and texture priors. For multi-view geometric consistency problems, DirectGaussian incorporates curvature constraints on the generated surface during optimization process. Through extensive experiments, we demonstrate that our framework is capable of achieving diverse and high-fidelity 3D content creation.
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