Context-aware Learned Mesh-based Simulation via Trajectory-Level Meta-Learning
- URL: http://arxiv.org/abs/2511.05234v1
- Date: Fri, 07 Nov 2025 13:34:02 GMT
- Title: Context-aware Learned Mesh-based Simulation via Trajectory-Level Meta-Learning
- Authors: Philipp Dahlinger, Niklas Freymuth, Tai Hoang, Tobias Würth, Michael Volpp, Luise Kärger, Gerhard Neumann,
- Abstract summary: Learned Graph Network Simulators (GNSs) offer a promising alternative to traditional mesh-based physics simulators.<n>Their speed and inherent differentiability make them well suited for applications that require fast and accurate simulations, such as robotic manipulation or manufacturing optimization.<n>We utilize movement primitives to directly predict fast, stable and accurate simulations from a single model call.
- Score: 20.72669976554826
- License: http://creativecommons.org/licenses/by/4.0/
- Abstract: Simulating object deformations is a critical challenge across many scientific domains, including robotics, manufacturing, and structural mechanics. Learned Graph Network Simulators (GNSs) offer a promising alternative to traditional mesh-based physics simulators. Their speed and inherent differentiability make them particularly well suited for applications that require fast and accurate simulations, such as robotic manipulation or manufacturing optimization. However, existing learned simulators typically rely on single-step observations, which limits their ability to exploit temporal context. Without this information, these models fail to infer, e.g., material properties. Further, they rely on auto-regressive rollouts, which quickly accumulate error for long trajectories. We instead frame mesh-based simulation as a trajectory-level meta-learning problem. Using Conditional Neural Processes, our method enables rapid adaptation to new simulation scenarios from limited initial data while capturing their latent simulation properties. We utilize movement primitives to directly predict fast, stable and accurate simulations from a single model call. The resulting approach, Movement-primitive Meta-MeshGraphNet (M3GN), provides higher simulation accuracy at a fraction of the runtime cost compared to state-of-the-art GNSs across several tasks.
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