EOGS++: Earth Observation Gaussian Splatting with Internal Camera Refinement and Direct Panchromatic Rendering
- URL: http://arxiv.org/abs/2511.16542v1
- Date: Thu, 20 Nov 2025 16:54:17 GMT
- Title: EOGS++: Earth Observation Gaussian Splatting with Internal Camera Refinement and Direct Panchromatic Rendering
- Abstract summary: EOGS++ is a novel method tailored for satellite imagery that operates on raw high-resolution panchromatic data without requiring external preprocessing.<n>Our model demonstrates an improvement from 1.33 to 1.19 mean MAE errors on buildings compared to the original EOGS models.
- Score: 20.01225890970861
- License: http://creativecommons.org/licenses/by/4.0/
- Abstract: Recently, 3D Gaussian Splatting has been introduced as a compelling alternative to NeRF for Earth observation, offering com- petitive reconstruction quality with significantly reduced training times. In this work, we extend the Earth Observation Gaussian Splatting (EOGS) framework to propose EOGS++, a novel method tailored for satellite imagery that directly operates on raw high-resolution panchromatic data without requiring external preprocessing. Furthermore, leveraging optical flow techniques we embed bundle adjustment directly within the training process, avoiding reliance on external optimization tools while improving camera pose estimation. We also introduce several improvements to the original implementation, including early stopping and TSDF post-processing, all contributing to sharper reconstructions and better geometric accuracy. Experiments on the IARPA 2016 and DFC2019 datasets demonstrate that EOGS++ achieves state-of-the-art performance in terms of reconstruction quality and effi- ciency, outperforming the original EOGS method and other NeRF-based methods while maintaining the computational advantages of Gaussian Splatting. Our model demonstrates an improvement from 1.33 to 1.19 mean MAE errors on buildings compared to the original EOGS models
Related papers
- EvTrajGS: Accurate and Efficient 3D Gaussian Splatting from Unposed Event Streams [108.45551580182384]
EvTrajGS is an accurate and efficient 3D Gaussian Splatting framework for unposed event streams.<n>Our method enables reliable joint pose-scene optimization from coarse pose priors, eliminating the need for computationally expensive SLAM-style pipelines.
arXiv Detail & Related papers (2026-08-09T09:00:30Z) - AIR: Amortized Image Reconstruction Framework for Self-Supervised Feed-Forward 2D Gaussian Splatting [21.638608939423673]
2D Gaussian splatting provides an efficient explicit representation for image reconstruction.<n>Existing methods still require costly per-image iterative optimization or rely on handcrafted priors for primitive allocation.<n>We present AIR, a self-supervised feed-forward framework that amortizes iterative Gaussian fitting into a single network pass.
arXiv Detail & Related papers (2026-05-20T07:17:22Z) - Naka-GS: A Bionics-inspired Dual-Branch Naka Correction and Progressive Point Pruning for Low-Light 3DGS [5.922483935990404]
We present NAKA-GS, a bionics-inspired framework for low-light 3D Gaussian Splatting.<n>Our method combines physics-prior low-light enhancement, dual-branch input modeling, frequency-decoupled correction, and mask-guided optimization.<n>The proposed method was presented in the NTIRE 3D Restoration and Reconstruction (3DRR) Challenge, and outperformed the baseline methods by a large margin.
arXiv Detail & Related papers (2026-04-13T07:58:58Z) - LiDAR-GS++:Improving LiDAR Gaussian Reconstruction via Diffusion Priors [51.724649822336346]
We present LiDAR-GS++, a reconstruction method enhanced by diffusion priors for real-time and high-fidelity re-simulation.<n>Specifically, we introduce a controllable LiDAR generation model conditioned on coarsely extrapolated rendering to produce extra geometry-consistent scans.<n>By extending reconstruction to under-fitted regions, our approach ensures global geometric consistency for extrapolative novel views.
arXiv Detail & Related papers (2025-11-15T17:33:12Z) - Physics-Guided Null-Space Diffusion with Sparse Masking for Corrective Sparse-View CT Reconstruction [5.479463752172751]
Diffusion models have demonstrated remarkable generative capabilities in image processing tasks.<n>We propose a Sparse condition Temporal Rewighted Integrated Distribution Estimation guided diffusion model (STRIDE) for sparse-view CT reconstruction.<n> Experimental results on both public and real datasets demonstrate that the proposed method achieves the best improvement of 2.58 dB in PSNR, increase of 2.37% in SSIM, and reduction of 0.236 in MSE.
arXiv Detail & Related papers (2025-09-07T09:42:16Z) - CryoFastAR: Fast Cryo-EM Ab Initio Reconstruction Made Easy [58.86576215228903]
We introduce CryoFastAR, the first geometric foundation model that can directly predict poses from Cryo-EM noisy images for Fast ab initio Reconstruction.<n>By integrating multi-view features and training on large-scale simulated cryo-EM data with realistic noise and CTF modulations, CryoFastAR enhances pose estimation accuracy and generalization.
arXiv Detail & Related papers (2025-06-06T08:32:32Z) - RestoreVAR: Visual Autoregressive Generation for All-in-One Image Restoration [51.77917733024544]
latent diffusion models (LDMs) have improved the perceptual quality of All-in-One image Restoration (AiOR) methods.<n>LDMs suffer from slow inference due to their iterative denoising process, rendering them impractical for time-sensitive applications.<n>Visual autoregressive modeling ( VAR) performs scale-space autoregression and achieves comparable performance to that of state-of-the-art diffusion transformers.
arXiv Detail & Related papers (2025-05-23T15:52:26Z) - QuickSplat: Fast 3D Surface Reconstruction via Learned Gaussian Initialization [69.50126552763157]
Surface reconstruction is fundamental to computer vision and graphics, enabling applications in 3D modeling, mixed reality, robotics, and more.<n>Existing approaches based on rendering obtain promising results, but optimize on a per-scene basis, resulting in a slow optimization that can struggle to model textureless regions.<n>We introduce QuickSplat, which learns data-driven priors to generate dense initializations for 2D gaussian splatting optimization of large-scale indoor scenes.
arXiv Detail & Related papers (2025-05-08T18:43:26Z) - DIPLI: Deep Image Prior Lucky Imaging for Blind Astronomical Image Restoration [4.378167136812483]
This work proposes DIPLI - a framework that shifts from single-frame to multi-frame training using the Back Projection technique.<n>A comprehensive evaluation compares the method against Lucky Imaging, DIP, the transformer-based model RVRT, and the diffusion-based model DiffIR2VR-Zero.
arXiv Detail & Related papers (2025-03-20T09:33:16Z) - Gaussian Splatting for Efficient Satellite Image Photogrammetry [9.965306860657472]
We show how the standard Gaussian splatting framework can be adapted for remote sensing.<n>This enables us to achieve state-of-the-art performance in just a few minutes.
arXiv Detail & Related papers (2024-12-17T16:11:14Z) - MonoGSDF: Exploring Monocular Geometric Cues for Gaussian Splatting-Guided Implicit Surface Reconstruction [86.87464903285208]
We introduce MonoGSDF, a novel method that couples primitives with a neural Signed Distance Field (SDF) for high-quality reconstruction.<n>To handle arbitrary-scale scenes, we propose a scaling strategy for robust generalization.<n>Experiments on real-world datasets outperforms prior methods while maintaining efficiency.
arXiv Detail & Related papers (2024-11-25T20:07:07Z) - DGTR: Distributed Gaussian Turbo-Reconstruction for Sparse-View Vast Scenes [81.56206845824572]
Novel-view synthesis (NVS) approaches play a critical role in vast scene reconstruction.
Few-shot methods often struggle with poor reconstruction quality in vast environments.
This paper presents DGTR, a novel distributed framework for efficient Gaussian reconstruction for sparse-view vast scenes.
arXiv Detail & Related papers (2024-11-19T07:51:44Z) - PGSR: Planar-based Gaussian Splatting for Efficient and High-Fidelity Surface Reconstruction [37.14913599050765]
We propose a fast planar-based Gaussian splatting reconstruction representation (PGSR) to achieve high-fidelity surface reconstruction.<n>We then introduce single-view geometric, multi-view photometric, and geometric regularization to preserve global geometric accuracy.<n>Our method achieves fast training and rendering while maintaining high-fidelity rendering and geometric reconstruction, outperforming 3DGS-based and NeRF-based methods.
arXiv Detail & Related papers (2024-06-10T17:59:01Z) - GaussianRoom: Improving 3D Gaussian Splatting with SDF Guidance and Monocular Cues for Indoor Scene Reconstruction [5.112375652774415]
We propose a unified optimization framework that integrates neural signed distance fields (SDFs) with 3DGS for accurate geometry reconstruction and real-time rendering.<n>Our method achieves state-of-the-art performance in both surface reconstruction and novel view synthesis.
arXiv Detail & Related papers (2024-05-30T03:46:59Z)
This list is automatically generated from the titles and abstracts of the papers in this site.
This site does not guarantee the quality of this site (including all information) and is not responsible for any consequences.