Real2Sim based on Active Perception with automatically VLM-generated Behavior Trees
- URL: http://arxiv.org/abs/2601.08454v1
- Date: Tue, 13 Jan 2026 11:28:46 GMT
- Title: Real2Sim based on Active Perception with automatically VLM-generated Behavior Trees
- Abstract summary: This paper presents a Real2Sim framework that autonomously generates and executes Behavior Trees for task-specific physical interactions.<n>Given a high-level user request, an incomplete simulation description, and an RGB observation of the scene, a vision-language model performs multi-modal reasoning to identify relevant objects.<n>The resulting behavior is executed on a torque-controlled Franka Emika Panda, enabling compliant, contact-rich interactions for parameter estimation.
- Score: 41.21672421530866
- License: http://arxiv.org/licenses/nonexclusive-distrib/1.0/
- Abstract: Constructing an accurate simulation model of real-world environments requires reliable estimation of physical parameters such as mass, geometry, friction, and contact surfaces. Traditional real-to-simulation (Real2Sim) pipelines rely on manual measurements or fixed, pre-programmed exploration routines, which limit their adaptability to varying tasks and user intents. This paper presents a Real2Sim framework that autonomously generates and executes Behavior Trees for task-specific physical interactions to acquire only the parameters required for a given simulation objective, without relying on pre-defined task templates or expert-designed exploration routines. Given a high-level user request, an incomplete simulation description, and an RGB observation of the scene, a vision-language model performs multi-modal reasoning to identify relevant objects, infer required physical parameters, and generate a structured Behavior Tree composed of elementary robotic actions. The resulting behavior is executed on a torque-controlled Franka Emika Panda, enabling compliant, contact-rich interactions for parameter estimation. The acquired measurements are used to automatically construct a physics-aware simulation. Experimental results on the real manipulator demonstrate estimation of object mass, surface height, and friction-related quantities across multiple scenarios, including occluded objects and incomplete prior models. The proposed approach enables interpretable, intent-driven, and autonomously Real2Sim pipelines, bridging high-level reasoning with physically-grounded robotic interaction.
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