Maximum Likelihood Reinforcement Learning
- URL: http://arxiv.org/abs/2602.02710v1
- Date: Mon, 02 Feb 2026 19:23:42 GMT
- Title: Maximum Likelihood Reinforcement Learning
- Authors: Fahim Tajwar, Guanning Zeng, Yueer Zhou, Yuda Song, Daman Arora, Yiding Jiang, Jeff Schneider, Ruslan Salakhutdinov, Haiwen Feng, Andrea Zanette,
- Abstract summary: MaxRL is a sampling-based framework to approximate maximum likelihood using reinforcement learning techniques.<n>We show that MaxRL achieves up to 20x test-time scaling efficiency gains compared to its GRPO-trained counterpart.
- Score: 51.83034817019976
- License: http://creativecommons.org/licenses/by/4.0/
- Abstract: Reinforcement learning is the method of choice to train models in sampling-based setups with binary outcome feedback, such as navigation, code generation, and mathematical problem solving. In such settings, models implicitly induce a likelihood over correct rollouts. However, we observe that reinforcement learning does not maximize this likelihood, and instead optimizes only a lower-order approximation. Inspired by this observation, we introduce Maximum Likelihood Reinforcement Learning (MaxRL), a sampling-based framework to approximate maximum likelihood using reinforcement learning techniques. MaxRL addresses the challenges of non-differentiable sampling by defining a compute-indexed family of sample-based objectives that interpolate between standard reinforcement learning and exact maximum likelihood as additional sampling compute is allocated. The resulting objectives admit a simple, unbiased policy-gradient estimator and converge to maximum likelihood optimization in the infinite-compute limit. Empirically, we show that MaxRL Pareto-dominates existing methods in all models and tasks we tested, achieving up to 20x test-time scaling efficiency gains compared to its GRPO-trained counterpart. We also observe MaxRL to scale better with additional data and compute. Our results suggest MaxRL is a promising framework for scaling RL training in correctness based settings.
Related papers
- Boundary-Guided Policy Optimization for Memory-efficient RL of Diffusion Large Language Models [53.339700196282905]
A key challenge in applying reinforcement learning to large language models (dLLMs) is the intractability of their likelihood functions.<n>We propose a memory-efficient RL algorithm that maximizes a specially constructed lower bound of the ELBO-based objective.<n> Experiments show that BGPO significantly outperforms previous RL algorithms for dLLMs in math problem solving, code generation, and planning tasks.
arXiv Detail & Related papers (2025-10-13T17:47:50Z) - DiFFPO: Training Diffusion LLMs to Reason Fast and Furious via Reinforcement Learning [37.20873499361773]
We propose a unified framework for training masked diffusion large language models (dLLMs) to reason better (furious)<n>We first unify the existing baseline approach by proposing to train surrogate policies via off-policy RL, whose likelihood is much more tractable as an approximation to the true dLLM policy.<n>We also propose a new direction of joint training efficient samplers/controllers of dLLMs policy. Via RL, we incentivize dLLMs' natural multi-token prediction capabilities by letting the model learn to adaptively allocate an inference threshold for each prompt.
arXiv Detail & Related papers (2025-10-02T16:57:24Z) - Smart Exploration in Reinforcement Learning using Bounded Uncertainty Models [0.8602553195689513]
Reinforcement learning (RL) is a powerful framework for decision-making in uncertain environments.<n>We address this challenge by incorporating prior model knowledge to guide exploration and accelerate the learning process.<n>We demonstrate the effectiveness of the proposed exploration strategy, which we call BUMEX, in a simulation study.
arXiv Detail & Related papers (2025-04-08T12:33:38Z) - Online Preference Alignment for Language Models via Count-based Exploration [46.46627519343809]
Reinforcement Learning from Human Feedback (RLHF) has shown great potential in fine-tuning Large Language Models (LLMs) to align with human preferences.<n>Existing methods perform preference alignment from a fixed dataset, which can be limited in data coverage.<n>Online RLHF is more desirable to empower the LLM to explore outside the support of the initial dataset by iteratively collecting the prompt-response pairs.
arXiv Detail & Related papers (2025-01-22T09:12:09Z) - Maximize to Explore: One Objective Function Fusing Estimation, Planning,
and Exploration [87.53543137162488]
We propose an easy-to-implement online reinforcement learning (online RL) framework called textttMEX.
textttMEX integrates estimation and planning components while balancing exploration exploitation automatically.
It can outperform baselines by a stable margin in various MuJoCo environments with sparse rewards.
arXiv Detail & Related papers (2023-05-29T17:25:26Z) - Provable Reward-Agnostic Preference-Based Reinforcement Learning [61.39541986848391]
Preference-based Reinforcement Learning (PbRL) is a paradigm in which an RL agent learns to optimize a task using pair-wise preference-based feedback over trajectories.
We propose a theoretical reward-agnostic PbRL framework where exploratory trajectories that enable accurate learning of hidden reward functions are acquired.
arXiv Detail & Related papers (2023-05-29T15:00:09Z) - When Demonstrations Meet Generative World Models: A Maximum Likelihood
Framework for Offline Inverse Reinforcement Learning [62.00672284480755]
This paper aims to recover the structure of rewards and environment dynamics that underlie observed actions in a fixed, finite set of demonstrations from an expert agent.
Accurate models of expertise in executing a task has applications in safety-sensitive applications such as clinical decision making and autonomous driving.
arXiv Detail & Related papers (2023-02-15T04:14:20Z) - Provable Model-based Nonlinear Bandit and Reinforcement Learning: Shelve
Optimism, Embrace Virtual Curvature [61.22680308681648]
We show that global convergence is statistically intractable even for one-layer neural net bandit with a deterministic reward.
For both nonlinear bandit and RL, the paper presents a model-based algorithm, Virtual Ascent with Online Model Learner (ViOL)
arXiv Detail & Related papers (2021-02-08T12:41:56Z)
This list is automatically generated from the titles and abstracts of the papers in this site.
This site does not guarantee the quality of this site (including all information) and is not responsible for any consequences.