Learning Humanoid End-Effector Control for Open-Vocabulary Visual Loco-Manipulation
- URL: http://arxiv.org/abs/2602.16705v2
- Date: Tue, 24 Feb 2026 06:15:16 GMT
- Title: Learning Humanoid End-Effector Control for Open-Vocabulary Visual Loco-Manipulation
- Authors: Runpei Dong, Ziyan Li, Xialin He, Saurabh Gupta,
- Abstract summary: This paper presents a new paradigm, HERO, for object loco-manipulation with humanoid robots.<n>We achieve this by designing an accurate residual-aware EE tracking policy.<n>We use this accurate end-effector tracker to build a modular system for loco-manipulation.
- Score: 14.013652439013692
- License: http://arxiv.org/licenses/nonexclusive-distrib/1.0/
- Abstract: Visual loco-manipulation of arbitrary objects in the wild with humanoid robots requires accurate end-effector (EE) control and a generalizable understanding of the scene via visual inputs (e.g., RGB-D images). Existing approaches are based on real-world imitation learning and exhibit limited generalization due to the difficulty in collecting large-scale training datasets. This paper presents a new paradigm, HERO, for object loco-manipulation with humanoid robots that combines the strong generalization and open-vocabulary understanding of large vision models with strong control performance from simulated training. We achieve this by designing an accurate residual-aware EE tracking policy. This EE tracking policy combines classical robotics with machine learning. It uses a) inverse kinematics to convert residual end-effector targets into reference trajectories, b) a learned neural forward model for accurate forward kinematics, c) goal adjustment, and d) replanning. Together, these innovations help us cut down the end-effector tracking error by 3.2x. We use this accurate end-effector tracker to build a modular system for loco-manipulation, where we use open-vocabulary large vision models for strong visual generalization. Our system is able to operate in diverse real-world environments, from offices to coffee shops, where the robot is able to reliably manipulate various everyday objects (e.g., mugs, apples, toys) on surfaces ranging from 43cm to 92cm in height. Systematic modular and end-to-end tests in simulation and the real world demonstrate the effectiveness of our proposed design. We believe the advances in this paper can open up new ways of training humanoid robots to interact with daily objects.
Related papers
- DynaRend: Learning 3D Dynamics via Masked Future Rendering for Robotic Manipulation [52.136378691610524]
We present DynaRend, a representation learning framework that learns 3D-aware and dynamics-informed triplane features.<n>By pretraining on multi-view RGB-D video data, DynaRend jointly captures spatial geometry, future dynamics, and task semantics in a unified triplane representation.<n>We evaluate DynaRend on two challenging benchmarks, RLBench and Colosseum, demonstrating substantial improvements in policy success rate, generalization to environmental perturbations, and real-world applicability across diverse manipulation tasks.
arXiv Detail & Related papers (2025-10-28T10:17:11Z) - GWM: Towards Scalable Gaussian World Models for Robotic Manipulation [53.51622803589185]
We propose a novel branch of world model named Gaussian World Model (GWM) for robotic manipulation.<n>At its core is a latent Diffusion Transformer (DiT) combined with a 3D variational autoencoder, enabling fine-grained scene-level future state reconstruction.<n>Both simulated and real-world experiments depict that GWM can precisely predict future scenes conditioned on diverse robot actions.
arXiv Detail & Related papers (2025-08-25T02:01:09Z) - 3DFlowAction: Learning Cross-Embodiment Manipulation from 3D Flow World Model [40.730112146035076]
A key reason is the lack of a large and uniform dataset for teaching robots manipulation skills.<n>Current robot datasets often record robot action in different action spaces within a simple scene.<n>We learn a 3D flow world model from both human and robot manipulation data.
arXiv Detail & Related papers (2025-06-06T16:00:31Z) - Polaris: Open-ended Interactive Robotic Manipulation via Syn2Real Visual Grounding and Large Language Models [53.22792173053473]
We introduce an interactive robotic manipulation framework called Polaris.
Polaris integrates perception and interaction by utilizing GPT-4 alongside grounded vision models.
We propose a novel Synthetic-to-Real (Syn2Real) pose estimation pipeline.
arXiv Detail & Related papers (2024-08-15T06:40:38Z) - Track2Act: Predicting Point Tracks from Internet Videos enables Generalizable Robot Manipulation [65.46610405509338]
We seek to learn a generalizable goal-conditioned policy that enables zero-shot robot manipulation.
Our framework,Track2Act predicts tracks of how points in an image should move in future time-steps based on a goal.
We show that this approach of combining scalably learned track prediction with a residual policy enables diverse generalizable robot manipulation.
arXiv Detail & Related papers (2024-05-02T17:56:55Z) - Decoupling Skill Learning from Robotic Control for Generalizable Object
Manipulation [35.34044822433743]
Recent works in robotic manipulation have shown potential for tackling a range of tasks.
We conjecture that this is due to the high-dimensional action space for joint control.
In this paper, we take an alternative approach and separate the task of learning 'what to do' from 'how to do it'
The whole-body robotic kinematic control is optimized to execute the high-dimensional joint motion to reach the goals in the workspace.
arXiv Detail & Related papers (2023-03-07T16:31:13Z) - Masked World Models for Visual Control [90.13638482124567]
We introduce a visual model-based RL framework that decouples visual representation learning and dynamics learning.
We demonstrate that our approach achieves state-of-the-art performance on a variety of visual robotic tasks.
arXiv Detail & Related papers (2022-06-28T18:42:27Z) - Hindsight for Foresight: Unsupervised Structured Dynamics Models from
Physical Interaction [24.72947291987545]
Key challenge for an agent learning to interact with the world is to reason about physical properties of objects.
We propose a novel approach for modeling the dynamics of a robot's interactions directly from unlabeled 3D point clouds and images.
arXiv Detail & Related papers (2020-08-02T11:04:49Z) - CRAVES: Controlling Robotic Arm with a Vision-based Economic System [96.56564257199474]
Training a robotic arm to accomplish real-world tasks has been attracting increasing attention in both academia and industry.<n>This work discusses the role of computer vision algorithms in this field.<n>We present an alternative solution, which uses a 3D model to create a large number of synthetic data.
arXiv Detail & Related papers (2018-12-03T13:28:29Z)
This list is automatically generated from the titles and abstracts of the papers in this site.
This site does not guarantee the quality of this site (including all information) and is not responsible for any consequences.