Online Generation of Collision-Free Trajectories in Dynamic Environments
- URL: http://arxiv.org/abs/2603.00759v1
- Date: Sat, 28 Feb 2026 18:04:50 GMT
- Title: Online Generation of Collision-Free Trajectories in Dynamic Environments
- Abstract summary: We present an online method for converting an arbitrary geometric path represented by a sequence of states into a corresponding kinematically feasible trajectory.<n>The method generates a sequence of quintic/quartic splines that can be discretized at a user-specified control rate, and then streamed to a low-level robot controller.<n> Experiments on a real robot demonstrate that the proposed approach can be used in real-world scenarios including human presence.
- Score: 0.9596789853473943
- License: http://arxiv.org/licenses/nonexclusive-distrib/1.0/
- Abstract: In this paper, we present an online method for converting an arbitrary geometric path represented by a sequence of states, generated by any planner (e.g., sampling-based planners like RRT or PRM, search-based planners like ARA*, etc.), into a corresponding kinematically feasible, jerk-limited trajectory. The method generates a sequence of quintic/quartic splines that can be discretized at a user-specified control rate, and then streamed to a low-level robot controller. Our approach enables real-time adaptation to newly captured changes in the environment. It can also be re-invoked at any time instance to generate a new trajectory from the robot's current to a desired target state or sequence of states. We can guarantee that the trajectory will remain collision-free for a certain amount of time in dynamic environments, while allowing bounded geometric deviation from the original path. The kinematic constraints are taken into account, including limited jerk. We validate the approach in a comparative simulation study against the competing method, demonstrating favorable behavior w.r.t. smoothness, computational time, and real-time performance, particularly in scenarios with frequent changes of target states (up to 1 [kHz]). Experiments on a real robot demonstrate that the proposed approach can be used in real-world scenarios including human presence.
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