Motion Forcing: A Decoupled Framework for Robust Video Generation in Motion Dynamics
- URL: http://arxiv.org/abs/2603.10408v1
- Date: Wed, 11 Mar 2026 04:44:46 GMT
- Title: Motion Forcing: A Decoupled Framework for Robust Video Generation in Motion Dynamics
- Abstract summary: We introduce textbfMotion Forcing, a framework designed to stabilize a video generation equilibrium.<n>Our key insight is to explicitly decouple physical reasoning from visual synthesis.<n>Experiments on autonomous driving benchmarks show that Motion Forcing significantly outperforms state-of-the-art baselines.
- Score: 37.22501359080204
- License: http://creativecommons.org/licenses/by/4.0/
- Abstract: The ultimate goal of video generation is to satisfy a fundamental trilemma: achieving high visual quality, maintaining rigorous physical consistency, and enabling precise controllability. While recent models can maintain this balance in simple, isolated scenarios, we observe that this equilibrium is fragile and often breaks down as scene complexity increases (e.g., involving collisions or dense traffic). To address this, we introduce \textbf{Motion Forcing}, a framework designed to stabilize this trilemma even in complex generative tasks. Our key insight is to explicitly decouple physical reasoning from visual synthesis via a hierarchical \textbf{``Point-Shape-Appearance''} paradigm. This approach decomposes generation into verifiable stages: modeling complex dynamics as sparse geometric anchors (\textbf{Point}), expanding them into dynamic depth maps that explicitly resolve 3D geometry (\textbf{Shape}), and finally rendering high-fidelity textures (\textbf{Appearance}). Furthermore, to foster robust physical understanding, we employ a \textbf{Masked Point Recovery} strategy. By randomly masking input anchors during training and enforcing the reconstruction of complete dynamic depth, the model is compelled to move beyond passive pattern matching and learn latent physical laws (e.g., inertia) to infer missing trajectories. Extensive experiments on autonomous driving benchmarks show that Motion Forcing significantly outperforms state-of-the-art baselines, maintaining trilemma stability across complex scenes. Evaluations on physics and robotics further confirm our framework's generality.
Related papers
- Dynamic-Robust Photometric-Semantic Reconstruction for Open-Vocabulary 3D Scene Understanding [63.599342750566485]
SPAR is a novel joint semantic-geometric encoding architecture that explicitly isolates transient dynamic noise prior to latent space aggregation.<n>Our end-to-end approach achieves exceptional novel view synthesis quality, yielding a PSNR of 22.15 dB and 23.33 dB given only 3 and 4 input views respectively.
arXiv Detail & Related papers (2026-08-29T09:58:24Z) - Learning Explicit Physical Parameter Control and Benchmarking for Video Generation [21.331326205371628]
We present PhyParam, a physics-guided image-to-video diffusion model that conditions on object-level forces, masses, friction, restitution, and scene-level gravity.<n>We also establish PhyParam-Bench, a benchmark for physical-law consistency in image-to-video generation.
arXiv Detail & Related papers (2026-07-21T10:06:55Z) - PhyScene3D: Physically Consistent Interactive 3D Tabletop Scene Generation [75.9028457575434]
Generating 3D tabletop scenes is a fundamental yet underexplored problem for interactive and generalist robotic learning.<n>Here, we introduce PhyScene3D, a framework that reformulates generation as a Human-Mimetic Constructive Process.<n>Experiments demonstrate that PhyScene3D outperforms state-of-the-art approaches in both semantic accuracy and physical validity.
arXiv Detail & Related papers (2026-06-01T03:56:32Z) - 4DVGGT-D: 4D Visual Geometry Transformer with Improved Dynamic Depth Estimation [38.64669047442234]
We propose a training-free progressive decoupling framework that disentangles dynamics from statics in a principled, coarse-to-fine manner.<n>Our approach shows competitive performance in robust 4D scene reconstruction without requiring fine-tuning.
arXiv Detail & Related papers (2026-05-12T12:13:36Z) - PhyCo: Learning Controllable Physical Priors for Generative Motion [55.59209981836171]
We present PhyCo, a framework that introduces continuous, interpretable, and physically grounded control into video generation.<n>Our approach integrates three key components: (i) a large-scale dataset of over 100K photorealistic simulation videos where friction, restitution, deformation, and force are systematically varied across diverse scenarios; (ii) physics-supervised fine-tuning of a pretrained diffusion model using a ControlNet conditioned on pixel-aligned physical property maps; and (iii) VLM-guided reward optimization, where a fine-tuned vision-language model evaluates generated videos with targeted physics queries and provides differentiable feedback.
arXiv Detail & Related papers (2026-04-30T17:53:03Z) - Lie Flow: Video Dynamic Fields Modeling and Predicting with Lie Algebra as Geometric Physics Principle [48.28007238304401]
LieFlow is a dynamic radiance representation framework that explicitly models motion.<n>The SE(3) transformation field enforces physically inspired constraints to maintain motion continuity and geometric consistency.<n>Results confirm that SE(3)-based motion modeling offers a robust and physically grounded framework for representing dynamic 4D scenes.
arXiv Detail & Related papers (2026-02-25T07:19:18Z) - PhyScensis: Physics-Augmented LLM Agents for Complex Physical Scene Arrangement [89.35154754765502]
PhyScensis is an agent-based framework powered by a physics engine to produce physically plausible scene configurations.<n>Our framework preserves strong controllability over fine-grained textual descriptions and numerical parameters.<n> Experimental results show that our method outperforms prior approaches in scene complexity, visual quality, and physical accuracy.
arXiv Detail & Related papers (2026-02-16T17:55:25Z) - Fast-SAM3D: 3Dfy Anything in Images but Faster [65.17322167628367]
SAM3D enables scalable, open-world 3D reconstruction from complex scenes, yet its deployment is hindered by prohibitive inference latency.<n>We present textbfFast-SAM3D, a training-free framework that aligns computation with instantaneous generation complexity.
arXiv Detail & Related papers (2026-02-05T04:27:59Z) - AGILE: Hand-Object Interaction Reconstruction from Video via Agentic Generation [45.753757870577196]
We introduce AGILE, a robust framework that shifts the paradigm from reconstruction to agentic generation for interaction learning.<n>We show that AGILE outperforms baselines in global geometric accuracy while demonstrating exceptional robustness on challenging sequences where prior art frequently collapses.
arXiv Detail & Related papers (2026-02-04T15:42:58Z) - IDSplat: Instance-Decomposed 3D Gaussian Splatting for Driving Scenes [25.939318593012484]
Reconstructing dynamic driving scenes is essential for developing autonomous systems through sensor-realistic simulation.<n>We present IDSplat, a self-supervised 3D Gaussian Splatting framework that reconstructs dynamic scenes with explicit instance decomposition and learnable motion trajectories.<n>Our method achieves competitive reconstruction quality while maintaining instance-level decomposition and generalizes across diverse sequences and view densities without retraining.
arXiv Detail & Related papers (2025-11-24T15:48:08Z) - Forecasting Continuous Non-Conservative Dynamical Systems in SO(3) [51.510040541600176]
We propose a novel approach to modeling the rotation of moving objects in computer vision.<n>Our approach is agnostic to energy and momentum conservation while being robust to input noise.<n>By learning to approximate object dynamics from noisy states during training, our model attains robust extrapolation capabilities in simulation and various real-world settings.
arXiv Detail & Related papers (2025-08-11T09:03:10Z) - SplitGaussian: Reconstructing Dynamic Scenes via Visual Geometry Decomposition [14.381223353489062]
We propose textbfSplitGaussian, a novel framework that explicitly decomposes scene representations into static and dynamic components.<n>SplitGaussian outperforms prior state-of-the-art methods in rendering quality, geometric stability, and motion separation.
arXiv Detail & Related papers (2025-08-06T09:00:13Z) - Decoupling Dynamic Monocular Videos for Dynamic View Synthesis [50.93409250217699]
We tackle the challenge of dynamic view synthesis from dynamic monocular videos in an unsupervised fashion.
Specifically, we decouple the motion of the dynamic objects into object motion and camera motion, respectively regularized by proposed unsupervised surface consistency and patch-based multi-view constraints.
arXiv Detail & Related papers (2023-04-04T11:25:44Z)
This list is automatically generated from the titles and abstracts of the papers in this site.
This site does not guarantee the quality of this site (including all information) and is not responsible for any consequences.