Under One Sun: Multi-Object Generative Perception of Materials and Illumination
- URL: http://arxiv.org/abs/2603.19226v1
- Date: Thu, 19 Mar 2026 17:59:45 GMT
- Title: Under One Sun: Multi-Object Generative Perception of Materials and Illumination
- Abstract summary: We introduce Multi-Object Generative Perception (MultiGP), a generative inverse method for rendering all radiometric constituents -- reflectance, texture, and illumination -- underlying object appearance from a single image.<n>Our key idea to solve this inherently ambiguous radiometric disentanglement is to leverage the fact that while their texture and reflectance may differ, objects in the same scene are all lit by the same illumination.<n> Experimental results demonstrate that MultiGP effectively leverages the complementary spatial and frequency characteristics of multiple object appearances to recover individual texture and reflectance as well as the common illumination.
- Score: 24.59498855820178
- License: http://arxiv.org/licenses/nonexclusive-distrib/1.0/
- Abstract: We introduce Multi-Object Generative Perception (MultiGP), a generative inverse rendering method for stochastic sampling of all radiometric constituents -- reflectance, texture, and illumination -- underlying object appearance from a single image. Our key idea to solve this inherently ambiguous radiometric disentanglement is to leverage the fact that while their texture and reflectance may differ, objects in the same scene are all lit by the same illumination. MultiGP exploits this consensus to produce samples of reflectance, texture, and illumination from a single image of known shapes based on four key technical contributions: a cascaded end-to-end architecture that combines image-space and angular-space disentanglement; Coordinated Guidance for diffusion convergence to a single consistent illumination estimate; Axial Attention applied to facilitate ``cross-talk'' between objects of different reflectance; and a Texture Extraction ControlNet to preserve high-frequency texture details while ensuring decoupling from estimated lighting. Experimental results demonstrate that MultiGP effectively leverages the complementary spatial and frequency characteristics of multiple object appearances to recover individual texture and reflectance as well as the common illumination.
Related papers
- DiffTrans: Differentiable Geometry-Materials Decomposition for Reconstructing Transparent Objects [53.83670041249326]
Reconstructing transparent objects from a set of multi-view images is a challenging task due to the complicated nature and indeterminate behavior of light propagation.<n>We propose a differentiable rendering framework for transparent objects, dubbed DiffTrans, which allows for efficient decomposition and reconstruction of the geometry and materials of transparent objects.
arXiv Detail & Related papers (2026-02-28T02:21:31Z) - MaterialRefGS: Reflective Gaussian Splatting with Multi-view Consistent Material Inference [83.38607296779423]
We show that multi-view consistent material inference with more physically-based environment modeling is key to learning accurate reflections with Gaussian Splatting.<n>Our method faithfully recovers both illumination and geometry, achieving state-of-the-art rendering quality in novel views synthesis.
arXiv Detail & Related papers (2025-10-13T13:29:20Z) - After the Party: Navigating the Mapping From Color to Ambient Lighting [48.01497878412971]
We introduce CL3AN, the first large-scale, high-resolution dataset of its kind.<n>We find that leading approaches often produce artifacts, such as illumination inconsistencies, texture leakage, and color distortion.<n>We achieve such a desired decomposition through a novel learning framework.
arXiv Detail & Related papers (2025-08-04T08:07:03Z) - Neural Multi-View Self-Calibrated Photometric Stereo without Photometric Stereo Cues [8.270913200307197]
We propose a neural inverse rendering approach that jointly reconstructs geometry, spatially varying reflectance, and lighting conditions from multi-view images.<n>We represent both geometry and reflectance as neural implicit fields and apply shadow-aware volume rendering.<n>The proposed method outperforms state-of-the-art normal-guided approaches in shape and lighting estimation accuracy.
arXiv Detail & Related papers (2025-07-30T23:56:38Z) - NePF: Neural Photon Field for Single-Stage Inverse Rendering [6.977356702921476]
We present a novel single-stage framework, Neural Photon Field (NePF), to address the ill-posed inverse rendering from multi-view images.
NePF achieves this unification by fully utilizing the physical implication behind the weight function of neural implicit surfaces.
We evaluate our method on both real and synthetic datasets.
arXiv Detail & Related papers (2023-11-20T06:15:46Z) - Physics-based Indirect Illumination for Inverse Rendering [70.27534648770057]
We present a physics-based inverse rendering method that learns the illumination, geometry, and materials of a scene from posed multi-view RGB images.
As a side product, our physics-based inverse rendering model also facilitates flexible and realistic material editing as well as relighting.
arXiv Detail & Related papers (2022-12-09T07:33:49Z) - DIB-R++: Learning to Predict Lighting and Material with a Hybrid
Differentiable Renderer [78.91753256634453]
We consider the challenging problem of predicting intrinsic object properties from a single image by exploiting differentiables.
In this work, we propose DIBR++, a hybrid differentiable which supports these effects by combining specularization and ray-tracing.
Compared to more advanced physics-based differentiables, DIBR++ is highly performant due to its compact and expressive model.
arXiv Detail & Related papers (2021-10-30T01:59:39Z) - Deep 3D Capture: Geometry and Reflectance from Sparse Multi-View Images [59.906948203578544]
We introduce a novel learning-based method to reconstruct the high-quality geometry and complex, spatially-varying BRDF of an arbitrary object.
We first estimate per-view depth maps using a deep multi-view stereo network.
These depth maps are used to coarsely align the different views.
We propose a novel multi-view reflectance estimation network architecture.
arXiv Detail & Related papers (2020-03-27T21:28:54Z)
This list is automatically generated from the titles and abstracts of the papers in this site.
This site does not guarantee the quality of this site (including all information) and is not responsible for any consequences.