Part-Level 3D Gaussian Vehicle Generation with Joint and Hinge Axis Estimation
- URL: http://arxiv.org/abs/2604.05070v1
- Date: Mon, 06 Apr 2026 18:16:12 GMT
- Title: Part-Level 3D Gaussian Vehicle Generation with Joint and Hinge Axis Estimation
- Abstract summary: Simulation is essential for autonomous driving, yet current frameworks often model vehicles as rigid assets and fail to capture part-level articulation.<n>We propose a generative framework that synthesizes an animatable 3D Gaussian vehicle from a single image or sparse multi-view input.<n>Our method addresses two challenges: (i) large 3D asset generators are optimized for static quality but not articulation, leading to distortions at part boundaries when animated; and (ii) segmentation alone cannot provide the kinematic parameters required for motion.
- Score: 19.45064081855758
- License: http://arxiv.org/licenses/nonexclusive-distrib/1.0/
- Abstract: Simulation is essential for autonomous driving, yet current frameworks often model vehicles as rigid assets and fail to capture part-level articulation. With perception algorithms increasingly leveraging dynamics such as wheel steering or door opening, realistic simulation requires animatable vehicle representations. Existing CAD-based pipelines are limited by library coverage and fixed templates, preventing faithful reconstruction of in-the-wild instances. We propose a generative framework that, from a single image or sparse multi-view input, synthesizes an animatable 3D Gaussian vehicle. Our method addresses two challenges: (i) large 3D asset generators are optimized for static quality but not articulation, leading to distortions at part boundaries when animated; and (ii) segmentation alone cannot provide the kinematic parameters required for motion. To overcome this, we introduce a part-edge refinement module that enforces exclusive Gaussian ownership and a kinematic reasoning head that predicts joint positions and hinge axes of movable parts. Together, these components enable faithful part-aware simulation, bridging the gap between static generation and animatable vehicle models.
Related papers
- CARLA-GS: Decoupling Representation, Reasoning, and Physics Simulation for Autonomous Driving Corner-Case Synthesis [3.0621944624163695]
Corner-case generation is inherently a multi-case problem spanning visual representation, scene reasoning, and vehicle trajectory generation and control.<n>To unify these aspects within a single framework, we propose CARLA-GS, a modular corner-case synthesis pipeline.<n>This design enables high-level semantic reasoning, low-level physically executable motion, and corner-case generation within a unified pipeline.
arXiv Detail & Related papers (2026-07-08T16:20:19Z) - DriveWeaver: Point-Conditioned Video Inpainting for Controllable Vehicle Insertion in Autonomous Driving Simulation [9.201369685231532]
DriveWeaver is a novel framework for controllable vehicle insertion in autonomous driving simulation.<n>We perform video inpainting conditioned on vehicle point clouds to generate temporally consistent vehicles.<n>Our method outperforms existing baselines in visual realism and geometric consistency.
arXiv Detail & Related papers (2026-06-30T16:23:32Z) - Instruct-Particulate: Scaling Feed-Forward 3D Object Articulation with Kinematic Control [86.64250947574749]
Reconstructing articulated 3D objects is important for animation, gaming, and robotic simulations.<n>Recent neural networks can estimate the articulated structure of 3D objects, but their generalization remains limited by the scarcity of annotated data.<n>We introduce Instruct-Particulate, a model that takes a 3D mesh together with a target kinematic specification.
arXiv Detail & Related papers (2026-06-12T17:59:36Z) - Asset Harvester: Extracting 3D Assets from Autonomous Driving Logs for Simulation [63.01022057888141]
Asset Harvester is an image-to-3D model and end-to-end pipeline that converts sparse, in-thewild object observations from real driving logs into complete, simulation-ready assets.<n>SparseViewDiT is explicitly designed to address limited-angle views and other real-world data challenges.
arXiv Detail & Related papers (2026-04-20T16:20:57Z) - MotionAnymesh: Physics-Grounded Articulation for Simulation-Ready Digital Twins [25.25391483526521]
MotionAnymesh is a framework that seamlessly transforms unstructured static meshes into simulation-ready digital twins.<n>Our method features a kinematic-aware part segmentation module that grounds VLM reasoning with explicit SP4D physical priors.
arXiv Detail & Related papers (2026-03-13T12:30:42Z) - HorizonForge: Driving Scene Editing with Any Trajectories and Any Vehicles [63.88996084630768]
Controllable driving scene generation is critical for realistic and scalable autonomous driving simulation.<n>We introduce HorizonForge, a unified framework that reconstructs scenes as editable Gaussian Splats and Meshes.<n>Experiments show that Gaussian-Mesh representation delivers substantially higher fidelity than alternative 3D representations.
arXiv Detail & Related papers (2026-02-24T20:03:47Z) - AGILE: Hand-Object Interaction Reconstruction from Video via Agentic Generation [45.753757870577196]
We introduce AGILE, a robust framework that shifts the paradigm from reconstruction to agentic generation for interaction learning.<n>We show that AGILE outperforms baselines in global geometric accuracy while demonstrating exceptional robustness on challenging sequences where prior art frequently collapses.
arXiv Detail & Related papers (2026-02-04T15:42:58Z) - DragMesh: Interactive 3D Generation Made Easy [12.832539752284466]
DragMesh is a robust framework for real-time interactive 3D articulation.<n>Our core contribution is a novel decoupled kinematic reasoning and motion generation framework.
arXiv Detail & Related papers (2025-12-06T13:10:44Z) - IDSplat: Instance-Decomposed 3D Gaussian Splatting for Driving Scenes [25.939318593012484]
Reconstructing dynamic driving scenes is essential for developing autonomous systems through sensor-realistic simulation.<n>We present IDSplat, a self-supervised 3D Gaussian Splatting framework that reconstructs dynamic scenes with explicit instance decomposition and learnable motion trajectories.<n>Our method achieves competitive reconstruction quality while maintaining instance-level decomposition and generalizes across diverse sequences and view densities without retraining.
arXiv Detail & Related papers (2025-11-24T15:48:08Z) - REACT3D: Recovering Articulations for Interactive Physical 3D Scenes [96.27769519526426]
REACT3D is a framework that converts static 3D scenes into simulation-ready interactive replicas with consistent geometry.<n>We achieve state-of-the-art performance on detection/segmentation and articulation metrics across diverse indoor scenes.
arXiv Detail & Related papers (2025-10-13T12:37:59Z) - RealEngine: Simulating Autonomous Driving in Realistic Context [60.55873455475112]
RealEngine is a novel driving simulation framework that holistically integrates 3D scene reconstruction and novel view synthesis techniques.<n>By leveraging real-world multi-modal sensor data, RealEngine reconstructs background scenes and foreground traffic participants separately, allowing for highly diverse and realistic traffic scenarios.<n>RealEngine supports three essential driving simulation categories: non-reactive simulation, safety testing, and multi-agent interaction.
arXiv Detail & Related papers (2025-05-22T17:01:00Z) - Bench2Drive-R: Turning Real World Data into Reactive Closed-Loop Autonomous Driving Benchmark by Generative Model [63.336123527432136]
We introduce Bench2Drive-R, a generative framework that enables reactive closed-loop evaluation.<n>Unlike existing video generative models for autonomous driving, the proposed designs are tailored for interactive simulation.<n>We compare the generation quality of Bench2Drive-R with existing generative models and achieve state-of-the-art performance.
arXiv Detail & Related papers (2024-12-11T06:35:18Z) - AutoSplat: Constrained Gaussian Splatting for Autonomous Driving Scene Reconstruction [17.600027937450342]
AutoSplat is a framework employing Gaussian splatting to achieve highly realistic reconstructions of autonomous driving scenes.
Our method enables multi-view consistent simulation of challenging scenarios including lane changes.
arXiv Detail & Related papers (2024-07-02T18:36:50Z) - DrivingGaussian: Composite Gaussian Splatting for Surrounding Dynamic Autonomous Driving Scenes [57.12439406121721]
We present DrivingGaussian, an efficient and effective framework for surrounding dynamic autonomous driving scenes.
For complex scenes with moving objects, we first sequentially and progressively model the static background of the entire scene.
We then leverage a composite dynamic Gaussian graph to handle multiple moving objects.
We further use a LiDAR prior for Gaussian Splatting to reconstruct scenes with greater details and maintain panoramic consistency.
arXiv Detail & Related papers (2023-12-13T06:30:51Z)
This list is automatically generated from the titles and abstracts of the papers in this site.
This site does not guarantee the quality of this site (including all information) and is not responsible for any consequences.