Distributional Alignment Games for Answer-Level Fine-Tuning
- URL: http://arxiv.org/abs/2604.27166v1
- Date: Wed, 29 Apr 2026 20:15:37 GMT
- Title: Distributional Alignment Games for Answer-Level Fine-Tuning
- Abstract summary: We focus on the problem of emphAnswer-Level Fine-Tuning (ALFT), where the goal is to optimize a language model based on the correctness or properties of its final answers.<n>We propose a general game-theoretical framework that lifts the problem to a emphDistributional Alignment Game
- Score: 38.3455527898461
- License: http://arxiv.org/licenses/nonexclusive-distrib/1.0/
- Abstract: We focus on the problem of \emph{Answer-Level Fine-Tuning} (ALFT), where the goal is to optimize a language model based on the correctness or properties of its final answers, rather than the specific reasoning traces used to produce them. Directly optimizing answer-level objectives is computationally intractable due to the need to marginalize over the vast space of latent reasoning paths. To overcome this, we propose a general game-theoretical framework that lifts the problem to a \emph{Distributional Alignment Game}. We formulate ALFT as a two-player game between a Policy (the generator) and a Target (an auxiliary distribution). We prove that the Nash Equilibrium of this game corresponds exactly to the solution of the original answer-level optimization problem. This variational perspective transforms the intractable marginalization problem into a tractable projection problem. We demonstrate that this framework unifies recent approaches to diversity and self-improvement (coherence) and provide efficient algorithms compatible with Group Relative Policy Optimization (GRPO), such as Coherence-GRPO, yielding significant complexity gains in mathematical reasoning tasks.
Related papers
- Generalized Distributional Alignment Games for Unbiased Answer-Level Fine-Tuning [49.24876001249647]
Distributional Alignment Game framework provides powerful variational perspective on Answer-Level Fine-Tuning (ALFT)<n>Standard algorithms for these games rely on estimating logarithmic rewards from small batches, introducing a systematic bias due to Jensen's inequality that can destabilize training.<n>We generalize the alignment game to arbitrary Bregman divergences, showing that for a family of geometries inducing rewards, we can construct provably exact and unbiased estimators.
arXiv Detail & Related papers (2026-05-04T10:34:42Z) - A Data Driven Structural Decomposition of Dynamic Games via Best Response Maps [0.0]
This paper introduces a conceptually novel formulation for dynamic games by restructuring the equilibrium computation.<n>The proposed formulation is supported by mathematical proofs, accompanying a large-scale Monte Carlo study in a two-player open-loop dynamic game motivated by the autonomous racing problem.
arXiv Detail & Related papers (2026-02-05T05:44:53Z) - Multi-Step Alignment as Markov Games: An Optimistic Online Gradient Descent Approach with Convergence Guarantees [91.88803125231189]
Reinforcement Learning from Human Feedback (RLHF) has been highly successful in aligning large language models with human preferences.<n>While prevalent methods like DPO have demonstrated strong performance, they frame interactions with the language model as a bandit problem.<n>In this paper, we address these challenges by modeling the alignment problem as a two-player constant-sum Markov game.
arXiv Detail & Related papers (2025-02-18T09:33:48Z) - PARL: A Unified Framework for Policy Alignment in Reinforcement Learning from Human Feedback [106.63518036538163]
We present a novel unified bilevel optimization-based framework, textsfPARL, formulated to address the recently highlighted critical issue of policy alignment in reinforcement learning.
Our framework addressed these concerns by explicitly parameterizing the distribution of the upper alignment objective (reward design) by the lower optimal variable.
Our empirical results substantiate that the proposed textsfPARL can address the alignment concerns in RL by showing significant improvements.
arXiv Detail & Related papers (2023-08-03T18:03:44Z) - Safe Subgame Resolving for Extensive Form Correlated Equilibrium [47.155175336085364]
Correlated Equilibrium is a solution concept that is more general than Nash Equilibrium (NE) and can lead to better social welfare.
We apply textitsubgame resolving, a technique extremely successful in finding NE in zero-sum games to solving general-sum EFCEs.
Subgame resolving refines a correlation plan in an textitonline manner: instead of solving for the full game upfront, it only solves for strategies in subgames that are reached in actual play.
arXiv Detail & Related papers (2022-12-29T14:20:48Z) - Regularized Gradient Descent Ascent for Two-Player Zero-Sum Markov Games [16.09467599829253]
We study the problem of finding Nash equilibrium in a two-player zero-sum game.
Our main contribution is to show that under proper choices of the regularization parameter, the gradient descents to the Nash equilibrium of the original unregularized problem.
arXiv Detail & Related papers (2022-05-27T03:24:12Z) - Optimal Correlated Equilibria in General-Sum Extensive-Form Games: Fixed-Parameter Algorithms, Hardness, and Two-Sided Column-Generation [78.48747645545944]
We study the problem of finding optimal correlated equilibria of various sorts in extensive-form games.
We introduce a new algorithm for computing optimal equilibria in all three notions.
arXiv Detail & Related papers (2022-03-14T15:21:18Z) - On Satisficing in Quantitative Games [30.53498001438171]
This work defines and investigates the satisficing problem on a two-player graph game with the discounted-sum cost model.
We show that while the satisficing problem can be solved using numerical methods just like the optimization problem, this approach does not render compelling benefits over optimization.
arXiv Detail & Related papers (2021-01-06T07:47:13Z) - Competitive Mirror Descent [67.31015611281225]
Constrained competitive optimization involves multiple agents trying to minimize conflicting objectives, subject to constraints.
We propose competitive mirror descent (CMD): a general method for solving such problems based on first order information.
As a special case we obtain a novel competitive multiplicative weights algorithm for problems on the positive cone.
arXiv Detail & Related papers (2020-06-17T22:11:35Z)
This list is automatically generated from the titles and abstracts of the papers in this site.
This site does not guarantee the quality of this site (including all information) and is not responsible for any consequences.