3DGS$^3$: Joint Super Sampling and Frame Interpolation for Real-Time Large-Scale 3DGS Rendering
- URL: http://arxiv.org/abs/2605.11489v1
- Date: Tue, 12 May 2026 04:05:36 GMT
- Title: 3DGS$^3$: Joint Super Sampling and Frame Interpolation for Real-Time Large-Scale 3DGS Rendering
- Abstract summary: 3D Gaussian Splatting (3DGS) enables high-quality real-time 3D rendering but faces challenges in efficiently scaling to ultra-dense scenes and high-resolution.<n>We propose textbf3DGS$3$, a unified post-rendering framework that jointly performs super sampling and frame processing to achieve both high-resolution and high-frame-rate rendering.<n> Experiments on public datasets demonstrate that 3DGS$3$ achieves superior rendering efficiency and visual quality when compared with state-of-the-art methods and remains compatible with existing 3DGS acceleration techniques
- Score: 12.882502896001759
- License: http://arxiv.org/licenses/nonexclusive-distrib/1.0/
- Abstract: 3D Gaussian Splatting (3DGS) enables high-quality real-time 3D rendering but faces challenges in efficiently scaling to ultra-dense scenes and high-resolution due to computational bottlenecks that limit its use in latency-sensitive applications. Instead of optimizing the splatting pipeline itself, we propose \textbf{3DGS$^3$}, a unified post-rendering framework that jointly performs super sampling and frame interpolation through differentiable processing of low-resolution outputs to achieve both high-resolution and high-frame-rate rendering. Our \textbf{Gradient\- \-Aware Super Sampling (GASS)} module leverages the continuous differentiability of 3DGS to extract image gradients that guide a GRU-based refinement network to enable high-fidelity super sampling. Furthermore, a \textbf{Lightweight Temporal Frame Interpolation (LTFI)} module based on a compact U-Net-like backbone fuses temporal and differentiable spatial cues from consecutive frames to synthesize temporally coherent intermediate frames. Experiments on public datasets demonstrate that 3DGS$^3$ achieves superior rendering efficiency and visual quality when compared with state-of-the-art methods and remains compatible with existing 3DGS acceleration techniques. The code will be publicly released upon acceptance.
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