Bézier Degradation Modeling for LiDAR-based Human Motion Capture
- URL: http://arxiv.org/abs/2605.19620v1
- Date: Tue, 19 May 2026 09:56:52 GMT
- Title: Bézier Degradation Modeling for LiDAR-based Human Motion Capture
- Abstract summary: BMLiCap is a coarse-to-fine framework that models motion using temporally compressible Bézier curves.<n>It achieves state-of-the-art accuracy and temporal continuity in complex scenes.
- Score: 21.718401755735773
- License: http://arxiv.org/licenses/nonexclusive-distrib/1.0/
- Abstract: LiDAR-based 3D human motion capture has broad applications in fields such as autonomous driving and robotics, where accurate motion reconstruction is crucial. However, existing methods often struggle with unstable inputs and severe occlusions, leading to jittery or even failed pose predictions. To address these challenges, we propose BMLiCap, a coarse-to-fine framework that models motion using temporally compressible Bézier curves. By reducing control points through a trajectory-preserving strategy, we obtain a coherent and learning-friendly motion representation. To reconstruct human actions from LiDAR point-cloud cues, we design a progressive motion-reconstruction module. Specifically, a Time-scale Motion Transformer (TMT) is introduced to predict motion curves at multiple temporal scales, and a Multi-level Motion Aggregator (MMA) is utilized to adaptively fuse the multi-scale curves to recover detailed, temporally coherent poses, effectively bridging observation gaps caused by occlusions and noise. Across four mainstream benchmarks LiDARHuman26M, FreeMotion, NoiseMotion, and SLOPER4D, BMLiCap achieves state-of-the-art accuracy and temporal continuity in complex scenes, demonstrating its ability to compensate for severe occlusions and reduce prediction jitter.
Related papers
- Follow Your Track: Precise Skeleton Animation Controlled by 3D Trajectories [93.39170866007431]
4D generation aims to animate 3D objects with realistic motion, holding great promise for applications.<n>Existing methods typically decouple 3D asset generation from motion synthesis.<n>We present textttACT, a trajectory-conditioned framework for topology-general skeletal animation.
arXiv Detail & Related papers (2026-06-24T03:18:10Z) - MotionMAR: Multi-scale Auto-Regressive Human Motion Reconstruction from Sparse Observations [51.837372131319285]
MotionMAR is a framework for motion reconstruction from sparse observations.<n>It first estimates the global trajectory of human motion and then gradually refines the temporal details.<n>MotionMAR achieves state-of-the-art accuracy on the AMASS dataset.
arXiv Detail & Related papers (2026-06-22T08:15:56Z) - Natural Human Motion Recovery by Aligning High-Order Temporal Dynamics from Monocular Videos [65.51845732149306]
We introduce HTD-Refine, a post-processing framework that augments Human Motion Recovery (HMR) pipelines using explicitly estimated high-order temporal dynamics.<n>At the core of our system is PVA-Net, a temporal transformer that infers per-joint 2D positions, 3D velocities, and 3D accelerations directly from a monocular video.
arXiv Detail & Related papers (2026-05-26T11:38:36Z) - Ada3Drift: Adaptive Training-Time Drifting for One-Step 3D Visuomotor Robotic Manipulation [53.750389076941396]
Diffusion-based visuomotor policies capture multimodal action distributions through iterative denoising, but their high inference latency limits real-time robotic control.<n>We propose Ada3Drift, which learns a training-time drifting field that attracts predicted actions toward expert demonstration modes.<n>Ada3Drift achieves state-of-the-art performance while requiring $10times$ fewer function evaluations than diffusion-based alternatives.
arXiv Detail & Related papers (2026-03-12T14:36:53Z) - GeoMotion: Rethinking Motion Segmentation via Latent 4D Geometry [61.24189040578178]
We propose a fully learning-based approach that directly infers moving objects from latent feature representations via attention mechanisms.<n>Our key insight is to bypass explicit correspondence estimation and instead let the model learn to implicitly disentangle object and camera motion.<n>Our approach achieves state-of-the-art motion segmentation performance with high efficiency.
arXiv Detail & Related papers (2026-02-25T11:36:33Z) - PEGS: Physics-Event Enhanced Large Spatiotemporal Motion Reconstruction via 3D Gaussian Splatting [8.672740691555736]
PEGS is a framework that integrates Physical priors with Event stream enhancement within a 3D Gaussian Splatting pipeline.<n>We introduce a triple-level supervision scheme that enforces physical plausibility via an acceleration constraint.<n>We also contribute the first RGB-Event paired targeting the natural, fast rigid motion across diverse datasets.
arXiv Detail & Related papers (2025-11-21T10:27:51Z) - Real-Time Motion-Controllable Autoregressive Video Diffusion [79.32730467857535]
We propose AR-Drag, the first RL-enhanced few-step AR video diffusion model for real-time image-to-video generation with diverse motion control.<n>We first fine-tune a base I2V model to support basic motion control, then further improve it via reinforcement with a trajectory-based reward model.<n>Our design preserves the Markov property through a Self-Rollout learning mechanism and accelerates training by selectively denoising steps.
arXiv Detail & Related papers (2025-10-09T12:17:11Z) - PMGS: Reconstruction of Projectile Motion across Large Spatiotemporal Spans via 3D Gaussian Splatting [9.314869696272297]
This study proposes PMGS, focusing on reconstructing Projectile via 3D Gaussian Splatting.<n>We introduce an acceleration constraint to bridge Newtonian mechanics and pose estimation, and design a dynamic simulated deformation strategy that adaptively schedules learning rates based on motion states.
arXiv Detail & Related papers (2025-08-04T17:49:37Z) - EMoTive: Event-guided Trajectory Modeling for 3D Motion Estimation [59.33052312107478]
Event cameras offer possibilities for 3D motion estimation through continuous adaptive pixel-level responses to scene changes.<n>This paper presents EMove, a novel event-based framework that models-uniform trajectories via event-guided parametric curves.<n>For motion representation, we introduce a density-aware adaptation mechanism to fuse spatial and temporal features under event guidance.<n>The final 3D motion estimation is achieved through multi-temporal sampling of parametric trajectories, flows and depth motion fields.
arXiv Detail & Related papers (2025-03-14T13:15:54Z) - CoMoGaussian: Continuous Motion-Aware Gaussian Splatting from Motion-Blurred Images [19.08403715388913]
3D Gaussian Splatting has gained significant attention due to its high-quality novel view rendering.<n>A critical issue is the camera motion blur caused by movement during exposure, which hinders accurate 3D scene reconstruction.<n>We propose CoMoGaussian, a Continuous Motion-Aware Gaussian Splatting that reconstructs precise 3D scenes from motion-blurred images.
arXiv Detail & Related papers (2025-03-07T11:18:43Z) - Motion-adaptive Separable Collaborative Filters for Blind Motion Deblurring [71.60457491155451]
Eliminating image blur produced by various kinds of motion has been a challenging problem.
We propose a novel real-world deblurring filtering model called the Motion-adaptive Separable Collaborative Filter.
Our method provides an effective solution for real-world motion blur removal and achieves state-of-the-art performance.
arXiv Detail & Related papers (2024-04-19T19:44:24Z) - MAT: Motion-Aware Multi-Object Tracking [9.098793914779161]
In this paper, we propose Motion-Aware Tracker (MAT), focusing more on various motion patterns of different objects.
Experiments on MOT16 and MOT17 challenging benchmarks demonstrate that our MAT approach can achieve the superior performance by a large margin.
arXiv Detail & Related papers (2020-09-10T11:51:33Z)
This list is automatically generated from the titles and abstracts of the papers in this site.
This site does not guarantee the quality of this site (including all information) and is not responsible for any consequences.