Learning Representations from 3D Gaussian Splats
- URL: http://arxiv.org/abs/2605.29549v1
- Date: Thu, 28 May 2026 08:02:17 GMT
- Title: Learning Representations from 3D Gaussian Splats
- Abstract summary: 3D Gaussian Splatting (3DGS) is a recent approach for scene rendering.<n>Although primarily designed for view synthesis, its potential for scene understanding tasks remains underexplored.<n>We benchmark point-based and graph-based models across both traditional point cloud datasets and dedicated Gaussian Splatting datasets.
- Score: 0.0
- License: http://creativecommons.org/licenses/by/4.0/
- Abstract: 3D Gaussian Splatting (3DGS) is a recent approach for scene rendering. Although primarily designed for view synthesis, its potential for scene understanding tasks remains underexplored. In this work, we conduct a comparative evaluation of various geometric deep learning architectures for the classification of 3D scenes represented using Gaussian Splatting. We benchmark point-based and graph-based models across both traditional point cloud datasets and dedicated Gaussian Splatting datasets. Scenes are embedded into latent representations, which are evaluated through end-to-end classification, linear probing, and clustering analysis. Our study provides insight into the suitability of different geometry-aware architectures and input feature configurations for learning effective 3D Gaussian Splat representations. The results highlight consistent differences between architectural families and reveal the impact of Gaussian-specific attributes on the quality of representation.
Related papers
- UniqueSplat: View-conditioned 3D Gaussian Splatting for Generalizable 3D Reconstruction [66.8743195106848]
We propose a view-conditioned feed-forward 3D Gaussian Splatting model to reconstruct customized 3D radiance fields for each view query.<n>Our UniqueSplat learns the view-conditioned information as a prior and incorporates this knowledge into network parameters.<n>Experiments on widely-used datasets demonstrate the superiority of UniqueSplat over the state-of-the-art methods.
arXiv Detail & Related papers (2026-08-03T12:31:12Z) - Graph-GSReg: Leveraging 3D Scene Graphs for Gaussian Splatting Registration [21.225937272344968]
Merging multiple 3D Gaussian Splatting (3DGS) scenes into a single unified representation is essential for large-scale 3D mapping and map management.<n>Previous methods attempt direct correspondence between Gaussian primitives and require training on large 3DGS.<n>Our method constructs a 3D scene graph from a 3DGS and its rendered images, textitreformulating 3DGS registration as a graph registration problem
arXiv Detail & Related papers (2026-06-29T04:58:44Z) - GaussianGraph: 3D Gaussian-based Scene Graph Generation for Open-world Scene Understanding [20.578106363482018]
We propose a novel framework that enhances 3DGS-based scene understanding by integrating semantic clustering and scene graph generation.<n>We introduce a "Control-Follow" clustering strategy, which dynamically adapts to scene scale and feature distribution, avoiding feature compression.<n>We enrich scene representation by integrating object attributes and spatial relations extracted from 2D foundation models.
arXiv Detail & Related papers (2025-03-06T02:36:59Z) - PF3plat: Pose-Free Feed-Forward 3D Gaussian Splatting [54.7468067660037]
PF3plat sets a new state-of-the-art across all benchmarks, supported by comprehensive ablation studies validating our design choices.<n>Our framework capitalizes on fast speed, scalability, and high-quality 3D reconstruction and view synthesis capabilities of 3DGS.
arXiv Detail & Related papers (2024-10-29T15:28:15Z) - HiSplat: Hierarchical 3D Gaussian Splatting for Generalizable Sparse-View Reconstruction [46.269350101349715]
HiSplat is a novel framework for generalizable 3D Gaussian Splatting.
It generates hierarchical 3D Gaussians via a coarse-to-fine strategy.
It significantly enhances reconstruction quality and cross-dataset generalization.
arXiv Detail & Related papers (2024-10-08T17:59:32Z) - ShapeSplat: A Large-scale Dataset of Gaussian Splats and Their Self-Supervised Pretraining [112.40071212468843]
3D Gaussian Splatting (3DGS) has become the de facto method of 3D representation in many vision tasks.<n>We build a large-scale dataset of 3DGS using the commonly used ShapeNet, ModelNet and averse.<n>We introduce Gaussian-MAE, which highlights the unique benefits of representation learning from Gaussian parameters.
arXiv Detail & Related papers (2024-08-20T14:49:14Z) - GaussianFormer: Scene as Gaussians for Vision-Based 3D Semantic Occupancy Prediction [70.65250036489128]
3D semantic occupancy prediction aims to obtain 3D fine-grained geometry and semantics of the surrounding scene.
We propose an object-centric representation to describe 3D scenes with sparse 3D semantic Gaussians.
GaussianFormer achieves comparable performance with state-of-the-art methods with only 17.8% - 24.8% of their memory consumption.
arXiv Detail & Related papers (2024-05-27T17:59:51Z) - SAGS: Structure-Aware 3D Gaussian Splatting [53.6730827668389]
We propose a structure-aware Gaussian Splatting method (SAGS) that implicitly encodes the geometry of the scene.
SAGS reflects to state-of-the-art rendering performance and reduced storage requirements on benchmark novel-view synthesis datasets.
arXiv Detail & Related papers (2024-04-29T23:26:30Z) - Semantic Gaussians: Open-Vocabulary Scene Understanding with 3D Gaussian Splatting [27.974762304763694]
We introduce Semantic Gaussians, a novel open-vocabulary scene understanding approach based on 3D Gaussian Splatting.
Unlike existing methods, we design a versatile projection approach that maps various 2D semantic features into a novel semantic component of 3D Gaussians.
We build a 3D semantic network that directly predicts the semantic component from raw 3D Gaussians for fast inference.
arXiv Detail & Related papers (2024-03-22T21:28:19Z) - Scaffold-GS: Structured 3D Gaussians for View-Adaptive Rendering [71.44349029439944]
Recent 3D Gaussian Splatting method has achieved the state-of-the-art rendering quality and speed.
We introduce Scaffold-GS, which uses anchor points to distribute local 3D Gaussians.
We show that our method effectively reduces redundant Gaussians while delivering high-quality rendering.
arXiv Detail & Related papers (2023-11-30T17:58:57Z)
This list is automatically generated from the titles and abstracts of the papers in this site.
This site does not guarantee the quality of this site (including all information) and is not responsible for any consequences.