SLAP: The Semantic Least Action Principle for Variational Video-Language Modeling
- URL: http://arxiv.org/abs/2605.30750v1
- Date: Fri, 29 May 2026 02:28:33 GMT
- Title: SLAP: The Semantic Least Action Principle for Variational Video-Language Modeling
- Abstract summary: generative hallucination (e.g., latent diffusion) or autoregressive extrapolation often fail to maintain semantic consistency over long horizons.<n>We propose a paradigm shift from probabilistic generation to variational mechanics with the textbfSemantic Least Action Principle (SLAP).
- Score: 13.404415593709986
- License: http://arxiv.org/licenses/nonexclusive-distrib/1.0/
- Abstract: In the era of Large Video-Language Models (LVLMs), the computational necessity of sparse frame sampling creates a fundamental ``temporal gap'', rendering models blind to critical causal transitions. Existing solutions relying on generative hallucination (e.g., latent diffusion) or autoregressive extrapolation often fail to maintain semantic consistency over long horizons, suffering from object vanishing and energetic instability. We propose a paradigm shift from probabilistic generation to variational mechanics with the \textbf{Semantic Least Action Principle (SLAP)}. Drawing a rigorous isomorphism between classical mechanics and semantic dynamics, we model the latent video trajectory as a path on a Riemannian manifold governed by a Semantic Lagrangian. By formulating the interpolation task as a Boundary Value Problem (BVP) solved via the discrete Euler-Lagrange equations, SLAP naturally enforces object persistence without pixel-level rendering. Extensive experiments show the effectiveness of our proposed SLAP.
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