Modeling Depth Ambiguity: A Mixture-Density Representation for Flying-Point-Free Depth Estimation
- URL: http://arxiv.org/abs/2606.02552v1
- Date: Mon, 01 Jun 2026 17:50:28 GMT
- Title: Modeling Depth Ambiguity: A Mixture-Density Representation for Flying-Point-Free Depth Estimation
- Abstract summary: Near object boundaries, depth estimators often predict spurious 3D points in the empty space between foreground and background surfaces.<n>We address this with MDA, a mixture-density representation that lets the model predict multiple depth hypotheses and their associated probabilities for each pixel.<n>Across different backbones, MDA substantially improves boundary reconstruction and largely removes flying-point artifacts even under severe input blur.<n>The same mixture-density framework naturally extends to transparent objects, where it predicts multiple depth layers at transparent pixels, and to sky regions, where a dedicated component separates the unbounded sky from finite-depth regions, producing flying-point-free skylines.
- Score: 8.804840425287612
- License: http://creativecommons.org/licenses/by/4.0/
- Abstract: Despite advances in depth estimation, flying points remain a persistent failure mode: near object boundaries, depth estimators often predict spurious 3D points in the empty space between foreground and background surfaces. We trace this artifact to a standard modeling choice: assigning each pixel a single depth hypothesis. At boundaries, a pixel can straddle a foreground and a background surface, so its true depth is ambiguous between the two. A model that predicts a single depth cannot keep both possibilities, so training instead pulls the prediction toward an intermediate depth that lies on neither surface. We address this with MDA, a mixture-density representation that lets the model predict multiple depth hypotheses and their associated probabilities for each pixel. Near boundaries, different hypotheses can align with different surfaces, and the decoded depth is selected from one of these hypotheses rather than placed in the empty space between them. Across different backbones, MDA substantially improves boundary reconstruction and largely removes flying-point artifacts even under severe input blur, while adding negligible runtime overhead. The same mixture-density framework naturally extends to transparent objects, where it predicts multiple depth layers at transparent pixels, and to sky regions, where a dedicated component separates the unbounded sky from finite-depth regions, producing flying-point-free skylines. Project Page: https://biansy000.github.io/mda-site/.
Related papers
- One Scene, Two Depths: Probing Geometric Ambiguity in Monocular Foundation Models [27.522658390957886]
A faithful 3D world representation should account for layered geometry, where a single camera ray may contain multiple valid surfaces.<n>Monocular depth estimation reduces this structure to one scalar depth per pixel.<n> Transparent scenes make this ambiguity measurable, turning the supervised target into a convention of annotation, data, and training rather than a scene-intrinsic truth.<n>We introduce MultiDepth-3k, a sparse benchmark for measuring depth-layer preference and multi-layer spatial relationship accuracy.
arXiv Detail & Related papers (2026-06-28T20:54:18Z) - StarryGazer: Leveraging Monocular Depth Estimation Models for Domain-Agnostic Single Depth Image Completion [56.28564075246147]
StarryGazer is a framework that predicts dense depth images from a single sparse depth image and an RGB image.<n>We employ a pre-trained MDE model to produce relative depth images.<n>A refinement network is trained with the synthetic pairs, incorporating the relative depth maps and RGB images to improve the model's accuracy and robustness.
arXiv Detail & Related papers (2025-12-15T09:56:09Z) - Towards Ambiguity-Free Spatial Foundation Model: Rethinking and Decoupling Depth Ambiguity [20.86484181698326]
Existing models, limited to deterministic predictions, overlook real-world multi-layer depth.<n>We introduce a paradigm shift from single-prediction to multi-hypothesis spatial foundation models.
arXiv Detail & Related papers (2025-03-08T02:33:54Z) - DepthLab: From Partial to Complete [80.58276388743306]
Missing values remain a common challenge for depth data across its wide range of applications.<n>This work bridges this gap with DepthLab, a foundation depth inpainting model powered by image diffusion priors.<n>Our approach proves its worth in various downstream tasks, including 3D scene inpainting, text-to-3D scene generation, sparse-view reconstruction with DUST3R, and LiDAR depth completion.
arXiv Detail & Related papers (2024-12-24T04:16:38Z) - OPA-3D: Occlusion-Aware Pixel-Wise Aggregation for Monocular 3D Object
Detection [51.153003057515754]
OPA-3D is a single-stage, end-to-end, Occlusion-Aware Pixel-Wise Aggregation network.
It jointly estimates dense scene depth with depth-bounding box residuals and object bounding boxes.
It outperforms state-of-the-art methods on the main Car category.
arXiv Detail & Related papers (2022-11-02T14:19:13Z) - P3Depth: Monocular Depth Estimation with a Piecewise Planarity Prior [133.76192155312182]
We propose a method that learns to selectively leverage information from coplanar pixels to improve the predicted depth.
An extensive evaluation of our method shows that we set the new state of the art in supervised monocular depth estimation.
arXiv Detail & Related papers (2022-04-05T10:03:52Z) - Depth Completion with Twin Surface Extrapolation at Occlusion Boundaries [16.773787000535645]
We propose a multi-hypothesis depth representation that explicitly models both foreground and background depths.
Key to our method is the use of an asymmetric loss function that operates on a novel twin-surface representation.
We validate our method on three different datasets.
arXiv Detail & Related papers (2021-04-06T02:36:35Z) - Depth Completion using Piecewise Planar Model [94.0808155168311]
A depth map can be represented by a set of learned bases and can be efficiently solved in a closed form solution.
However, one issue with this method is that it may create artifacts when colour boundaries are inconsistent with depth boundaries.
We enforce a more strict model in depth recovery: a piece-wise planar model.
arXiv Detail & Related papers (2020-12-06T07:11:46Z) - Discontinuous and Smooth Depth Completion with Binary Anisotropic
Diffusion Tensor [0.3166654021990827]
We propose an unsupervised real-time dense depth completion from a sparse depth map guided by a single image.
Our method generates a smooth depth map while preserving discontinuity between different objects.
arXiv Detail & Related papers (2020-06-25T13:16:47Z) - Occlusion-Aware Depth Estimation with Adaptive Normal Constraints [85.44842683936471]
We present a new learning-based method for multi-frame depth estimation from a color video.
Our method outperforms the state-of-the-art in terms of depth estimation accuracy.
arXiv Detail & Related papers (2020-04-02T07:10:45Z)
This list is automatically generated from the titles and abstracts of the papers in this site.
This site does not guarantee the quality of this site (including all information) and is not responsible for any consequences.