PointAction: 3D Points as Universal Action Representations for Robot Control
- URL: http://arxiv.org/abs/2606.03943v1
- Date: Tue, 02 Jun 2026 17:30:50 GMT
- Title: PointAction: 3D Points as Universal Action Representations for Robot Control
- Abstract summary: We present PointAction, a framework that bridges video predictions to robot actions through explicit point-based 4D modeling.<n>PointAction achieves state-of-the-art 4D generation quality on robot scenes, outperforms existing baselines in simulation, and generalizes to two real robot arms unseen during pretraining.
- Score: 42.12570897523391
- License: http://creativecommons.org/licenses/by/4.0/
- Abstract: Video-Action Models (VAMs) leverage the broad visual dynamics captured by pre-trained video diffusion models, offering a promising path toward generalizable robot manipulation. However, RGB-only video rollouts are not directly actionable: they leave metric 3D motion, contact geometry, and fine-grained spatial constraints under-specified, making action grounding ambiguous. Meanwhile, scaling action supervision across diverse tasks and embodiments remains costly. We present PointAction, a framework that bridges video predictions to robot actions through explicit point-based 4D modeling. PointAction fine-tunes a foundation video generation model to jointly predict future RGB frames and dynamic 3D pointmaps, producing temporally consistent 3D motion of task-relevant scene geometry. These point dynamics serve as a structured, embodiment-agnostic action interface, which a diffusion-based action decoder maps to executable robot actions. By using metric 3D point dynamics as the interface between video prediction and control, PointAction reduces the ambiguity of RGB-only action grounding and supports transfer across tasks and embodiments with limited action supervision. Experiments show that PointAction achieves state-of-the-art 4D generation quality on robot scenes, outperforms existing baselines in simulation, and generalizes to two real robot arms unseen during pretraining.
Related papers
- GeomVLA: Unifying Scene, Motion, and Action in 3D [19.277341680583834]
We present GeomVLA, a model that unifies perception, latent scene motion prediction, and action generation within a shared robot-centric 3D coordinate frame.<n>Our approach lifts pretrained VLM features into spatially grounded 3D scene tokens using depth and camera calibration.<n>We introduce a 3D Scene Trajectory Denoiser, a task-conditioned module that learns a latent representation of how scene points are expected to move in 3D.
arXiv Detail & Related papers (2026-09-12T08:51:52Z) - Robot-Factored World Models via Robot Rendering [25.12876640584098]
Action-conditioned video world models predict future observations from an initial observation and an action signal.<n>We propose robot-factored world models, which move two robot-specific factors outside the world model.<n>Our experiments show that the rendered interface outperforms vector-conditioned baselines and generalizes to unseen robot embodiments inference.
arXiv Detail & Related papers (2026-07-24T17:59:57Z) - Masked Visual Actions for Unified World Modeling [96.12988421978463]
We introduce Masked Visual Actions, a pixel-space control interface that expresses action as a partially revealed trajectory of an arbitrary entity in a video.<n>Revealing robot motion makes the model act as a forward dynamics model that predicts the scene's response to low-level robot actions, while revealing desired object motion makes the same model recover robot behavior consistent with that outcome.
arXiv Detail & Related papers (2026-07-21T17:59:11Z) - See like a Robot: Robot-Centric Pointmaps for Vision-Language-Action Models [51.019904314336124]
Vision-language-action (VLA) models predict robot actions from visual observations and language instructions.<n>Most VLAs observe the scene in the camera frame, creating a frame mismatch between where the scene is observed and where actions are defined.<n>We address this mismatch with robot-centric pointmaps, images whose pixels store the 3D coordinates of scene points in the robot frame.
arXiv Detail & Related papers (2026-07-13T12:50:32Z) - GenVid2Robot: From Video Generation to Robot Manipulation via Rigid-Geometric Consistency [19.566368780107613]
GenVid2Robot is a framework that converts generated video motion into executable real-robot manipulation trajectories.<n>Experiments demonstrate that GenVid2Robot improves the reliability of generated-video-guided manipulation by grounding visual motion priors with sparse metric geometry.
arXiv Detail & Related papers (2026-07-10T08:32:47Z) - WAM4D: Fast 4D World Action Model via Spatial Register Tokens [52.16661403052964]
We present WAM4D, a fast 4D world action model that uses lightweight spatial register tokens as training-time future-depth readouts.<n>We show that WAM4D improves spatial consistency and achieves competitive action prediction while maintaining efficient inference.
arXiv Detail & Related papers (2026-06-12T02:49:34Z) - AIM: Intent-Aware Unified world action Modeling with Spatial Value Maps [7.710034405765985]
AIM is an intent-aware unified world action model that bridges this gap via an explicit spatial interface.<n>Built on a pretrained video generation model, AIM jointly models future observations and value maps within a shared mixture-of-transformers architecture.<n>Experiments on RoboTwin 2.0 benchmark show that AIM achieves a 94.0% average success rate, significantly outperforming prior unified world action baselines.
arXiv Detail & Related papers (2026-04-13T07:48:58Z) - FunRec: Reconstructing Functional 3D Scenes from Egocentric Interaction Videos [134.8812117202239]
We present FunRec, a method for reconstructing functional 3D digital twins of indoor scenes directly from egocentric RGB-D interaction videos.<n>We demonstrate applications on URDF/USD export for simulation, hand-guided affordance mapping and robot-scene interaction.
arXiv Detail & Related papers (2026-04-07T09:22:12Z) - Robo3R: Enhancing Robotic Manipulation with Accurate Feed-Forward 3D Reconstruction [70.06600045165905]
3D spatial perception is fundamental to general robotic manipulation, yet obtaining reliable, high-quality 3D geometry remains challenging.<n>We introduce Robo3R, a manipulation-ready 3D reconstruction model that predicts accurate, metric-scale scene geometry directly from RGB images and robot states in real time.<n>We observe consistent gains in performance, suggesting the promise of this alternative 3D sensing module for robotic manipulation.
arXiv Detail & Related papers (2026-02-10T18:58:15Z) - GAF: Gaussian Action Field as a 4D Representation for Dynamic World Modeling in Robotic Manipulation [47.471097712217386]
Existing approaches typically follow either a Vision-to-Action (V-A) paradigm, predicting actions directly from visual inputs, or a Vision-to-3D-to-Action (V-3D-A) paradigm, leveraging intermediate 3D representations.<n>In this paper, we adopt a V-4D-A framework that enables direct action reasoning from motion-aware 4D representations via a Gaussian Action Field (GAF)<n>Experiments demonstrate significant improvements, with achieving +11.5385 dB PSNR, +0.3864 SSIM and -0.5574 LPIPS improvements in reconstruction quality, while boosting the average +7.3% success
arXiv Detail & Related papers (2025-06-17T02:55:20Z) - VidBot: Learning Generalizable 3D Actions from In-the-Wild 2D Human Videos for Zero-Shot Robotic Manipulation [53.63540587160549]
VidBot is a framework enabling zero-shot robotic manipulation using learned 3D affordance from in-the-wild monocular RGB-only human videos.<n> VidBot paves the way for leveraging everyday human videos to make robot learning more scalable.
arXiv Detail & Related papers (2025-03-10T10:04:58Z) - Robot See Robot Do: Imitating Articulated Object Manipulation with Monocular 4D Reconstruction [51.49400490437258]
This work develops a method for imitating articulated object manipulation from a single monocular RGB human demonstration.
We first propose 4D Differentiable Part Models (4D-DPM), a method for recovering 3D part motion from a monocular video.
Given this 4D reconstruction, the robot replicates object trajectories by planning bimanual arm motions that induce the demonstrated object part motion.
We evaluate 4D-DPM's 3D tracking accuracy on ground truth annotated 3D part trajectories and RSRD's physical execution performance on 9 objects across 10 trials each on a bimanual YuMi robot.
arXiv Detail & Related papers (2024-09-26T17:57:16Z)
This list is automatically generated from the titles and abstracts of the papers in this site.
This site does not guarantee the quality of this site (including all information) and is not responsible for any consequences.