Computational regimes in matrix-product-state-based quantum trajectory simulations
- URL: http://arxiv.org/abs/2606.13779v1
- Date: Thu, 11 Jun 2026 18:00:02 GMT
- Title: Computational regimes in matrix-product-state-based quantum trajectory simulations
- Abstract summary: We introduce a cost-resolved framework for quantum trajectory simulations that decomposes total cost into memory per trajectory, runtime per trajectory, and sampling effort.<n>We show that physically equivalent unravelings of the same Lindblad dynamics do not necessarily reduce total cost, but instead redistribute cost between trajectory complexity and statistical convergence.
- Score: 4.187966512170651
- License: http://arxiv.org/licenses/nonexclusive-distrib/1.0/
- Abstract: Efficient simulation of open quantum systems is central to modeling noisy quantum hardware and many-body dynamics. In trajectory-based tensor network methods, cost is often associated with trajectory-level quantities such as entanglement growth or bond dimension. However, the total cost of a fixed-accuracy simulation also depends on statistical sampling, and the interplay between per-trajectory complexity and sampling effort remains poorly understood. Here we introduce a cost-resolved framework for matrix product state (MPS)-based quantum trajectory simulations that decomposes total cost into memory per trajectory, runtime per trajectory, and sampling effort. We show that physically equivalent stochastic unravelings of the same Lindblad dynamics do not necessarily reduce total cost, but instead redistribute cost between trajectory complexity and statistical convergence. This trade-off is quantified by two dimensionless inflation factors: a bond dimension inflation $α$ and a sampling inflation $κ$, which together determine the preferred unraveling under hardware-dependent memory and parallelism constraints. We provide a practical protocol for extracting $(α,κ)$ from modest pilot simulations and demonstrate it using benchmarks across multiple noise channels. The resulting decision maps show that the computationally favorable unraveling can change with noise strength, time-step resolution, system size, and available parallelism. These results establish unraveling choice as a hardware-aware simulation design problem rather than an intrinsic optimization of trajectory entanglement alone.
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