Multi4D: High-Fidelity Dynamic Gaussian Splatting via Multi-Level Competitive Allocation
- URL: http://arxiv.org/abs/2606.22197v1
- Date: Sat, 20 Jun 2026 19:11:26 GMT
- Title: Multi4D: High-Fidelity Dynamic Gaussian Splatting via Multi-Level Competitive Allocation
- Abstract summary: We introduce Multi4D, a framework for high-fidelity dynamic Gaussian splatting.<n>We distribute modeling capacity across three levels: static structure, persistent dynamic geometry, and transient appearance primitives.<n>This allocation preserves long-term motion consistency while capturing fine dynamic detail, achieving state-of-the-art rendering quality and real-time performance.
- Score: 11.135752651274663
- License: http://creativecommons.org/licenses/by/4.0/
- Abstract: Dynamic 3D Gaussian splatting faces a fundamental tension between motion consistency and visual fidelity. Deformation-based approaches preserve temporal correspondence but suffer from motion over-factorization, oversmoothing high-frequency dynamics. In contrast, 4D-primitive methods capture fine visual details yet incur temporal overparameterization, breaking object identity and leading to severe storage overhead. To resolve this, we introduce Multi4D, a framework for high-fidelity dynamic Gaussian Splatting based on multi-level competitive allocation. Instead of a monolithic representation, we distribute modeling capacity across three structured levels: static structure, persistent dynamic geometry, and transient appearance primitives. Through shared rasterization and residual-driven optimization, these levels dynamically compete to explain photometric error, enabling adaptive specialization without pre-assigned decomposition. This allocation preserves long-term motion consistency while capturing fine dynamic detail, achieving state-of-the-art rendering quality and real-time performance with significantly fewer dynamic primitives. Furthermore, because our representation explicitly tracks compact persistent Gaussians over time, semantic features can be embedded afterward, enabling Multi4D to achieve state-of-the-art 4D segmentation accuracy with an order-of-magnitude speedup. Project page: https://batfacewayne.github.io/Multi4D.io/
Related papers
- Ground4D: Consistency-Aware 4D Reconstruction from Monocular Video [69.94904173314505]
We propose Ground4D, a geometry-grounded framework built on two stages.<n>First, we reconstruct multi-view-consistent 3D geometry and camera poses from monocular video.<n>Second, we conduct geometry-consistency-aware refinement via dynamic Gaussian Splatting.
arXiv Detail & Related papers (2026-06-27T09:27:42Z) - Learning Global Motion with Compact Gaussians for Feed-Forward 4D Reconstruction [49.87425331212591]
We present C4G, a feed-forward 4D reconstruction framework built upon a compact set of timestamp-conditioned learnable Gaussian query tokens.<n>C4G achieves strong novel-view synthesis performance using significantly fewer Gaussians and without requiring camera poses.
arXiv Detail & Related papers (2026-05-29T17:57:41Z) - Director: Instance-aware Gaussian Splatting for Dynamic Scene Modeling and Understanding [40.60302826781783]
Volumetric seeks to model rendering scenes as temporally coherent 4D representations.<n>Director achieves temporally coherent 4D reconstructions while simultaneously enabling instance segmentation and open-vocabulary querying.
arXiv Detail & Related papers (2026-04-02T06:29:53Z) - MotionScale: Reconstructing Appearance, Geometry, and Motion of Dynamic Scenes with Scalable 4D Gaussian Splatting [54.859943475818234]
MotionScale is a 4D Gaussian Splatting framework that scales efficiently to large scenes and extended sequences.<n>Experiments on challenging real-world benchmarks demonstrate that MotionScale significantly outperforms state-of-the-art methods in both reconstruction quality and temporal stability.
arXiv Detail & Related papers (2026-03-31T06:03:59Z) - Mango-GS: Enhancing Spatio-Temporal Consistency in Dynamic Scenes Reconstruction using Multi-Frame Node-Guided 4D Gaussian Splatting [17.957935001501106]
We present Mango-GS, a node-guided framework for high-fidelity 4D reconstruction.<n>We leverage a temporal Transformer to model motion dependencies within a short window of frames.<n>Mango-GS achieves state-of-the-art reconstruction quality and real-time rendering speed.
arXiv Detail & Related papers (2026-03-12T05:00:16Z) - EVolSplat4D: Efficient Volume-based Gaussian Splatting for 4D Urban Scene Synthesis [43.898895514609286]
EvolSplat4D is a feed-forward framework that moves beyond existing per-pixel paradigms by unifying volume-based and pixel-based Gaussian prediction.<n>We show that EvolSplat4D reconstructs both static and dynamic environments with superior accuracy and consistency, outperforming both per-scene optimization and state-of-the-art feed-forward baselines.
arXiv Detail & Related papers (2026-01-22T13:39:29Z) - MoRel: Long-Range Flicker-Free 4D Motion Modeling via Anchor Relay-based Bidirectional Blending with Hierarchical Densification [10.799902862870288]
MoRel is a novel framework for temporally consistent and memory-efficient modeling of long-range dynamic scenes.<n>Our approach mitigates temporal discontinuities and flickering artifacts.<n>It achieves temporally coherent and flicker-free long-range 4D reconstruction while maintaining bounded memory usage.
arXiv Detail & Related papers (2025-12-10T02:49:09Z) - Motion4D: Learning 3D-Consistent Motion and Semantics for 4D Scene Understanding [54.859943475818234]
We present Motion4D, a novel framework that integrates 2D priors from foundation models into a unified 4D Gaussian Splatting representation.<n>Our method features a two-part iterative optimization framework: 1) Sequential optimization, which updates motion and semantic fields in consecutive stages to maintain local consistency, and 2) Global optimization, which jointly refines all attributes for long-term coherence.<n>Our method significantly outperforms both 2D foundation models and existing 3D-based approaches across diverse scene understanding tasks, including point-based tracking, video object segmentation, and novel view synthesis.
arXiv Detail & Related papers (2025-12-03T09:32:56Z) - Diff4Splat: Controllable 4D Scene Generation with Latent Dynamic Reconstruction Models [79.06910348413861]
We introduce Diff4Splat, a feed-forward method that synthesizes controllable and explicit 4D scenes from a single image.<n>Given a single input image, a camera trajectory, and an optional text prompt, Diff4Splat directly predicts a deformable 3D Gaussian field that encodes appearance, geometry, and motion.
arXiv Detail & Related papers (2025-11-01T11:16:25Z) - SCas4D: Structural Cascaded Optimization for Boosting Persistent 4D Novel View Synthesis [53.10680153186481]
We propose SCas4D, a cascaded optimization framework that leverages structural patterns in 3D Gaussian Splatting for dynamic scenes.<n>By progressively refining deformations from coarse part-level to fine point-level, SCas4D achieves convergence within 100 iterations per time frame.<n>The approach also demonstrates effectiveness in self-supervised articulated object segmentation, novel view synthesis, and dense point tracking tasks.
arXiv Detail & Related papers (2025-10-08T06:39:33Z) - 4D Gaussian Splatting: Modeling Dynamic Scenes with Native 4D Primitives [115.67081491747943]
Dynamic 3D scene representation and novel view synthesis are crucial for enabling AR/VR and metaverse applications.<n>We reformulate the reconstruction of a time-varying 3D scene as approximating its underlying 4D volume.<n>We derive several compact variants that effectively reduce the memory footprint to address its storage bottleneck.
arXiv Detail & Related papers (2024-12-30T05:30:26Z) - UrbanGS: Semantic-Guided Gaussian Splatting for Urban Scene Reconstruction [86.4386398262018]
UrbanGS uses 2D semantic maps and an existing dynamic Gaussian approach to distinguish static objects from the scene.<n>For potentially dynamic objects, we aggregate temporal information using learnable time embeddings.<n>Our approach outperforms state-of-the-art methods in reconstruction quality and efficiency.
arXiv Detail & Related papers (2024-12-04T16:59:49Z) - Dynamics-Aware Gaussian Splatting Streaming Towards Fast On-the-Fly 4D Reconstruction [15.588032729272536]
Current 3DGS-based streaming methods treat the Gaussian primitives uniformly and constantly renew the densified Gaussians.<n>We propose a novel three-stage pipeline for iterative streamable 4D dynamic spatial reconstruction.<n>Our method achieves state-of-the-art performance in online 4D reconstruction, demonstrating the fastest on-the-fly training, superior representation quality, and real-time rendering capability.
arXiv Detail & Related papers (2024-11-22T10:47:47Z)
This list is automatically generated from the titles and abstracts of the papers in this site.
This site does not guarantee the quality of this site (including all information) and is not responsible for any consequences.