Coachable agents for interactive gameplay
- URL: http://arxiv.org/abs/2607.00642v1
- Date: Wed, 01 Jul 2026 08:57:25 GMT
- Title: Coachable agents for interactive gameplay
- Abstract summary: Reinforcement learning has proven to be a valuable tool in the creation of advanced AI and robotic systems.<n>We create a framework for coaching agents that exhibit styles in complex domains.<n>We demonstrate the framework's application in the AAA video games Horizon Forbidden West and Gran Turismo.
- Score: 22.530832644886658
- License: http://creativecommons.org/licenses/by/4.0/
- Abstract: Reinforcement learning has proven to be a valuable tool in the creation of advanced AI and robotic systems, contributing to everything from game playing to robotics to foundation models. Through trial-and-error, these AI systems typically learn one, near-optimal behavior to solve their tasks. However, there are many use cases in which one would like to assert some level of control, preferably in real time, over how the task is solved. We refer to these modifications of a core task as styles. We combine universal value function approximators (UVFAs) with carefully selected training scenarios, learning algorithms, and data augmentation to create a framework for coaching agents that exhibit styles in complex domains. We demonstrate the framework's application in the AAA video games Horizon Forbidden West and Gran Turismo, and in an open-source humanoid test domain. Despite the different nature of the domains -- car racing, stylized game combat, and humanoid walking -- each agent shows strong coherence to the style requests while still satisfying the main task in its domain. Importantly, the techniques outlined in this paper allow an end user to choose the final behavior at run time, giving them flexible control over the final executed performance.
Related papers
- AI for Games in the Foundation Model Era [36.41163570360799]
Foundation models, alongside advances in learned game-world models, are reshaping AI across the game lifecycle.<n>We organize the literature into six roles according to the immediate use of AI output.<n>For each role, we examine what structure is supplied by the game or workflow, what AI learns or produces, which capabilities and artifacts transfer across settings and roles, and what evidence supports the claims.
arXiv Detail & Related papers (2026-09-15T06:00:47Z) - DexterityGen: Foundation Controller for Unprecedented Dexterity [67.15251368211361]
Teaching robots dexterous manipulation skills, such as tool use, presents a significant challenge.<n>Current approaches can be broadly categorized into two strategies: human teleoperation (for imitation learning) and sim-to-real reinforcement learning.<n>We introduce DexterityGen, which uses RL to pretrain large-scale dexterous motion primitives, such as in-hand rotation or translation.<n>In the real world, we use human teleoperation as a prompt to the controller to produce highly dexterous behavior.
arXiv Detail & Related papers (2025-02-06T18:49:35Z) - Autonomous Vehicle Controllers From End-to-End Differentiable Simulation [57.278726604424556]
We propose a differentiable simulator and design an analytic policy gradients (APG) approach to training AV controllers.<n>Our proposed framework brings the differentiable simulator into an end-to-end training loop, where gradients of environment dynamics serve as a useful prior to help the agent learn a more grounded policy.<n>We find significant improvements in performance and robustness to noise in the dynamics, as well as overall more intuitive human-like handling.
arXiv Detail & Related papers (2024-09-12T11:50:06Z) - Offline Imitation Learning Through Graph Search and Retrieval [57.57306578140857]
Imitation learning is a powerful machine learning algorithm for a robot to acquire manipulation skills.
We propose GSR, a simple yet effective algorithm that learns from suboptimal demonstrations through Graph Search and Retrieval.
GSR can achieve a 10% to 30% higher success rate and over 30% higher proficiency compared to baselines.
arXiv Detail & Related papers (2024-07-22T06:12:21Z) - End-To-End Training and Testing Gamification Framework to Learn Human Highway Driving [3.234017706225293]
We propose a novel game-based end-to-end learning and testing framework for autonomous vehicle highway driving.
We utilize the popular game Grand Theft Auto V to collect highway driving data.
An end-to-end architecture predicts the steering and throttle values that control the vehicle by the image of the game screen.
arXiv Detail & Related papers (2024-04-16T18:51:58Z) - Mastering the Game of Guandan with Deep Reinforcement Learning and
Behavior Regulating [16.718186690675164]
We propose a framework named GuanZero for AI agents to master the game of Guandan.
The main contribution of this paper is about regulating agents' behavior through a carefully designed neural network encoding scheme.
arXiv Detail & Related papers (2024-02-21T07:26:06Z) - An Interactive Agent Foundation Model [49.77861810045509]
We propose an Interactive Agent Foundation Model that uses a novel multi-task agent training paradigm for training AI agents.
Our training paradigm unifies diverse pre-training strategies, including visual masked auto-encoders, language modeling, and next-action prediction.
We demonstrate the performance of our framework across three separate domains -- Robotics, Gaming AI, and Healthcare.
arXiv Detail & Related papers (2024-02-08T18:58:02Z) - Toward Human-AI Alignment in Large-Scale Multi-Player Games [24.784173202415687]
We analyze extensive human gameplay data from Xbox's Bleeding Edge (100K+ games)
We find that while human players exhibit variability in fight-flight and explore-exploit behavior, AI players tend towards uniformity.
These stark differences underscore the need for interpretable evaluation, design, and integration of AI in human-aligned applications.
arXiv Detail & Related papers (2024-02-05T22:55:33Z) - Pangu-Agent: A Fine-Tunable Generalist Agent with Structured Reasoning [50.47568731994238]
Key method for creating Artificial Intelligence (AI) agents is Reinforcement Learning (RL)
This paper presents a general framework model for integrating and learning structured reasoning into AI agents' policies.
arXiv Detail & Related papers (2023-12-22T17:57:57Z) - Promptable Game Models: Text-Guided Game Simulation via Masked Diffusion
Models [68.85478477006178]
We present a Promptable Game Model (PGM) for neural video game simulators.
It allows a user to play the game by prompting it with high- and low-level action sequences.
Most captivatingly, our PGM unlocks the director's mode, where the game is played by specifying goals for the agents in the form of a prompt.
Our method significantly outperforms existing neural video game simulators in terms of rendering quality and unlocks applications beyond the capabilities of the current state of the art.
arXiv Detail & Related papers (2023-03-23T17:43:17Z) - Towards General and Autonomous Learning of Core Skills: A Case Study in
Locomotion [19.285099263193622]
We develop a learning framework that can learn sophisticated locomotion behavior for a wide spectrum of legged robots.
Our learning framework relies on a data-efficient, off-policy multi-task RL algorithm and a small set of reward functions that are semantically identical across robots.
For nine different types of robots, including a real-world quadruped robot, we demonstrate that the same algorithm can rapidly learn diverse and reusable locomotion skills.
arXiv Detail & Related papers (2020-08-06T08:23:55Z) - Learning Agile Robotic Locomotion Skills by Imitating Animals [72.36395376558984]
Reproducing the diverse and agile locomotion skills of animals has been a longstanding challenge in robotics.
We present an imitation learning system that enables legged robots to learn agile locomotion skills by imitating real-world animals.
arXiv Detail & Related papers (2020-04-02T02:56:16Z)
This list is automatically generated from the titles and abstracts of the papers in this site.
This site does not guarantee the quality of this site (including all information) and is not responsible for any consequences.