PRISM3D: Probabilistic Refinement and Robust Initialization for Physically Consistent Scene Modeling under Extreme Motion Blur
- URL: http://arxiv.org/abs/2607.03855v1
- Date: Sat, 04 Jul 2026 12:45:11 GMT
- Title: PRISM3D: Probabilistic Refinement and Robust Initialization for Physically Consistent Scene Modeling under Extreme Motion Blur
- Abstract summary: We address the inverse problem of blind 3D scene reconstruction from extremely motion-red images.<n>Existing approaches typically circumvent this bottleneck by relying on impractical sharp-image supervision.<n>We introduce PRISM3D, a unified framework enabling robust reconstruction directly from severely degraded inputs.
- Score: 9.855875137621622
- License: http://arxiv.org/licenses/nonexclusive-distrib/1.0/
- Abstract: We address the inverse problem of blind 3D scene reconstruction from extremely motion-blurred images, a scenario where traditional Structure-from-Motion (SfM) pipelines fail. Existing approaches typically circumvent this bottleneck by relying on impractical sharp-image supervision. In this work, we introduce PRISM3D, a unified framework enabling robust reconstruction directly from severely degraded inputs. To overcome the lack of a reliable starting point, we propose a Robust Initialization strategy utilizing deep dense tracking method (VGGSfM) to recover global topology where feature matching fails. To the best of our knowledge, we are the first to effectively leverage this paradigm to bootstrap 3D Gaussian Splatting from extreme motion blur. However, while robust, this initialization yields sparse and noisy geometry that causes deterministic optimization to diverge. To resolve this, we propose a coupled solution driven by probability and physics: we adopt a probabilistic formulation for geometric densification via Markov Chain Monte Carlo (MCMC) to robustly populate the sparse priors, while simultaneously modeling physical image formation via continuous Bezier Trajectories. Furthermore, while PRISM3D establishes a highly robust standalone pipeline, the availability of complementary event streams offers an opportunity to push the reconstruction fidelity further. To exploit this, we introduce PRISM3D-E, a multi-modal (RGB + Events) extension that seamlessly integrates high-temporal-resolution events as structural priors to maximize geometric recovery. Because existing datasets lack paired event streams under such severe degradation, we concurrently contribute the PRISM3D-E Benchmark to facilitate rigorous evaluation. Extensive experiments demonstrate that both our standalone RGB framework and its multi-modal extension establish new state-of-the-art performance.
Related papers
- EvTrajGS: Accurate and Efficient 3D Gaussian Splatting from Unposed Event Streams [108.45551580182384]
EvTrajGS is an accurate and efficient 3D Gaussian Splatting framework for unposed event streams.<n>Our method enables reliable joint pose-scene optimization from coarse pose priors, eliminating the need for computationally expensive SLAM-style pipelines.
arXiv Detail & Related papers (2026-08-09T09:00:30Z) - Robust and Efficient Monocular 3D Gaussian SLAM for Kilometer-Scale Outdoor Scenes [6.445070918236315]
KiloGS-SLAM is a highly efficient and robust monoculartriggered 3D SLAM system.<n>Our approach achieves state-of-the-art tracking accuracy and rendering quality, successfully scaling to sequences of over 10,000 frames on a single GPU.
arXiv Detail & Related papers (2026-06-29T15:12:18Z) - L2D2-GS: Learning to Densify for Feedforward Dynamic Gaussian Scene Reconstruction [45.197986759830314]
This paper presents L2D2-GS, a unified framework that reformulates generalizable reconstruction not as a one-shot regression, but as a robust iterative process of optimization and densification.<n>Our method achieves state-of-the-art reconstruction fidelity and strong zero-shot generalization, while using fewer primitives than competing baselines.
arXiv Detail & Related papers (2026-06-28T12:51:17Z) - Visual Geometry Transformer in the Wild: Distractor-Free 3D Reconstruction [77.75911117889915]
Current end-to-end multi-view 3D reconstruction methods achieve impressive results, but rely on a restrictive static assumption.<n>This reliance on idealized inputs causes even the most advanced methods to fail in real-world settings.<n>We propose Visual Geometry Transformer in the Wild, an end-to-end framework for robust reconstruction from inconsistent views.
arXiv Detail & Related papers (2026-06-22T02:52:22Z) - AsyncEvGS: Asynchronous Event-Assisted Gaussian Splatting for Handheld Motion-Blurred Scenes [30.960288956042163]
We introduce a flexible, high-resolution asynchronous RGB-Event dual-camera system and a corresponding reconstruction framework.<n>We employ a structure-driven event loss and view-specific consistency regularizers to mitigate the ill-posed behavior of traditional event losses.<n> Experiments demonstrate that our method achieves state-of-the-art performance on both our challenging dataset and existing benchmarks.
arXiv Detail & Related papers (2026-05-08T03:39:45Z) - GeoRect4D: Geometry-Compatible Generative Rectification for Dynamic Sparse-View 3D Reconstruction [16.448484686109992]
Reconstructing dynamic 3D scenes from multi-view videos is highly ill-posed, often leading to geometric collapse, trajectory drift, and floating artifacts.<n>Recent attempts introduce generative priors to hallucinate missing content, yet naive integration frequently causes structural drift and temporal inconsistency.<n>We propose GeoRect4D, a novel unified framework for sparse-view dynamic reconstruction that couples explicit 3D consistency with generative refinement.
arXiv Detail & Related papers (2026-04-22T17:12:02Z) - STream3R: Scalable Sequential 3D Reconstruction with Causal Transformer [72.88105562624838]
We present STream3R, a novel approach to 3D reconstruction that reformulates pointmap prediction as a decoder-only Transformer problem.<n>By learning geometric priors from large-scale 3D datasets, STream3R generalizes well to diverse and challenging scenarios.<n>Our results underscore the potential of causal Transformer models for online 3D perception, paving the way for real-time 3D understanding in streaming environments.
arXiv Detail & Related papers (2025-08-14T17:58:05Z) - Pseudo Depth Meets Gaussian: A Feed-forward RGB SLAM Baseline [64.42938561167402]
We propose an online 3D reconstruction method using 3D Gaussian-based SLAM, combined with a feed-forward recurrent prediction module.<n>This approach replaces slow test-time optimization with fast network inference, significantly improving tracking speed.<n>Our method achieves performance on par with the state-of-the-art SplaTAM, while reducing tracking time by more than 90%.
arXiv Detail & Related papers (2025-08-06T16:16:58Z) - Sparse-View 3D Reconstruction: Recent Advances and Open Challenges [0.8583178253811411]
Sparse-view 3D reconstruction is essential for applications in which dense image acquisition is impractical.<n>This survey reviews the latest advances in neural implicit models and explicit point-cloud-based approaches.<n>We analyze how geometric regularization, explicit shape modeling, and generative inference are used to mitigate artifacts.
arXiv Detail & Related papers (2025-07-22T09:57:28Z) - RobustSplat: Decoupling Densification and Dynamics for Transient-Free 3DGS [79.15416002879239]
3D Gaussian Splatting has gained significant attention for its real-time, photo-realistic rendering in novel-view synthesis and 3D modeling.<n>Existing methods struggle with accurately modeling scenes affected by transient objects, leading to artifacts in the rendered images.<n>We propose RobustSplat, a robust solution based on two critical designs.
arXiv Detail & Related papers (2025-06-03T11:13:48Z) - MonST3R: A Simple Approach for Estimating Geometry in the Presence of Motion [118.74385965694694]
We present Motion DUSt3R (MonST3R), a novel geometry-first approach that directly estimates per-timestep geometry from dynamic scenes.<n>By simply estimating a pointmap for each timestep, we can effectively adapt DUST3R's representation, previously only used for static scenes, to dynamic scenes.<n>We show that by posing the problem as a fine-tuning task, identifying several suitable datasets, and strategically training the model on this limited data, we can surprisingly enable the model to handle dynamics.
arXiv Detail & Related papers (2024-10-04T18:00:07Z)
This list is automatically generated from the titles and abstracts of the papers in this site.
This site does not guarantee the quality of this site (including all information) and is not responsible for any consequences.