Conflict-Based Lazy Search for Fast Multi-Manipulator Planning
- URL: http://arxiv.org/abs/2607.04124v1
- Date: Sun, 05 Jul 2026 05:40:46 GMT
- Title: Conflict-Based Lazy Search for Fast Multi-Manipulator Planning
- Abstract summary: This article proposes a new planning algorithm called Conflict-Based Lazy Search (CBLS) for multimanipulator planning.<n>Our CBLS algorithm enhances Conflict-Based Search with precomputation and lazy search.<n>Since edge evaluation is the computational bottleneck of manipulator planning, LEA* uses lazy search and an edge queue to reduce the number of edge evaluations.
- Score: 35.43395690369507
- License: http://creativecommons.org/licenses/by-nc-nd/4.0/
- Abstract: Employing multiple manipulators can boost efficiency and accomplish tasks that a single manipulator cannot do. However, real-time planning for multiple manipulators in a cluttered workspace still poses significant challenges for planning algorithms. This article proposes a new planning algorithm called Conflict-Based Lazy Search (CBLS) for multimanipulator planning. CBLS is built on Conflict-Based Search (CBS), an efficient multiagent pathfinding (MAPF) algorithm that has shown an order of magnitude speedup over previous approaches [1], [2]. CBS addresses MAPF by solving many single-agent pathfinding (SAPF) problems. Thus, its planning time directly depends on the efficiency of the SAPF algorithm adopted. Our CBLS algorithm enhances CBS with precomputation and lazy search. First, a lazily evaluated graph with controlled sparsity is precomputed for a single manipulator. Second, we propose the Lazy Edged-based A* (LEA*) for efficient SAPF. Since edge evaluation is the computational bottleneck of manipulator planning, LEA* uses lazy search and an edge queue to reduce the number of edge evaluations. We show that LEA* is optimally vertex efficient and has improved edge efficiency compared to A*. We apply the proposed CBLS to multi-manipulator planning problems and show its superior performance by comparing it with CBS and a sampling-based algorithm, namely, RRT-Connect.
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