GaussianSeed: Hierarchical Gaussian Seeding for High-Resolution 3D Occupancy Prediction
- URL: http://arxiv.org/abs/2607.20071v2
- Date: Mon, 27 Jul 2026 10:36:12 GMT
- Title: GaussianSeed: Hierarchical Gaussian Seeding for High-Resolution 3D Occupancy Prediction
- Abstract summary: Vision-centric 3D occupancy prediction is essential for autonomous driving and robotic navigation.<n>Existing methods struggle to scale to high voxel resolutions due to prohibitive computational costs.<n>We introduce a progressive multi-scale Gaussian occupancy prediction framework that organizes primitives into a coarse-to-fine hierarchy.
- Score: 29.80911525395571
- License: http://arxiv.org/licenses/nonexclusive-distrib/1.0/
- Abstract: Vision-centric 3D occupancy prediction provides dense scene representations essential for autonomous driving and robotic navigation, yet existing methods struggle to scale to high voxel resolutions due to prohibitive computational costs. To address this, we introduce GaussianSeed, a progressive multi-scale Gaussian occupancy prediction framework that organizes primitives into a coarse-to-fine hierarchy. Benefiting from this hierarchical design, GaussianSeed effectively circumvents the memory bottlenecks inherent in dense representations, successfully scaling to a $0.1\text{m}$ spatial resolution while maintaining real-time inference capabilities. To comprehensively evaluate high-resolution geometric perception, we further construct TJScenes, a panoramic six-camera occupancy dataset with highly detailed $0.1\text{m}$ annotations. Extensive experiments on Occ3D-nuScenes and TJScenes demonstrate that GaussianSeed delivers the lowest latency among all evaluated methods while maintaining highly competitive accuracy, advancing the efficiency-quality frontier of high-resolution 3D occupancy prediction. Codes are available at https://github.com/Athameral/GUSD
Related papers
- GS^2: Graph-based Spatial Distribution Optimization for Compact 3D Gaussian Splatting [50.2045409672451]
3D Gaussian Splatting (3DGS) has demonstrated breakthrough performance in novel view synthesis and real-time rendering.<n>It is constrained by the high memory cost due to a huge number of Gaussian points.<n>We propose graph-based spatial distribution optimization for compact 3DGS.
arXiv Detail & Related papers (2026-04-02T10:41:51Z) - Gau-Occ: Geometry-Completed Gaussians for Multi-Modal 3D Occupancy Prediction [40.5891357994769]
Gau-Occ is a multi-modal framework that bypasses dense volumetric processing.<n>It integrates multi-view image semantics via geometry-aligned 2D sampling and cross-modal alignment.
arXiv Detail & Related papers (2026-03-24T06:44:46Z) - GauSSmart: Enhanced 3D Reconstruction through 2D Foundation Models and Geometric Filtering [50.675710727721786]
We propose GauSSmart, a hybrid method that bridges 2D foundational models and 3D Gaussian Splatting reconstruction.<n>Our approach integrates established 2D computer vision techniques, including convex filtering and semantic feature supervision.<n>We validate our approach across three datasets, where GauSSmart consistently outperforms existing Gaussian Splatting.
arXiv Detail & Related papers (2025-10-16T03:38:26Z) - D$^2$GS: Depth-and-Density Guided Gaussian Splatting for Stable and Accurate Sparse-View Reconstruction [73.61056394880733]
3D Gaussian Splatting (3DGS) enables real-time, high-fidelity novel view synthesis (NVS) with explicit 3D representations.<n>We identify two key failure modes under sparse-view conditions: overfitting in regions with excessive Gaussian density near the camera, and underfitting in distant areas with insufficient Gaussian coverage.<n>We propose a unified framework D$2$GS, comprising two key components: a Depth-and-Density Guided Dropout strategy, and a Distance-Aware Fidelity Enhancement module.
arXiv Detail & Related papers (2025-10-09T17:59:49Z) - Perceive-Sample-Compress: Towards Real-Time 3D Gaussian Splatting [7.421996491601524]
We introduce a novel perceive-sample-compress framework for 3D Gaussian Splatting.<n>We show that our method significantly improves memory efficiency and high visual quality while maintaining real-time rendering speed.
arXiv Detail & Related papers (2025-08-07T01:34:38Z) - ODG: Occupancy Prediction Using Dual Gaussians [38.9869091446875]
Occupancy prediction infers fine-grained 3D geometry and semantics from camera images of the surrounding environment.<n>Existing methods either adopt dense grids as scene representation, or learn the entire scene using a single set of sparse queries.<n>We present ODG, a hierarchical dual sparse Gaussian representation to effectively capture complex scene dynamics.
arXiv Detail & Related papers (2025-06-11T06:03:03Z) - Steepest Descent Density Control for Compact 3D Gaussian Splatting [72.54055499344052]
3D Gaussian Splatting (3DGS) has emerged as a powerful real-time, high-resolution novel view.<n>We propose a theoretical framework that demystifies and improves density control in 3DGS.<n>We introduce SteepGS, incorporating steepest density control, a principled strategy that minimizes loss while maintaining a compact point cloud.
arXiv Detail & Related papers (2025-05-08T18:41:38Z) - TGP: Two-modal occupancy prediction with 3D Gaussian and sparse points for 3D Environment Awareness [13.68631587423815]
3D semantic occupancy has rapidly become a research focus in the fields of robotics and autonomous driving environment perception.<n>Existing occupancy prediction tasks are modeled using voxel or point cloud-based approaches.<n>We propose a dual-modal prediction method based on 3D Gaussian sets and sparse points, which balances both spatial location and volumetric structural information.
arXiv Detail & Related papers (2025-03-13T01:35:04Z) - GaussianFormer-2: Probabilistic Gaussian Superposition for Efficient 3D Occupancy Prediction [55.60972844777044]
3D semantic occupancy prediction is an important task for robust vision-centric autonomous driving.<n>Most existing methods leverage dense grid-based scene representations, overlooking the spatial sparsity of the driving scenes.<n>We propose a probabilistic Gaussian superposition model which interprets each Gaussian as a probability distribution of its neighborhood being occupied.
arXiv Detail & Related papers (2024-12-05T17:59:58Z) - GaussianOcc: Fully Self-supervised and Efficient 3D Occupancy Estimation with Gaussian Splatting [16.480043962212566]
We introduce a systematic method that investigates the two usages of Gaussian splatting for fully self-supervised and efficient 3D occupancy estimation in surround views.<n>As a result, the proposed GaussianOcc method enables fully self-supervised (no ground truth pose) 3D occupancy estimation in competitive performance with low computational cost.
arXiv Detail & Related papers (2024-08-21T09:06:30Z) - GaussianFormer: Scene as Gaussians for Vision-Based 3D Semantic Occupancy Prediction [70.65250036489128]
3D semantic occupancy prediction aims to obtain 3D fine-grained geometry and semantics of the surrounding scene.
We propose an object-centric representation to describe 3D scenes with sparse 3D semantic Gaussians.
GaussianFormer achieves comparable performance with state-of-the-art methods with only 17.8% - 24.8% of their memory consumption.
arXiv Detail & Related papers (2024-05-27T17:59:51Z) - EfficientGS: Streamlining Gaussian Splatting for Large-Scale High-Resolution Scene Representation [29.334665494061113]
'EfficientGS' is an advanced approach that optimize 3DGS for high-resolution, large-scale scenes.
We analyze the densification process in 3DGS and identify areas of Gaussian over-proliferation.
We propose a selective strategy, limiting Gaussian increase to key redundant primitives, thereby enhancing the representational efficiency.
arXiv Detail & Related papers (2024-04-19T10:32:30Z)
This list is automatically generated from the titles and abstracts of the papers in this site.
This site does not guarantee the quality of this site (including all information) and is not responsible for any consequences.