EfficientGS: Streamlining Gaussian Splatting for Large-Scale High-Resolution Scene Representation
- URL: http://arxiv.org/abs/2404.12777v1
- Date: Fri, 19 Apr 2024 10:32:30 GMT
- Title: EfficientGS: Streamlining Gaussian Splatting for Large-Scale High-Resolution Scene Representation
- Authors: Wenkai Liu, Tao Guan, Bin Zhu, Lili Ju, Zikai Song, Dan Li, Yuesong Wang, Wei Yang,
- Abstract summary: 'EfficientGS' is an advanced approach that optimize 3DGS for high-resolution, large-scale scenes.
We analyze the densification process in 3DGS and identify areas of Gaussian over-proliferation.
We propose a selective strategy, limiting Gaussian increase to key redundant primitives, thereby enhancing the representational efficiency.
- Score: 29.334665494061113
- License: http://arxiv.org/licenses/nonexclusive-distrib/1.0/
- Abstract: In the domain of 3D scene representation, 3D Gaussian Splatting (3DGS) has emerged as a pivotal technology. However, its application to large-scale, high-resolution scenes (exceeding 4k$\times$4k pixels) is hindered by the excessive computational requirements for managing a large number of Gaussians. Addressing this, we introduce 'EfficientGS', an advanced approach that optimizes 3DGS for high-resolution, large-scale scenes. We analyze the densification process in 3DGS and identify areas of Gaussian over-proliferation. We propose a selective strategy, limiting Gaussian increase to key primitives, thereby enhancing the representational efficiency. Additionally, we develop a pruning mechanism to remove redundant Gaussians, those that are merely auxiliary to adjacent ones. For further enhancement, we integrate a sparse order increment for Spherical Harmonics (SH), designed to alleviate storage constraints and reduce training overhead. Our empirical evaluations, conducted on a range of datasets including extensive 4K+ aerial images, demonstrate that 'EfficientGS' not only expedites training and rendering times but also achieves this with a model size approximately tenfold smaller than conventional 3DGS while maintaining high rendering fidelity.
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