A Replay-Constrained Simulation Framework for Personalization of Powered Knee--Ankle Prosthesis Controllers
- URL: http://arxiv.org/abs/2607.22858v1
- Date: Fri, 24 Jul 2026 18:59:48 GMT
- Title: A Replay-Constrained Simulation Framework for Personalization of Powered Knee--Ankle Prosthesis Controllers
- Abstract summary: Personalization of impedance controllers for powered prosthetic legs is critical to accommodating individual gait but remains challenging.<n>MuJoCo-based simulator reproduces prosthetic knee-ankle dynamics while replaying recorded hip kinematics and feedback-based ground reaction forces.<n>Deep reinforcement learning policy personalizes phase-dependent stiffness, damping, and equilibrium angle at both joints simultaneously.
- Score: 11.765906112645466
- License: http://arxiv.org/licenses/nonexclusive-distrib/1.0/
- Abstract: Personalization of impedance controllers for powered prosthetic legs is critical to accommodating individual gait biomechanics but remains challenging. Existing methods rely on time-intensive human-in-the-loop exploration and/or constrain optimization to low-dimensional, single-joint parameter subspaces. Sim-to-real transfer has enabled high-dimensional locomotion control for legged robots, but in assistive device control the human partner remains un-modelable. We present a replay-constrained simulation framework: a MuJoCo-based simulator reproduces prosthetic knee-ankle dynamics while replaying recorded hip kinematics and feedback-based ground reaction forces from individual walking data, bypassing the need to model complex human neuromuscular control mechanisms. We demonstrate the framework with a deep reinforcement learning policy that personalizes phase-dependent stiffness, damping, and equilibrium angle at both joints simultaneously, maximizing a biomimicry-based reward computed solely from onboard prosthesis measurements. Experiments with three participants with transfemoral amputation during level-ground walking at 0.8~m/s demonstrate strong simulation-to-hardware predictive validity (Pearson $r=0.96$--$0.997$). The best-performing policy on hardware was consistently predicted within the top five simulation policies for all participants. The learned controllers improved overall biomimicry rewards by 42--59\% relative to the unpersonalized baseline. The framework supports scalable high-dimensional personalization of powered prosthetic legs and is amenable to extension to higher-dimensional controller parameterizations such as neural-network controllers.
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