RealDenseFace: Real-time Monocular 3D Face Reconstruction from Dense UV-space Priors
- URL: http://arxiv.org/abs/2608.09238v1
- Date: Mon, 10 Aug 2026 08:04:36 GMT
- Title: RealDenseFace: Real-time Monocular 3D Face Reconstruction from Dense UV-space Priors
- Abstract summary: We present RealDenseFace, a real-time optimization-based 3D face reconstruction method with dense UV-space network predictions.<n>Our method achieves state-of-the-art accuracy on the NeRSemble SVFR benchmark.
- Score: 28.196602417641927
- License: http://arxiv.org/licenses/nonexclusive-distrib/1.0/
- Abstract: Recent monocular 3D face reconstruction methods achieve high fidelity by fitting a 3D Morphable Model (3DMM) to dense priors predicted by networks, but the optimization stage is computationally expensive, often taking tens of seconds per image. We present RealDenseFace, a real-time optimization-based 3D face reconstruction method with dense UV-space network predictions. Our key idea is to formulate 3DMM fitting as a nonlinear least-squares problem and solve it with a tailored Gauss-Newton solver that converges in only a few iterations. The reconstruction is conducted in two stages. In the first stage, the network predicts two dense UV-space maps from a single RGB image: a correspondence map for UV-to-image alignment, and a relative-depth map for geometric constraints along the viewing direction. In the second stage, the solver fits per-vertex targets sampled from these maps at the vertex UV coordinates. The solver supports all three reconstruction settings: single-image fitting, offline sequence reconstruction, and online tracking. Our method achieves state-of-the-art accuracy on the NeRSemble SVFR benchmark. The online tracker runs at 80+ FPS, and the offline sequence reconstruction is over 20 times faster than previous optimization-based baselines.
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