DCM Bandits: Multiplayer Information Asymmetric Cascading Bandits for Multiple Clicks
- URL: http://arxiv.org/abs/2608.11873v1
- Date: Wed, 12 Aug 2026 09:57:58 GMT
- Title: DCM Bandits: Multiplayer Information Asymmetric Cascading Bandits for Multiple Clicks
- Abstract summary: We extend the Dependent Click Model (DCM) Bandits to a multiplayer information-asymmetric setting.<n>We study asymmetry in (1) actions and (2) rewards, providing sublinear regret guarantees for three settings where at least one asymmetry is present.
- Score: 2.0811806471942185
- License: http://arxiv.org/licenses/nonexclusive-distrib/1.0/
- Abstract: In this work, we extend the Dependent Click Model (DCM) Bandits to a multiplayer information-asymmetric setting, where multiple agents interact with a shared ranked list and may observe multiple clicks per session, introducing new challenges for selection strategies. We study asymmetry in (1) actions and (2) rewards, providing sublinear regret guarantees for three settings where at least one asymmetry is present. Establishing matching information-theoretic lower bounds for these settings is left as an open problem. We further show that for small termination probabilities, the termination ranking need not be known, improving on prior single-agent results. Experiments confirm that our algorithms perform well across asymmetric environments and highlight the critical role of feedback structure, specifically the distinction between full versus first-click feedback, in coordinating exploration and minimizing regret.
Related papers
- Distributed Algorithms for Multi-Agent Multi-Armed Bandits with Collision [16.136111977594087]
We study the Multiplayer Multi-Armed Bandit (MMAB) problem, where multiple players select arms to maximize their cumulative rewards.<n>We consider a distributed setting without central coordination, where each player can only observe their own actions and collision feedback.<n>We propose a distributed algorithm with an adaptive, efficient communication protocol. The algorithm achieves near-optimal group and individual regret, with a communication cost of only $mathcalO(loglog T)$.
arXiv Detail & Related papers (2025-10-08T06:12:59Z) - Multiplayer Information Asymmetric Contextual Bandits [0.0]
We propose a novel multiplayer information asymmetric contextual bandit framework.<n>There are multiple players each with their own set of actions. At every round, they observe the same context vectors and simultaneously take an action from their own set of actions, giving rise to a joint action.<n>We propose a novel algorithm textttETC that is built on explore-then-commit principles to achieve the same optimal regret when both types of asymmetry are present.
arXiv Detail & Related papers (2025-03-11T23:48:31Z) - Bandits Meet Mechanism Design to Combat Clickbait in Online
Recommendation [50.469872635246176]
We study a strategic variant of the multi-armed bandit problem, which we coin the strategic click-bandit.
This model is motivated by applications in online recommendation where the choice of recommended items depends on both the click-through rates and the post-click rewards.
arXiv Detail & Related papers (2023-11-27T09:19:01Z) - Meta-Learning Adversarial Bandit Algorithms [55.72892209124227]
We study online meta-learning with bandit feedback.
We learn to tune online mirror descent generalization (OMD) with self-concordant barrier regularizers.
arXiv Detail & Related papers (2023-07-05T13:52:10Z) - Rethinking the Metric in Few-shot Learning: From an Adaptive
Multi-Distance Perspective [30.30691830639013]
We investigate the contributions of different distance metrics, and propose an adaptive fusion scheme, bringing significant improvements in few-shot classification.
Based on Adaptive Metrics Module (AMM), we design a few-shot classification framework AMTNet, including the AMM and the Global Adaptive Loss (GAL)
In the experiment, the proposed AMM achieves 2% higher performance than the naive metrics fusion module, and our AMTNet outperforms the state-of-the-arts on multiple benchmark datasets.
arXiv Detail & Related papers (2022-11-02T05:30:03Z) - Meta-Learning Adversarial Bandits [49.094361442409785]
We study online learning with bandit feedback across multiple tasks, with the goal of improving average performance across tasks if they are similar according to some natural task-similarity measure.
As the first to target the adversarial setting, we design a meta-algorithm that setting-specific guarantees for two important cases: multi-armed bandits (MAB) and bandit optimization (BLO)
Our guarantees rely on proving that unregularized follow-the-leader combined with multiplicative weights is enough to online learn a non-smooth and non-B sequence.
arXiv Detail & Related papers (2022-05-27T17:40:32Z) - Hybrid Relation Guided Set Matching for Few-shot Action Recognition [51.3308583226322]
We propose a novel Hybrid Relation guided Set Matching (HyRSM) approach that incorporates two key components.
The purpose of the hybrid relation module is to learn task-specific embeddings by fully exploiting associated relations within and cross videos in an episode.
We evaluate HyRSM on six challenging benchmarks, and the experimental results show its superiority over the state-of-the-art methods by a convincing margin.
arXiv Detail & Related papers (2022-04-28T11:43:41Z) - Learning over No-Preferred and Preferred Sequence of Items for Robust
Recommendation (Extended Abstract) [69.50145858681951]
We propose a theoretically supported sequential strategy for training a large-scale Recommender System (RS) over implicit feedback.
We present two variants of this strategy where model parameters are updated using either the momentum method or a gradient-based approach.
arXiv Detail & Related papers (2022-02-26T22:29:43Z) - Online Learning for Cooperative Multi-Player Multi-Armed Bandits [7.527034429851578]
We introduce a framework for decentralized online learning for multi-armed bandits (MAB) with multiple cooperative players.
The reward obtained by the players in each round depends on the actions taken by all the players.
We consider three types of information asymmetry: action information asymmetry when the actions of the players can't be observed but the rewards received are common; reward information asymmetry when the actions of the other players are observable but rewards received are IID from the same distribution.
arXiv Detail & Related papers (2021-09-07T18:18:58Z) - Learning over no-Preferred and Preferred Sequence of items for Robust
Recommendation [66.8722561224499]
We propose a theoretically founded sequential strategy for training large-scale Recommender Systems (RS) over implicit feedback.
We present two variants of this strategy where model parameters are updated using either the momentum method or a gradient-based approach.
arXiv Detail & Related papers (2020-12-12T22:10:15Z)
This list is automatically generated from the titles and abstracts of the papers in this site.
This site does not guarantee the quality of this site (including all information) and is not responsible for any consequences.