VERAGMIL: Virtual Environment for Scooping Granular Foods with Imitation Learning Models
- URL: http://arxiv.org/abs/2608.18258v1
- Date: Tue, 18 Aug 2026 19:18:38 GMT
- Title: VERAGMIL: Virtual Environment for Scooping Granular Foods with Imitation Learning Models
- Abstract summary: We present VERAGMIL, a framework that combines a high-fidelity simulator with an intuitive Virtual Reality (VR) interface for recording demonstrations.<n>VERAGMIL provides a realistic environment for training RAF systems to handle granular materials, including robots, sensors, and various food items with distinct physical characteristics.<n>We evaluate three imitation learning models, BC, BC-RNN, and BCQ, on granular scooping and transporting tasks using both VR interface and 3D space mouse demonstrations.
- Score: 1.2438599523708058
- License: http://arxiv.org/licenses/nonexclusive-distrib/1.0/
- Abstract: Robot-Assisted Feeding (RAF) systems are essential for assisting individuals with disabilities or motor impairments in eating tasks. Manipulating granular food items, such as rice and beans, poses significant challenges due to their dynamic physical properties. Learning from human demonstrations offers a promising solution, but acquiring high-quality demonstrations is complex. To address this, we present VERAGMIL, a framework that combines a high-fidelity simulator with an intuitive Virtual Reality (VR) interface for recording demonstrations and supporting different imitation learning methods. VERAGMIL provides a realistic environment for training RAF systems to handle granular materials, including robots, sensors, and various food items with distinct physical characteristics. We evaluate VERAGMIL by training three imitation learning models, BC, BC-RNN, and BCQ, on granular scooping and transporting tasks using both VR interface and 3D space mouse demonstrations, comparing them with a human-expert baseline. The models are assessed on success rate, spillage, generalization to unseen food items, and task completion time. Results show that VR-based demonstrations significantly outperform 3D space mouse data, with BCQ achieving the best overall performance, particularly in reducing spillage and approaching human performance. These findings underscore the effectiveness of our framework for training RAF systems in granular material handling. The code for our framework is publicly available at: https://github.com/AmanuelErgogo/VERAGMIL.git.
Related papers
- From Human Videos to Robot Manipulation: A Survey on Scalable Vision-Language-Action Learning with Human-Centric Data [71.22409934108924]
Human videos are abundant and capture rich interactions, providing diverse semantic and physical cues for real-world manipulation.<n>This survey provides a unified view of how human videos are transformed into effective knowledge for Vision-Language-Action (VLA) models.<n>We highlight three key open challenges in this area: structuring unstructured videos into training-ready episodes, grounding video-derived supervision into robot-executable actions under embodiment and viewpoint heterogeneity, and designing evaluation protocols that better predict real-world deployment performance and transfer efficiency.
arXiv Detail & Related papers (2026-05-18T06:19:16Z) - RoboPearls: Editable Video Simulation for Robot Manipulation [81.18434338506621]
RoboPearls is an editable video simulation framework for robotic manipulation.<n>Built on 3D Gaussian Splatting (3DGS), RoboPearls enables the construction of photo-realistic, view-consistent simulations.<n>We conduct extensive experiments on multiple datasets and scenes, including RLBench, COLOSSEUM, Ego4D, Open X-Embodiment, and a real-world robot.
arXiv Detail & Related papers (2025-06-28T05:03:31Z) - Learning Generalizable 3D Manipulation With 10 Demonstrations [16.502781729164973]
We present a novel framework that learns manipulation skills from as few as 10 demonstrations.
We validate our framework through extensive experiments on both simulation benchmarks and real-world robotic systems.
This work shows significant potential for advancing efficient, generalizable manipulation skill learning in real-world applications.
arXiv Detail & Related papers (2024-11-15T14:01:02Z) - VITAL: Interactive Few-Shot Imitation Learning via Visual Human-in-the-Loop Corrections [10.49712834719005]
Imitation Learning (IL) has emerged as a powerful approach in robotics, allowing robots to acquire new skills by mimicking human actions.<n>Despite its potential, the data collection process for IL remains a significant challenge due to logistical difficulties and high costs associated with obtaining high-quality demonstrations.<n>We propose a large-scale data generation from a handful of demonstrations through data augmentation in simulation.
arXiv Detail & Related papers (2024-07-30T23:29:47Z) - Adaptive Visual Imitation Learning for Robotic Assisted Feeding Across Varied Bowl Configurations and Food Types [17.835835270751176]
We introduce a novel visual imitation network with a spatial attention module for robotic assisted feeding (RAF)
We propose a framework that integrates visual perception with imitation learning to enable the robot to handle diverse scenarios during scooping.
Our approach, named AVIL (adaptive visual imitation learning), exhibits adaptability and robustness across different bowl configurations.
arXiv Detail & Related papers (2024-03-19T16:40:57Z) - Robotic Handling of Compliant Food Objects by Robust Learning from
Demonstration [79.76009817889397]
We propose a robust learning policy based on Learning from Demonstration (LfD) for robotic grasping of food compliant objects.
We present an LfD learning policy that automatically removes inconsistent demonstrations, and estimates the teacher's intended policy.
The proposed approach has a vast range of potential applications in the aforementioned industry sectors.
arXiv Detail & Related papers (2023-09-22T13:30:26Z) - iGibson, a Simulation Environment for Interactive Tasks in Large
Realistic Scenes [54.04456391489063]
iGibson is a novel simulation environment to develop robotic solutions for interactive tasks in large-scale realistic scenes.
Our environment contains fifteen fully interactive home-sized scenes populated with rigid and articulated objects.
iGibson features enable the generalization of navigation agents, and that the human-iGibson interface and integrated motion planners facilitate efficient imitation learning of simple human demonstrated behaviors.
arXiv Detail & Related papers (2020-12-05T02:14:17Z) - Visual Imitation Made Easy [102.36509665008732]
We present an alternate interface for imitation that simplifies the data collection process while allowing for easy transfer to robots.
We use commercially available reacher-grabber assistive tools both as a data collection device and as the robot's end-effector.
We experimentally evaluate on two challenging tasks: non-prehensile pushing and prehensile stacking, with 1000 diverse demonstrations for each task.
arXiv Detail & Related papers (2020-08-11T17:58:50Z) - Transferable Active Grasping and Real Embodied Dataset [48.887567134129306]
We show how to search for feasible viewpoints for grasping by the use of hand-mounted RGB-D cameras.
A practical 3-stage transferable active grasping pipeline is developed, that is adaptive to unseen clutter scenes.
In our pipeline, we propose a novel mask-guided reward to overcome the sparse reward issue in grasping and ensure category-irrelevant behavior.
arXiv Detail & Related papers (2020-04-28T08:15:35Z)
This list is automatically generated from the titles and abstracts of the papers in this site.
This site does not guarantee the quality of this site (including all information) and is not responsible for any consequences.