Arbitrary Polygon Oscillator: Generalizing Polygonal Synthesis to Arbitrary Shapes, Morphing, and Three-Dimensional Polyhedra
- URL: http://arxiv.org/abs/2608.24726v1
- Date: Tue, 25 Aug 2026 15:38:41 GMT
- Title: Arbitrary Polygon Oscillator: Generalizing Polygonal Synthesis to Arbitrary Shapes, Morphing, and Three-Dimensional Polyhedra
- Abstract summary: Existing formulations operate on regular, parametrically defined polygons.<n>This paper generalizes polygonal synthesis around a unified arc-length engine.<n>The system runs in RNBO (Cycling'74) with a geometry caching strategy that avoids per-sample recomputation.
- Score: 0.0
- License: http://creativecommons.org/licenses/by/4.0/
- Abstract: Polygonal synthesis generates audio by traversing the perimeter of a polygon with a phasor; prior work uses a constant angular velocity, whereas the proposed system adopts constant arc-length (perimeter) velocity. Existing formulations operate on regular, parametrically defined polygons, producing smooth timbral transitions within a single family of shapes. This paper generalizes polygonal synthesis around a unified arc-length engine: vertex data of any origin feed the same DSP pipeline. First, we adapt the oscillator to accept arbitrary vertex configurations from an external buffer, opening the possibility for a broad class of closed polygons -- regular, irregular, or star-shaped -- to function as a waveform generator. Second, a hybrid interpolation algorithm enables smooth morphing between polygons with unequal vertex counts, passing through intermediate shapes that have no parametric description. Third, we extend the paradigm to three dimensions: a convex polyhedron rotated about three axes is sliced by a fixed horizontal plane, and the resulting cross-section yields a continuously variable polygon controlled by the solid's orientation. The system runs in RNBO (Cycling~'74) with a geometry caching strategy that avoids per-sample recomputation. Antialiasing combines a four-point polyBLAMP correction derived from runtime Bézier tangents with adaptive oversampling, adapting the correction geometrically to general vertex configurations without per-shape analytical derivation.
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