Security Education in Higher Education through AI-Powered Gamification
- URL: http://arxiv.org/abs/2608.24778v1
- Date: Tue, 25 Aug 2026 16:18:38 GMT
- Title: Security Education in Higher Education through AI-Powered Gamification
- Abstract summary: Cybersecurity education is facing more challenges as AI-driven attacks are becoming increasingly realistic and difficult to detect.<n>Traditional video-based cybersecurity training in higher education often suffers from both low engagement and limited effectiveness.<n>This paper explores AI-powered gamification in cybersecurity education through the development of several short, mobile-friendly games.
- Score: 0.0
- License: http://creativecommons.org/licenses/by/4.0/
- Abstract: Cybersecurity education is facing more challenges as AI-driven attacks are becoming increasingly realistic and difficult to detect. Traditional video-based cybersecurity training in higher education often suffers from both low engagement and limited effectiveness. This dilemma motivates educators to explore innovative approaches, such as AI-powered gamification, which can deliver engaging, meaningful, and personalized learning experiences. By presenting content in a more interactive and user-friendly way, these methods have the potential to significantly improve both learner engagement and educational outcomes. This paper explores AI-powered gamification in cybersecurity education through the development of several short, mobile-friendly games. These games cover a range of topics from password security to text and phone scam recognition, incorporate multiple gamification strategies, including quiz-based, narrative-based, and simulation-based designs, as well as interactive formats such as TikTok Mini-Games. We conducted a two-tiered evaluation with 59 college students (comprising 9 technical experts and 50 general users), and the results indicate the potential of AI-powered gamification to improve engagement and increase attention to cybersecurity topics in higher education.
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