BVR Sim: An Open and High-Throughput Environment for Heterogeneous Air-Combat Reinforcement Learning
- URL: http://arxiv.org/abs/2608.25419v1
- Date: Wed, 26 Aug 2026 06:21:24 GMT
- Title: BVR Sim: An Open and High-Throughput Environment for Heterogeneous Air-Combat Reinforcement Learning
- Abstract summary: We present BVR Sim, an open-source environment designed for heterogeneous air-combat reinforcement learning.<n>BVR Sim supports multiple JSBSim aircraft models, including the F-15, F-16, F/A-18, and F-22.<n>A unified tactical action interface specifies desired heading, altitude, speed, and weapon release above aircraft-specific inner-loop controllers.
- Score: 0.0
- License: http://arxiv.org/licenses/nonexclusive-distrib/1.0/
- Abstract: Beyond-visual-range (BVR) air combat is a challenging reinforcement-learning domain characterized by partial observability, long-horizon decision making, energy management, and limited weapons. We present BVR Sim, an open-source Gymnasium-style environment designed for heterogeneous air-combat reinforcement learning. BVR Sim supports multiple JSBSim aircraft models, including the F-15, F-16, F/A-18, and F-22, with configurable weapons, sensors, controllers, and opponents. A unified tactical action interface specifies desired heading, altitude, speed, and weapon release above aircraft-specific inner-loop controllers, enabling policies to operate across heterogeneous platforms. The environment provides interchangeable Python and accelerated C++ backends, entity-oriented observations, compositional rewards, scripted opponents, replay and visualization, and adapters for multi-agent learning frameworks. At a 0.4-s decision interval, the C++ backend achieves 104 simulated seconds per wall-clock second in 1-vs-1 and remains practical through 10-vs-10 scenarios. A policy trained only on the F-16 transfers without retraining to four unseen aircraft, reaching a 45.5% mean win rate with aircraft-specific controller adaptation. MAPPO and HAPPO experiments further verify end-to-end compatibility with standard multi-agent reinforcement-learning pipelines.
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