The Role of Network Topology and Opponent Information in Shaping Cooperation in Multi-Agent Reinforcement Learning Systems
- URL: http://arxiv.org/abs/2608.28977v1
- Date: Sat, 29 Aug 2026 01:05:50 GMT
- Title: The Role of Network Topology and Opponent Information in Shaping Cooperation in Multi-Agent Reinforcement Learning Systems
- Abstract summary: This paper investigates scenarios in which each agent learns to play the two-player Iterated Prisoner's Dilemma.<n>We show that the number of neighbours per node and the average path length are the main factors affecting the emergence of cooperation.
- Score: 9.180524457769751
- License: http://creativecommons.org/licenses/by-sa/4.0/
- Abstract: Several works have investigated the influence of graph topology on cooperation among artificial agents, while the majority of the literature has focused on modelling agents' adaptation through strategy imitation, which relies solely on the cumulative payoffs of others. This paper investigates scenarios in which each agent learns to play the two-player Iterated Prisoner's Dilemma (IPD) using deep reinforcement learning. Each agent is represented as a node in a graph, where its neighbours constitute the pool of opponents with whom it can interact. During each IPD episode, agents are provided with different types of information about their opponent, consisting of action history and opponent identity. Experimental results across different graph topologies show that the number of neighbours per node and the average path length are the main factors affecting the emergence of cooperation. We also show that, while partner selection fosters mutual cooperation by limiting the diversity of the opponent pool, providing agents with the identity of their opponent hinders the proliferation of cooperative strategies.
Related papers
- Collaborative Multi-Agent Scripts Generation for Enhancing Imperfect-Information Reasoning in Murder Mystery Games [57.64247186502836]
Vision-language models (VLMs) have shown impressive capabilities in perceptual tasks, yet they degrade in complex multi-hop reasoning under multiplayer game settings.<n>In this paper, we study a representative multiplayer task, Murder Mystery Games, which require inferring hidden truths based on partial clues provided by roles with different intentions.<n>We propose a collaborative multi-agent framework for evaluating and synthesizing high-quality, role-driven multiplayer game scripts.
arXiv Detail & Related papers (2026-04-13T17:16:23Z) - Scaling Large Language Model-based Multi-Agent Collaboration [72.8998796426346]
Recent breakthroughs in large language model-driven autonomous agents have revealed that multi-agent collaboration often surpasses each individual through collective reasoning.<n>This study explores whether the continuous addition of collaborative agents can yield similar benefits.
arXiv Detail & Related papers (2024-06-11T11:02:04Z) - Enhancing Cooperation through Selective Interaction and Long-term Experiences in Multi-Agent Reinforcement Learning [10.932974027102619]
This study introduces a computational framework based on multi-agent reinforcement learning in the spatial Prisoner's Dilemma game.
By modelling each agent using two distinct Q-networks, we disentangle the coevolutionary dynamics between cooperation and interaction.
arXiv Detail & Related papers (2024-05-04T12:42:55Z) - Group-Aware Coordination Graph for Multi-Agent Reinforcement Learning [19.386588137176933]
Group-Aware Coordination Graph (GACG) is designed to capture cooperation between agent pairs based on current observations.
GACG is further used in graph convolution for information exchange between agents during decision-making.
Our evaluations, conducted on StarCraft II micromanagement tasks, demonstrate GACG's superior performance.
arXiv Detail & Related papers (2024-04-17T01:17:10Z) - ProAgent: Building Proactive Cooperative Agents with Large Language
Models [89.53040828210945]
ProAgent is a novel framework that harnesses large language models to create proactive agents.
ProAgent can analyze the present state, and infer the intentions of teammates from observations.
ProAgent exhibits a high degree of modularity and interpretability, making it easily integrated into various coordination scenarios.
arXiv Detail & Related papers (2023-08-22T10:36:56Z) - Efficient Cooperation Strategy Generation in Multi-Agent Video Games via
Hypergraph Neural Network [16.226702761758595]
The performance of deep reinforcement learning in single-agent video games is astounding.
However, researchers have extra difficulties while working with video games in multi-agent environments.
We propose a novel algorithm based on the actor-critic method, which adapts the hypergraph structure of agents and employs hypergraph convolution to complete information feature extraction and representation between agents.
arXiv Detail & Related papers (2022-03-07T10:34:40Z) - Recursive Reasoning Graph for Multi-Agent Reinforcement Learning [44.890087638530524]
Multi-agent reinforcement learning (MARL) provides an efficient way for simultaneously learning policies for multiple agents interacting with each other.
Existing algorithms can suffer from an inability to accurately anticipate the influence of self-actions on other agents.
The proposed algorithm, referred to as the Recursive Reasoning Graph (R2G), shows state-of-the-art performance on multiple multi-agent particle and robotics games.
arXiv Detail & Related papers (2022-03-06T00:57:50Z) - Pick Your Battles: Interaction Graphs as Population-Level Objectives for
Strategic Diversity [49.68758494467258]
We study how to construct diverse populations of agents by carefully structuring how individuals within a population interact.
Our approach is based on interaction graphs, which control the flow of information between agents during training.
We provide evidence for the importance of diversity in multi-agent training and analyse the effect of applying different interaction graphs on the training trajectories, diversity and performance of populations in a range of games.
arXiv Detail & Related papers (2021-10-08T11:29:52Z) - Multi-Agent Imitation Learning with Copulas [102.27052968901894]
Multi-agent imitation learning aims to train multiple agents to perform tasks from demonstrations by learning a mapping between observations and actions.
In this paper, we propose to use copula, a powerful statistical tool for capturing dependence among random variables, to explicitly model the correlation and coordination in multi-agent systems.
Our proposed model is able to separately learn marginals that capture the local behavioral patterns of each individual agent, as well as a copula function that solely and fully captures the dependence structure among agents.
arXiv Detail & Related papers (2021-07-10T03:49:41Z) - Cooperative and Competitive Biases for Multi-Agent Reinforcement
Learning [12.676356746752893]
Training a multi-agent reinforcement learning (MARL) algorithm is more challenging than training a single-agent reinforcement learning algorithm.
We propose an algorithm that boosts MARL training using the biased action information of other agents based on a friend-or-foe concept.
We empirically demonstrate that our algorithm outperforms existing algorithms in various mixed cooperative-competitive environments.
arXiv Detail & Related papers (2021-01-18T05:52:22Z) - On Emergent Communication in Competitive Multi-Agent Teams [116.95067289206919]
We investigate whether competition for performance from an external, similar agent team could act as a social influence.
Our results show that an external competitive influence leads to improved accuracy and generalization, as well as faster emergence of communicative languages.
arXiv Detail & Related papers (2020-03-04T01:14:27Z) - Multi-Agent Interactions Modeling with Correlated Policies [53.38338964628494]
In this paper, we cast the multi-agent interactions modeling problem into a multi-agent imitation learning framework.
We develop a Decentralized Adrial Imitation Learning algorithm with Correlated policies (CoDAIL)
Various experiments demonstrate that CoDAIL can better regenerate complex interactions close to the demonstrators.
arXiv Detail & Related papers (2020-01-04T17:31:53Z)
This list is automatically generated from the titles and abstracts of the papers in this site.
This site does not guarantee the quality of this site (including all information) and is not responsible for any consequences.